Let’s stop pretending this is just “netcode issues.”
I honestly don’t understand what kind of “fairness” philosophy you’re trying to achieve here. Right now, Battlefield 6 doesn’t reward skill, positioning, or reaction time — it rewards whoever has worse latency. I’m on a stable low ping connection, I shoot first, land shots, take cover — and still die behind walls or get deleted in a single frame. Meanwhile, the other player seems to exist in a completely different timeline where none of that matters. This isn’t “lag compensation.” This is overcompensation to the point where the server is literally rewriting reality in favor of higher latency players. Gunfights don’t feel competitive — they feel pre-decided by the server before they even happen. If your system makes a 20ms player feel disadvantaged compared to a 100ms player, then something is fundamentally broken at the design level, not just “in need of tweaking.” At this point, it’s hard to tell whether I lost a fight because I made a mistake — or because the server decided I should lose. And that’s the fastest way to kill any FPS game. Let’s stop pretending this is just “netcode issues.” This is a design failure. You’ve built a system where: Shooting first doesn’t matter Taking cover doesn’t matter Having a better connection doesn’t matter So what exactly does matter? Because right now, gunfights feel random, inconsistent, and completely disconnected from player input. It honestly feels like I’m not fighting other players — I’m fighting your server reconciliation algorithm. If this is intentional, it’s a terrible direction. If it’s not intentional, then it’s even worse — because it means you don’t fully understand how broken it currently feels. Either way, this isn’t just frustrating — it’s unacceptable for a modern AAA FPS. I’m going to be very direct, because this needs to be said clearly: The current netcode and lag compensation in Battlefield 6 are not just “imperfect” — they are actively undermining the integrity of the game. You’ve created a system where having a better connection is a disadvantage. Let that sink in. In a competitive FPS, a player with lower latency should have more accurate feedback from the server, not less. Instead, what we have right now is the exact opposite: Low ping players die behind cover Shots don’t register consistently Enemies with higher latency appear to “win” trades they should lose This isn’t just a bad experience — it’s a fundamental contradiction of how multiplayer shooters are supposed to work. At this point, the biggest problem isn’t even the bugs themselves — it’s the lack of confidence players have in the outcome of every gunfight. When players start questioning whether the game is deciding fights for them, you’re no longer dealing with balance issues — you’re dealing with a trust issue. And trust, once lost, is extremely difficult to recover. Right now, Battlefield 6 doesn’t feel like a skill-based shooter. It feels like a network experiment that hasn’t been tuned for real-world conditions. This needs to be acknowledged properly, not brushed off as minor inconsistencies. Because from a player perspective, this is one of the most damaging issues the game currently has.Solved773Views17likes19CommentsPSA: Mouse Input is finally fixed in the game!
Edit: Old details left below for archiving, but as of today's update (09/06/2026) the mouse issues have now been fixed. Thank you for everyone's contributions, we can finally enjoy the game :) --- ORIGINAL POST --- Mouse input is broken, which ruins an otherwise well optimised game. This looks to be getting confused with poor frame timing in a lot of threads, but controller input is unaffected. For reference, I easily average over 100fps even on the bigger maps, but panning the camera with mouse input makes the game feel like it's running at 15fps despite no drops. In-game reporting confirms it's running perfectly, as CPU/GPU are always rendering within 10fps of eachother. Connect a controller though? Buttery smooth camera panning, and easy to track enemies. No hitches or stutters, just butter. I've tried: - All polling rates, from 125hz up to 4000hz - Toggling raw input on/off - Enabling/disabling Nvidia reflex - Changing USB ports, changing to different mice, wired/wireless - USB power saving etc all turned off - I even tried a driver/Nvidia CP restore, but as controller is super smooth, this was a long shot in the first place Unfortunately the game is unplayable using a mouse on PC due to this. It's next to impossible to track targets, and you quickly get a headache from the micro stuttering when panning. The effect is very similar to Helldivers 2 on PC, when you turn off 'Mouse Smoothing', as that game has serious issues with raw mouse input. Happy to hear suggestions on how to fix this. Mice tried: - Keychron M4 - Logitech G305 - Logitech G604 - Razer Naga Hyperspeed - AttackShark M1 I've also tried on an entirely different PC, same results. OLED as always exhacerbates the issue too, due to the awesome pixel response times. I fear many won't see it due to slower LCDs. Specs are: 5700x3d 3060ti 8GB 32GB DDR4 3600 CL16 AW3423DW (Gsync module version) This is on a fresh Windows install, up to date drivers (tried DDU as well to be sure), but honestly since it's running beautifully with a controller, this looks to be purely a mouse input issue. No other games exhibit this issue other than... Helldivers 2, and Battlefield V. BF1 is butter on mouse, as are BF3 and BF4. Helldivers 2 can be fixed by turning on mouse smoothing in game. I almost bought a GPU upgrade before testing the Xbox controller, saved myself £600. Latest CM post: Hi everyone, Thanks for sharing your experiences and feedback so far. We understand this issue is especially frustrating when it impacts your ability to play smoothly with a mouse. While we’ve asked for similar information before (here), to move forward and make meaningful progress, it is absolutely essential that you provide detailed and precise information responding to the specific request below. Giving vague comments without concrete details won’t help us troubleshoot, escalate, or investigate effectively. If you’re able to, please reply directly to this post by clicking the Reply button on this post. This keeps your info neatly organised and makes it much easier for us (and the studio) to track everything. Please avoid replying to the original post or posting at the bottom of the thread, as this makes it harder for everyone to follow the conversation. Here’s what would be super helpful for us to know: Mouse mode (wired or wireless) Mouse polling rate (e.g. 1000Hz) Whether you’re using mouse software (like Razer Synapse) Where your mouse is plugged in (PC, monitor, hub, etc.) Keyboard model and connection type (wired/wireless) Keyboard polling rate Whether you’re using keyboard software Where your keyboard is plugged in Monitor model Full PC specs (CPU, GPU with driver version, RAM) Full Windows OS version (not just "Windows 11") Whether Gsync or VRR is enabled Full screen mode (fullscreen, borderless, windowed) Which platform do you play on (EA app or Steam) Any overlays active during play (Discord, EA app, Nvidia overlay, etc.) CPU and GPU usage percentages while playing Whether the issue improves with a framerate cap (e.g. 125 FPS) The more details you can share, the better we can help. We know it’s a lot to ask, but this is the only way we can ensure the right information reaches the team and move things forward. Thanks so much for your patience and for helping us out with this. We really appreciate it!Solved114KViews231likes1588CommentsWhy is the game so poor at weekends
Firstly not a great player as to be honest not my fav genre of shooter more into tactical or mil sim as opposed to arcade like this or COD. Why is the hit reg so poor of a weekend, cant play and enjoy i lost 10/10 gun fights even though i fired first in 2 of them and the enemy was not even facing me they just turned and 1 tapped me. Every time this game improves something else fails. Don't start me on the spawn issueMiddle East server issues
Middle East server is shutting down?? ,, from 3 days me and my friends,, and our Middle East community we playing in another server,, I hope this message reaches the responsible people for this issue,, we tried everything but still putting us in different servers,, thanks5.5KViews47likes306CommentsPlayer Owned Dedicated servers
People, we are stuck in 2026 playing an FPS game, that runs between 30hz and 60hz, on cloud ran virtualized machines. Ever wonder why the feel of BF3 and BF4 are so much better? maybe the fact that we, the fan base actually supported the hardware costs so we could afford 128 tic servers, our own map rotations, and manage the cheater issue with our own admins. You found your servers, you favorited them and you played the game. Now, EA eats all the cost, and because its a cost, they want to save money by running low tic servers, and skinny VM's that don't have the horse power to run our games crisply. Then, while BF3 had client side hit detection, they decide bf6 will have server validation, which is fine, if the servers weren't so weak. Want to stop dying around corners? Want to stop having every other bullet not hit because they just disappear between the gaps of desync? Give us back our servers. It will save you money on backend, it will give your fans better experiences. Because right now, you have a bleeding player base, that isnt earning you any real money as your game dies. Just do it, (whispers) do it.133Views4likes3CommentsWhy Hong Kong Server got shut down? Stop shameful corporate cost-cutting
For weeks, the Hong Kong player base has been forced from a flawless 5 ping into unplayable 180+ ping lobbies. Now, EA has finally slipped out a statement exclusively on Bilibili (No global announcement, clearly terrified of letting the rest of the world see how easily they can kill off regional servers when it suits them). In it, they finally admit to "adjustments" to the matchmaking system. Your excuse? You claim that ruining our connection quality was done to "increase the ratio of real players instead of bots" and "speed up matchmaking". The Reality: Shameful corporate cost-cutting. Why don't think of why players number is dropping? Who cause that? 斬腳趾避沙蟲 Shutting down our dedicated local infrastructure and forcing an entire player base into high-ping, lagged-out foreign lobbies isn't a "fix" or an "optimization." It is a massive downgrade to a paid live-service product. You are destroying the core gameplay experience for players in this territory just to save money on server hosting and artificially pad lobby numbers elsewhere. For a multi-billion dollar international corporation, this is an absolute embarrassment. You took our money on the promise of local server support, and now you’re gaslighting us into thinking a 180+ ping to a foreign data center is "better for the experience". We need OUR local servers back. Stop treating paying customers in this region like second-class citizens. https://www.ea.com/zh-tw/games/battlefield/news/server-launch "我們很榮幸宣佈,將會為香港、南非和中東地區的《Battlefield》玩家建立專屬伺服器。"2KViews9likes71CommentsBF6 Low latency, Low FPS, Slow Motion
I have a good computer and good wifi, so I will not be attaching them. Hey guys, I've had BF6 since season 1, and I played it with no problem at high graphics. I never had issues with lag or anything. Ever since Season 3 dropped, on EVERY MAP I have low latency, low fps, and the game plays in slow motion. I have done everything under the sun to fix it, from lowering my graphics and downloading new drivers to doing hard restarts on my computer and messing with my GPU. I would really appreciate help because I cannot play the game with this lag.several bugs
1) M16A4: My finger is blocking the sight in ADS (handle for 45). I can't attach a photo. This bug doesn't happen often. 2) Black screen after exiting their match 3) The ES 5.7 pistol's front sight overlaps the sights (especially the ROX and RMR) 4) The unusual position of the skins' hands in the store and loadout 5) BMP tanks and anti-aircraft guns. When switching to aiming mode, the reticle rises sharply. The point where you're aiming jumps up when you change your viewpoint. 6) When flying a helicopter, if you're the co-pilot or machine gunner, sometimes your aim drifts in the opposite direction of your flight. Even if the primary pilot is flying straight ahead without maneuvering. You try to shoot at a target, but your aim just sticks to a random spot on the ground. 7) Same sight look so different on the same weapon class (sometimes the red dots are barely legible, sometimes they're super bright)? SVK-8.6 | M3911Views1like0Comments