PlayStation 5 -TIM Cahill oyuncusu, hesabıma eklenmedi.
PlayStation 5'te FC 26 Ultimate Team modunda yaşadığım bir sorun hakkında rapor vermek istiyorum. Bu sorun, bir görev hatasından kaynaklanıyor. 12 Haziran 2026 Cuma günü, Asya veya Okyanusya görevini tamamlıyordum. "Mükemmel Voleybol" görev grubundaki "Küçük Takım" görevini tamamlamama rağmen, ödül olarak verilen TIM Cahill oyuncusu hesabıma eklenmedi. Ayrıca, aynı görev setindeki tüm görev gruplarını tamamlamama rağmen, büyük ödül olan Al Owairan kartını da alamıyorum. Görevi 12 Haziran'da tamamladım ve bugün tekrar kontrol etmeme rağmen ödüller hala hesabıma yüklenmedi. Talebim, "Tiny Team" görevini tamamlamama rağmen alamadığım TIM Cahill oyuncusunun ve (bu hatadan etkilenmişse) büyük ödül Al Owairan kartının, görev ilerlemem dikkate alınarak hesabıma yüklenmesidir.10Views0likes1CommentLOWEST FPS AND EXTREME LAG
Yesterday i downloaded fc26 and applied all the same graphics settings that I used in fc25, thinking the game would run smoothly. However, when i started the game i was only getting around 5–7 fps along with extreme lag and input delay making it almost impossible to play. The strange thing is that my dedicated gpu usage is at 99% but I'm not getting any performance i even lowered all the graphics settings to the minimum, but the game still runs below 10 fps and remains extremely laggy. I have tried several fixes including uninstalling and reinstalling the game multiple times but the issue keeps coming back there was only one time when the game ran smoothly but after that the same low fps and severe lag returned fc25 runs perfectly fine on my pc, so i don't understand why fc26 is performing so badly Does anyone know how to fix this issue? Please49Views0likes2CommentsIssue: Performance Degradation & Memory Leak in EA FC 26
System Specs: GPU: Nvidia GTX 1650 (4GB VRAM) Problem Description: The game starts perfectly smooth, but after playing for some time, it starts lagging and stuttering heavily. The performance drops drastically the longer the game stays open, which clearly indicates a severe Memory Leak issue within the game client. It seems like the game is failing to clear up assets from the VRAM/system memory, completely choking the 4GB buffer on the GTX 1650 (especially during cutscenes or high-intensity gameplay elements). Requesting Help: Is anyone else facing this specific memory leak issue in EA FC 26? Is there any official patch, community workaround, or specific in-game graphic settings combination that fixes this continuous performance drop without needing to restart the game after every match? Any help would be appreciated.29Views0likes2CommentsLet’s stop pretending this is just “netcode issues.”
I honestly don’t understand what kind of “fairness” philosophy you’re trying to achieve here. Right now, Battlefield 6 doesn’t reward skill, positioning, or reaction time — it rewards whoever has worse latency. I’m on a stable low ping connection, I shoot first, land shots, take cover — and still die behind walls or get deleted in a single frame. Meanwhile, the other player seems to exist in a completely different timeline where none of that matters. This isn’t “lag compensation.” This is overcompensation to the point where the server is literally rewriting reality in favor of higher latency players. Gunfights don’t feel competitive — they feel pre-decided by the server before they even happen. If your system makes a 20ms player feel disadvantaged compared to a 100ms player, then something is fundamentally broken at the design level, not just “in need of tweaking.” At this point, it’s hard to tell whether I lost a fight because I made a mistake — or because the server decided I should lose. And that’s the fastest way to kill any FPS game. Let’s stop pretending this is just “netcode issues.” This is a design failure. You’ve built a system where: Shooting first doesn’t matter Taking cover doesn’t matter Having a better connection doesn’t matter So what exactly does matter? Because right now, gunfights feel random, inconsistent, and completely disconnected from player input. It honestly feels like I’m not fighting other players — I’m fighting your server reconciliation algorithm. If this is intentional, it’s a terrible direction. If it’s not intentional, then it’s even worse — because it means you don’t fully understand how broken it currently feels. Either way, this isn’t just frustrating — it’s unacceptable for a modern AAA FPS. I’m going to be very direct, because this needs to be said clearly: The current netcode and lag compensation in Battlefield 6 are not just “imperfect” — they are actively undermining the integrity of the game. You’ve created a system where having a better connection is a disadvantage. Let that sink in. In a competitive FPS, a player with lower latency should have more accurate feedback from the server, not less. Instead, what we have right now is the exact opposite: Low ping players die behind cover Shots don’t register consistently Enemies with higher latency appear to “win” trades they should lose This isn’t just a bad experience — it’s a fundamental contradiction of how multiplayer shooters are supposed to work. At this point, the biggest problem isn’t even the bugs themselves — it’s the lack of confidence players have in the outcome of every gunfight. When players start questioning whether the game is deciding fights for them, you’re no longer dealing with balance issues — you’re dealing with a trust issue. And trust, once lost, is extremely difficult to recover. Right now, Battlefield 6 doesn’t feel like a skill-based shooter. It feels like a network experiment that hasn’t been tuned for real-world conditions. This needs to be acknowledged properly, not brushed off as minor inconsistencies. Because from a player perspective, this is one of the most damaging issues the game currently has.Solved836Views18likes20CommentsWhy Hong Kong Server got shut down? Stop shameful corporate cost-cutting
For weeks, the Hong Kong player base has been forced from a flawless 5 ping into unplayable 180+ ping lobbies. Now, EA has finally slipped out a statement exclusively on Bilibili (No global announcement, clearly terrified of letting the rest of the world see how easily they can kill off regional servers when it suits them). In it, they finally admit to "adjustments" to the matchmaking system. Your excuse? You claim that ruining our connection quality was done to "increase the ratio of real players instead of bots" and "speed up matchmaking". The Reality: Shameful corporate cost-cutting. Why don't think of why players number is dropping? Who cause that? 斬腳趾避沙蟲 Shutting down our dedicated local infrastructure and forcing an entire player base into high-ping, lagged-out foreign lobbies isn't a "fix" or an "optimization." It is a massive downgrade to a paid live-service product. You are destroying the core gameplay experience for players in this territory just to save money on server hosting and artificially pad lobby numbers elsewhere. For a multi-billion dollar international corporation, this is an absolute embarrassment. You took our money on the promise of local server support, and now you’re gaslighting us into thinking a 180+ ping to a foreign data center is "better for the experience". We need OUR local servers back. Stop treating paying customers in this region like second-class citizens. https://www.ea.com/zh-tw/games/battlefield/news/server-launch "我們很榮幸宣佈,將會為香港、南非和中東地區的《Battlefield》玩家建立專屬伺服器。"2.1KViews9likes73CommentsMiddle East server issues
Middle East server is shutting down?? ,, from 3 days me and my friends,, and our Middle East community we playing in another server,, I hope this message reaches the responsible people for this issue,, we tried everything but still putting us in different servers,, thanks5.6KViews48likes311CommentsPSA: Mouse Input is finally fixed in the game!
Edit: Old details left below for archiving, but as of today's update (09/06/2026) the mouse issues have now been fixed. Thank you for everyone's contributions, we can finally enjoy the game :) --- ORIGINAL POST --- Mouse input is broken, which ruins an otherwise well optimised game. This looks to be getting confused with poor frame timing in a lot of threads, but controller input is unaffected. For reference, I easily average over 100fps even on the bigger maps, but panning the camera with mouse input makes the game feel like it's running at 15fps despite no drops. In-game reporting confirms it's running perfectly, as CPU/GPU are always rendering within 10fps of eachother. Connect a controller though? Buttery smooth camera panning, and easy to track enemies. No hitches or stutters, just butter. I've tried: - All polling rates, from 125hz up to 4000hz - Toggling raw input on/off - Enabling/disabling Nvidia reflex - Changing USB ports, changing to different mice, wired/wireless - USB power saving etc all turned off - I even tried a driver/Nvidia CP restore, but as controller is super smooth, this was a long shot in the first place Unfortunately the game is unplayable using a mouse on PC due to this. It's next to impossible to track targets, and you quickly get a headache from the micro stuttering when panning. The effect is very similar to Helldivers 2 on PC, when you turn off 'Mouse Smoothing', as that game has serious issues with raw mouse input. Happy to hear suggestions on how to fix this. Mice tried: - Keychron M4 - Logitech G305 - Logitech G604 - Razer Naga Hyperspeed - AttackShark M1 I've also tried on an entirely different PC, same results. OLED as always exhacerbates the issue too, due to the awesome pixel response times. I fear many won't see it due to slower LCDs. Specs are: 5700x3d 3060ti 8GB 32GB DDR4 3600 CL16 AW3423DW (Gsync module version) This is on a fresh Windows install, up to date drivers (tried DDU as well to be sure), but honestly since it's running beautifully with a controller, this looks to be purely a mouse input issue. No other games exhibit this issue other than... Helldivers 2, and Battlefield V. BF1 is butter on mouse, as are BF3 and BF4. Helldivers 2 can be fixed by turning on mouse smoothing in game. I almost bought a GPU upgrade before testing the Xbox controller, saved myself £600. Latest CM post: Hi everyone, Thanks for sharing your experiences and feedback so far. We understand this issue is especially frustrating when it impacts your ability to play smoothly with a mouse. While we’ve asked for similar information before (here), to move forward and make meaningful progress, it is absolutely essential that you provide detailed and precise information responding to the specific request below. Giving vague comments without concrete details won’t help us troubleshoot, escalate, or investigate effectively. If you’re able to, please reply directly to this post by clicking the Reply button on this post. This keeps your info neatly organised and makes it much easier for us (and the studio) to track everything. Please avoid replying to the original post or posting at the bottom of the thread, as this makes it harder for everyone to follow the conversation. Here’s what would be super helpful for us to know: Mouse mode (wired or wireless) Mouse polling rate (e.g. 1000Hz) Whether you’re using mouse software (like Razer Synapse) Where your mouse is plugged in (PC, monitor, hub, etc.) Keyboard model and connection type (wired/wireless) Keyboard polling rate Whether you’re using keyboard software Where your keyboard is plugged in Monitor model Full PC specs (CPU, GPU with driver version, RAM) Full Windows OS version (not just "Windows 11") Whether Gsync or VRR is enabled Full screen mode (fullscreen, borderless, windowed) Which platform do you play on (EA app or Steam) Any overlays active during play (Discord, EA app, Nvidia overlay, etc.) CPU and GPU usage percentages while playing Whether the issue improves with a framerate cap (e.g. 125 FPS) The more details you can share, the better we can help. We know it’s a lot to ask, but this is the only way we can ensure the right information reaches the team and move things forward. Thanks so much for your patience and for helping us out with this. We really appreciate it!Solved115KViews231likes1591CommentsSims 4 is Unplayable
Since the most recent update, my Sims 4 is now unplayable. I have done all the things suggested; I have adjusted my gameplay settings and repaired the game countless times. But the significant lag makes this game unplayable nearly immediately...not even after one hour like some others are reporting. I am having the most issues with Sims interacting with other Sims but it seems to have gotten to the point where anything I try to have them do leads to such a delay that I end up exiting out of the game. Very frustrating!