1V1 - 4V4 BUG
Alors je ne sais pas si c'est depuis le nouveau Update ou quoi du 22 Oct. 2026 mais maintenant il faut attendre que les autres jours terminé la partie pour que une nouvelle commance ? Et sue 4v4 tout a coup on est a 16 dans jouers toujoues 4v4 mais on joue quand meme a 4v4 il ya juste une 2iem partie qui commence sur la notre 😵💫0Views0likes0CommentsRussia FC 27 routing issue - Warsaw vs Frankfurt
Hello EA team, I would like to report what appears to be a regional game data center selection / routing issue affecting EA SPORTS FC 27 players in Moscow and potentially other parts of Western Russia. The issue originally appeared in FC 26 around late July / early August, around the same period as the July 29 server maintenance discussed in other Eastern European latency reports. It has continued unchanged after the release of FC 27. Before this change, my typical latency was approximately 20-25 ms. Since then, it has almost doubled and is normally around 42-44 ms. I have now done several controlled tests and was able to reproduce a very significant difference depending on the routing and IP location. Setup: Platform: PlayStation 5 Location: Moscow, Russia Connection: wired Ethernet Current ISP: MTS GPON I have also tested different networking equipment and another ISP without resolving the issue. PS5 local IP during testing: 192.168.50.3 NORMAL CONNECTION - RUSSIAN IP With no VPN or alternative routing: FC 27 ping: consistently around 42-44 ms Game UDP connection observed during the match: 35.207.191.236:21037 This IP belongs to Google infrastructure and appears to correspond to the Frankfurt region. So under a normal Russian connection, FC appears to be selecting a Frankfurt game data center. POLAND ROUTING TEST I then routed only the PS5 connection through a Polish VPN exit. The result was immediately and consistently different: FC 27 ping: 23-25 ms Stable across multiple matches Game UDP endpoint: 34.0.253.20:21007 This Google IP range corresponds to Warsaw. This is nearly a 50% reduction in latency simply by changing the route / apparent source location. Additional tests: Direct Russian connection: 42-44 ms Finland VPN: approximately 42-46 ms Germany VPN: approximately 46-54 ms Poland VPN: consistently 23-25 ms This does not look like a problem with my home network, console, Ethernet connection or router. More importantly, FC itself is selecting a different game data center depending on the route/source IP: Russian IP -> Frankfurt -> approximately 43 ms Polish IP -> Warsaw -> approximately 24 ms I also tested the direct network route from Moscow to the Warsaw game endpoint. The route was approximately: Moscow -> St Petersburg -> Helsinki -> Tallinn -> Riga -> Warsaw Representative traceroute: 1 192.168.1.1 ~1 ms 2 100.110.0.1 ~4-7 ms 3 as25513.asbr.router ~3-5 ms 4 mag9-cr03-be12.51.msk.mts-internet.net ~3-4 ms 5 mag9-cr02-be13.77.msk.mts-internet.net ~3-4 ms 6 a433-cr06-eth-trunk15.msk.mts-internet.net ~4-5 ms 7 mmon-cr02-eth-trunk1.spb.mts-internet.net ~17 ms 8 radio-cr01-ae*.hel.mts-internet.net ~22-23 ms 9 hls-b3-link.ip.twelve99.net ~23 ms 10 hls-b4-link.ip.twelve99.net ~22 ms 11 tln-b6-link.ip.twelve99.net ~25-26 ms 12 riga-b6-link.ip.twelve99.net ~29-30 ms 13 war-b3-link.ip.twelve99.net ~39-40 ms The destination itself does not respond to ICMP ping, which is expected and does not affect the game UDP connection. WHAT I WOULD LIKE EA TO INVESTIGATE Could the network / matchmaking team please check the game data center selection for Russian IP ranges, particularly Moscow and Western Russia? EA currently operates FC game data centers in Warsaw, Helsinki and Frankfurt. For my connection, the current automatic selection sends me to Frankfurt at approximately 42-44 ms. However, when FC selects Warsaw, I get a stable 23-25 ms connection. This suggests that the current server-selection logic may no longer be choosing the lowest-latency data center for Russian players. I am NOT asking EA to hard-code every Russian player to one specific server. Instead, I would ask the team to investigate: Whether Russian IP ranges are currently mapped or prioritised toward Frankfurt. Whether the server-selection / regional routing behaviour changed around the July 29 FC 26 maintenance. Why Warsaw is selected when connecting from a Polish IP but apparently not from my normal Moscow connection. Whether Warsaw and Helsinki can again be considered for players in Moscow / Western Russia when their measured latency is lower than Frankfurt. Whether the matchmaking system is using actual latency measurements or geographical / IP-based regional mapping that may currently be incorrect for Russian networks. There are already similar reports from Romania, Ukraine and other Eastern European regions describing increased latency and selection of more distant Western European servers after the July 29 maintenance. The fact that an alternative route immediately reduces my latency from approximately 43 ms to 24 ms and changes the game endpoint from Frankfurt to Warsaw seems like useful evidence that this is not simply a local connection-quality problem. If the networking team needs additional traceroutes, game endpoint IPs, ISP information or connection tests, I am happy to provide them. Thank you.759Views28likes51CommentsFC 27 crashing/freezing mid-match on Xbox Series X/S — same issue as FC 26
Hi everyone, I’m experiencing the exact same crashing/freezing issue in FC 27 that I had throughout FC 26, and at this point it’s becoming extremely frustrating. I’m playing on an Xbox Series S. During a match, the game will suddenly freeze completely for around 3 seconds, then crash and quit straight back to the Xbox home screen. This usually happens around the second or third match, and when I restart the game, the match is counted as a loss because of the disconnection. What makes this even more frustrating is that I already reported this exact issue during FC 26. I contacted EA Support multiple times and went through the suggested troubleshooting, but the problem was never actually resolved. Now I’ve moved to FC 27 and the same problem is happening again. How is this still happening across two games? I’m not talking about an occasional crash — this has been a recurring issue that can completely ruin a match and give me a loss for something that is clearly caused by the game crashing. EA, I really need an actual explanation and solution this time. Please don’t just send the usual generic troubleshooting steps. I’ve already gone through those with support before. Is anyone else on Xbox Series S experiencing the same freezing → crash → Xbox home screen issue in FC 27? If EA staff are reading this, please acknowledge the issue and explain whether it is being investigated. I’d also appreciate any actual fix or workaround that has worked specifically for this problem. Thanks.4.7KViews22likes216Commentsmouse escapes full screen
Since the latest patch of new skins to sell to underage players, my mouse has been escaping the game screen even when set to full screen. It's pretty annoying. The main target audience uses controller and their parents telly, but maybe PC players could get this fixed too?7Views0likes1CommentBF6 suddenly became extremely stuttery/slow-motion since October 20
Platform: PC Launcher: Steam GPU: NVIDIA RTX 3050 Ti Laptop GPU CPU: 11th Gen Intel Core i7-11800H @ 2.30 GHz RAM: 16 GB (SODIMM) Game: Battlefield 6 / REDSEC Hi, I’m experiencing a sudden and severe stuttering/slow-motion problem in Battlefield 6 that started on October 20, 2026. Before October 20, the game was completely playable on my laptop. My FPS was usually around 48-60 FPS, and although I know my GPU isn’t particularly powerful for BF6, I never had serious problems with the game. Since October 20, the gameplay has become extremely bad. The problem happens immediately after joining a match and occurs across every multiplayer map and mode I’ve tested. I also experience the same problem in REDSEC. My FPS is still around 48-60 FPS, which is roughly what I was getting before the problem started. The issue isn’t that my FPS suddenly dropped dramatically. Instead, the actual gameplay becomes extremely stuttery and sometimes feels like slow motion. During the stuttering, three small rectangle warning indicators repeatedly appear in the upper-left corner. I have tested Battlefield 1 on the same laptop and internet connection, and BF1 runs normally. Other games are also working normally. I haven’t changed my hardware. The important point is that the same laptop, GPU and approximately 48-60 FPS were perfectly playable in BF6 before October 20. Could this be related to a recent BF6 update, a server-side change, a simulation/Time Nudge issue, or another BF6-specific problem? Could you please let me know if this is a known issue or what diagnostic information I can provide to help determine the cause? Thank youSpiel friert in Rivals ein
Egal wo, egal wann, das Game freezed. Es bockt nicht. Bin seit einer Woche Stuck bei Rivals. So **bleep** sie ihre Spieler. Wenn's weiter so geht gibt's irgendwann kein FC 30. Mit ihren Servern. Egal auf was Ps5, Xbox & PC überall tritt der Dreck auf. Garkein Bock mehr. Was ist eure Meinung dazu? Und wer hat das gleiche Problem? (CM Edit: Titel geändert)56Views0likes3CommentsError de interfaz:
Error de interfaz: los íconos de armas y accesorios no cargan en Xbox Series S. En el modo multijugador de Battlefield 6, al intentar cambiar las armas o accesorios, los íconos no cargan correctamente y se quedan mostrando el símbolo de carga sin terminar de cargar. Este problema solo me ocurre en el modo multijugador.Mis a jour 22 Octobre
Bonjour je viens de faire la mis a jour a l'instant. Je vous signale un nouveau bug j'ai testé et lancé dans 5 mode de jeu différent. " Temps écoulé, votre session a expirer en raison d'inactivité, ce qui a causé votre déconnexion." J'en profite pour signaler d'autres bug : Bug de réanimation Bug de mission arme perso qui se transforme en caisse de mission Bug de lancement en Ranked, seul 3 joueurs partent en game sur les 4. Un peu plus dérangeant avec les pénalités pour cette saison. Bug d'affichage de Points en Ranked. Bug de Personne morte encore en visuel debout Bug de crash du jeu dans la partie. Le jeu crash et on meurt ? Pourquoi ne pas réapparaître en vie et a la même position ? J'adore ce jeu mais ça fait beaucoup ...Sims 4 script error 132 when mods are enabled
I’m having this issue where whenever I turn script mods on, I can’t load ANY household or lot. It just sends me back to manage worlds with error 132. When I turn script mods off, everything loads completely normally. I’ve tried loads of different things already, including removing cc, clearing the localthumbcache, resetting my sims 4 user folder and testing different combinations of mods. I even tested with only one script mod and interchanged with others and it still happened, so it doesn’t seem to be one specific mod or combination causing it. My lastException also has a TunableMinimumLengthError involving tuning, inventory and the whims tracker. The really confusing thing is that this started BEFORE the latest update, so I know the update itself hasn’t caused it. I’ve spent hours trying to figure this out and I’m honestly at my wits’ end. Quite frankly, gameplay without mods is sh*t for me because mods are a huge part of why I play the game, so just telling me to turn them off isn’t really a solution especially when I have paid for aspects of certain mods too. I have also reported this to EA directly. Has anyone else had this exact issue where literally ANY script mods being enabled stops every household from loading?Solved