FPS Drop in Golmund Railway
The game starts normally pretty fluently, then when the firsts explosions start and my game experiences crazy FPS drops throughout the whole game. That has been happening since the map launched, it's so frustrating and I can't believe this hasn't been fixed2Views0likes0CommentsHigh VRAM Usage, Possible Memory Leak
I noticed that the VRAM usage seems to increase over time during a session on BF6 regardless of the graphics settings used i.e. Low - Overkill. I gave it a test and noted that while setting the graphics to overkill right after launch of the game and prior to loading into a game the VRAM did the following: Started at 8Gb of VRAM usage Increased to 10Gb at the point of the game starting (post loading) Sit at close to 14Gb of VRAM usage in the menu Drop back down to just under 7Gb after I changed it from overkill to another setting and back up to overkill This behaviour seems consistent while playing the game although the values vary but the same increase in VRAM overtime occurs and the longer the play session, the higher the VRAM usage (I've seen it close to the full 16Gb while just in the menu post game). It eventually reaches a point of noticeable stutters, and major FPS decreases whereby it would normally play at 100 - 120 and after some time it would average 60 - 90 regardless of map. I've seen this reported elsewhere such as on Reddit and Steam but I hadn't seen anything on here that I know of so though it may be worth bringing some attention to it. Specs tested on the following with up to date drivers: CPU: AMD Ryzen 7 9800X3D GPU: AMD Radeon RX 9070 XT Memory: 64GB DDR5 Storage Type: SSD Screenshots included from testing (It states custom on 3 screenshots as I had changed the settings back to Overkill within advanced prior rather than the overall setting)30KViews287likes220CommentsList of bugs - REDSEC Season 4
1. Hit registration issues when playing from the same IP address My son and I play from the same public IP address. Every time we play in the same match, the game behaves as if it is not registering all weapon hits. It often takes about twice as many bullets to down an enemy. There are also situations where a downed enemy requires an entire additional magazine to be finished off. Sometimes it is easier to down an enemy than to finish them, even though they are lying completely still. The situation is slightly better when either my son or I play alone, although not always. We both use a 1 Gbit/s fiber connection and our ping is around 20 ms. Despite this, the game feels as if we are playing with 200 ms latency or even more. Very often I start shooting first at an enemy who is facing away from me and has no idea that I am there. Despite this, they manage to turn around and kill me with two shots before I have any chance to react. This does not appear to be a network issue on our side because we do not experience anything similar in other games. I also achieve very good results in other Battlefield game modes, such as Gauntlet. Additionally, I watch YouTubers playing REDSEC, and they usually down enemies with only 10-15 bullets, while in our case it often takes many more. 2. Unable to jump from the helicopter Sometimes, at the start of a match, I cannot jump from the helicopter even though the squad leader has already jumped, so my character should have automatically followed. The helicopter flies out of bounds, the 10-second death timer appears, and only about three seconds before it expires does my character automatically jump out. My character then dies in mid-air. After respawning, another bug appears. The game sounds are no longer played from my current location but from the place where I originally died. This issue lasts until the end of the match, even if I die again or get revived by a teammate. I can hear vehicles and helicopters that seem to be right next to me even though they are actually somewhere else. 3. Overexposed screen Sometimes the screen becomes extremely bright during a match. It turns almost completely white, making it impossible to see anything. Respawning does not fix the issue. The effect only disappears after starting the next match. 4. Game stuttering Since Season 4, the game has started stuttering regularly. This did not happen before. 5. Permanent gas effect After being hit by the Assault class gas, the gas effect remained active until the next redeploy. Before getting a redeploy, I killed myself with my own grenades. A teammate revived me, but the gas effect was still active. My character continued experiencing hallucinations and remained at 1 HP even though both armor plates were still completely intact. 6. Looping music during loading While loading into a new match, the background music loops continuously. Every 3-4 seconds the music restarts from the beginning. 7. Problems picking up items Sometimes I cannot pick up an item with a single key press. I have to press the interaction key two, three or even four times before the game responds. 8. Problems reviving teammates Sometimes I cannot cancel reviving a teammate when I need to because I hear an enemy approaching. Sometimes the revive is interrupted automatically for no reason. At other times I cannot revive a teammate at all. Normally, whenever an interaction is available, such as opening a door or picking up a weapon, the interaction prompt appears on the screen. However, there are cases where the revive prompt never appears above a downed teammate, even though they still have plenty of time before bleeding out. 9. Automatically picking up items after opening ambulance doors If I open the rear doors of an ambulance and there is a weapon, defibrillator or Redeploy Tower directly behind the doors, the item is picked up immediately after the doors open. This automatically replaces my current equipment. I have lost my weapon or another important item many times because of this. 10. Stuck after jumping from the helicopter Sometimes, immediately after jumping from the helicopter, I appear in a random location on the map and cannot play. My character, weapon and user interface are invisible. I only see a random part of the map. My teammates see me as dead, but they cannot use a Redeploy Tower on me. Only after another teammate dies for the third time or the whole squad is eliminated do I finally see the helicopter jump animation. As soon as it finishes, the screen turns completely black and I cannot do anything. 11. Voice chat issues Sometimes, after a match starts, I cannot hear my teammates or they cannot hear me. The only solution is to restart the game. 12. Black screen after the match ends After a match finishes, while returning to the lobby, the screen often turns completely black and the game becomes stuck. Voice chat continues to work, but the game never returns to the lobby, forcing me to close it manually. 13. Losing mouse control while deploying the UAV When deploying a UAV, I temporarily lose control of my mouse. The deployment animation takes over mouse input, causing my character to rotate together with the animation. 14. Unable to place map markers while controlling the drone It is not possible to place map markers while controlling the drone. 15. Game file verification I have verified and repaired the game files many times. The process always finishes almost instantly and reports no problems, so this does not appear to be caused by a corrupted installation. 16. Hardware configuration Both my son and I play on two almost identical computers: AMD Ryzen 7 9800X3D NVIDIA GeForce RTX 5080 Both computers are connected to the same 1 Gbit/s fiber internet connection.424Views5likes6CommentsMiddle East server issues
Middle East server is shutting down?? ,, from 3 days me and my friends,, and our Middle East community we playing in another server,, I hope this message reaches the responsible people for this issue,, we tried everything but still putting us in different servers,, thanks7.4KViews55likes429CommentsBF6: Severe FPS drop when viewing large numbers of bullet impact decals on glass
Title: Severe FPS drop when looking at accumulated bullet impact decals (especially on glass) Platform: PC Description: While testing in the Firing Range, I found a performance issue related to bullet impact decals. After repeatedly shooting the same spot, especially on glass surfaces, a large number of bullet impact decals accumulate. When standing very close to the impacted area and looking directly at it, FPS drops significantly. Looking away from the impacts or moving farther from them immediately restores normal FPS. Steps to Reproduce: Launch the Firing Range. Use any weapon. Fire a large number of rounds into the exact same spot. Preferably use a glass surface, where the issue is much more noticeable. Move very close to the impacted area. Look directly at the bullet impacts. Expected Result: Bullet impact decals should not cause a significant loss of performance. Actual Result: FPS drops dramatically while looking directly at the concentrated bullet impact decals. The issue is especially noticeable on glass surfaces. Looking away or increasing the distance immediately restores normal performance. Frequency: 100% reproducible in the Firing Range. Additional Notes: The issue appears to be related to rendering or processing a large number of bullet impact decals. Glass surfaces seem to make the performance impact significantly worse.5Views0likes0CommentsBroken RPK animation
If a character uses the "RPK" with a bipod deployed, the machine gun has a broken animation for gripping the weapon by the forearm/handguard — the character appears to be holding the machine gun in mid-air. If the bipod is removed, the forearm/handguard grip animation works normally. Animation of the RPK without the bipod — the character holds the weapon normally: And here's the broken RPK animation with the bipod, where the character holds the weapon in mid-air:142Views7likes9Comments