Not able to stay connected to EA servers - Jio Fiber
Hi All, I am a FC26 user and I have using the game for a month now. Since last 2-3 days, I don't know why but my internet is not able to stay connected with EA servers despite having stable connection. When I use the mobile hotspot, this issue seems to be resolved. Please help not able to play the game since this issue has arisen.Solved6KViews22likes211CommentsServer voll um jeden Preis?
Es scheint so, als würde EA die Server um jeden Preis voll bekommen wollen. Anfrangs mit Bots, was für mich ok war, da diese ja meist recht schnell durch spieler ersetzt wurden. Jetzt aber immer wieder mit (Asiatischen?) Spielern, mit tweilweise sehr hohen Pings, aber minimum über 150. Da macht das Spielen gleich 10 mal mehr Spaß, wenn man wegen fehlerhaftem Netcode sowieso hinter der Deckung erschossen wird. Was soll sowas? Spielt irgendjemand der solche Entscheidungen trifft überhaupt selbst etwas außer Candycrush?Fix lobbies
I’m tired of being in a match and then it crashes and causes me to be penalized and plus the lobbies need to be fixed immediately I shouldn’t be playing in lobbies against pred they are cheating and it making the game not fun at all. Plus i would really be grateful for yall to gift me 150 heirloom because this has happen way to many times and it’s not fair to me at all7Views0likes0CommentsHave you fixed the controller issue with PC? The game is unplayable now.
This is my 3rd post regarding this. The Controller keeps disconnecting in online games for at least 5-10 seconds in the worst time of the game. its basically making the game unreliable and unplayable. FIX IT. Its been months that you are aware of this issue. When I go to the support page to send an email to them, it only gives me the option to do it on here (forums) so I am going to post one everyday until its fixed.28Views0likes2CommentsBattlefield 6 Latency and Lag
I am getting all kinds of server side lag. My name on the scoreboard constantly shows a wifi symbol with an exclamation point through it. Here are some of things I am experiencing: Sliding in different directions like I am drifting. Severely delayed ADS Rubber-banding back and forth and watching friendlies and enemies do the same. When firing or receiving fire I die instantly with no one there. This problem existed in the beta and I assumed it was a server load problem. I tried various fixes and speedtests on my end and I have no problem in any other online game, including Battlefield 5. Is this a known issue? Is there a fix? Can we change are server location?Solved105KViews260likes633Commentsgame keeps freezing
There's a few bugs with my game. when I load in my game keeps crashing and exiting the game after a few minutes, I've tried to repair the game, restart my pc, clear cache, and deleting mods none have worked. Another glitch is when I move my camera to turn, zoom in or out my game freezes and won't let me exit the game it'll be frozen until I completely turn my pc off and back on and when I try to load back in the game, the same thing will happen. Lastly, whenever I travel, my game freezes. I'll load me into wherever I travelled to and after seconds my game will freeze. this has been going on since the first February 2026 update.8Views0likes0CommentsPSA: Mouse Input is broken in this game (looks similar to bad frame timing)
Mouse input is broken, which ruins an otherwise well optimised game. This looks to be getting confused with poor frame timing in a lot of threads, but controller input is unaffected. For reference, I easily average over 100fps even on the bigger maps, but panning the camera with mouse input makes the game feel like it's running at 15fps despite no drops. In-game reporting confirms it's running perfectly, as CPU/GPU are always rendering within 10fps of eachother. Connect a controller though? Buttery smooth camera panning, and easy to track enemies. No hitches or stutters, just butter. I've tried: - All polling rates, from 125hz up to 4000hz - Toggling raw input on/off - Enabling/disabling Nvidia reflex - Changing USB ports, changing to different mice, wired/wireless - USB power saving etc all turned off - I even tried a driver/Nvidia CP restore, but as controller is super smooth, this was a long shot in the first place Unfortunately the game is unplayable using a mouse on PC due to this. It's next to impossible to track targets, and you quickly get a headache from the micro stuttering when panning. The effect is very similar to Helldivers 2 on PC, when you turn off 'Mouse Smoothing', as that game has serious issues with raw mouse input. Happy to hear suggestions on how to fix this. Mice tried: - Keychron M4 - Logitech G305 - Logitech G604 - Razer Naga Hyperspeed - AttackShark M1 I've also tried on an entirely different PC, same results. OLED as always exhacerbates the issue too, due to the awesome pixel response times. I fear many won't see it due to slower LCDs. Specs are: 5700x3d 3060ti 8GB 32GB DDR4 3600 CL16 AW3423DW (Gsync module version) This is on a fresh Windows install, up to date drivers (tried DDU as well to be sure), but honestly since it's running beautifully with a controller, this looks to be purely a mouse input issue. No other games exhibit this issue other than... Helldivers 2, and Battlefield V. BF1 is butter on mouse, as are BF3 and BF4. Helldivers 2 can be fixed by turning on mouse smoothing in game. I almost bought a GPU upgrade before testing the Xbox controller, saved myself £600. Latest CM post: Hi everyone, Thanks for sharing your experiences and feedback so far. We understand this issue is especially frustrating when it impacts your ability to play smoothly with a mouse. While we’ve asked for similar information before (here), to move forward and make meaningful progress, it is absolutely essential that you provide detailed and precise information responding to the specific request below. Giving vague comments without concrete details won’t help us troubleshoot, escalate, or investigate effectively. If you’re able to, please reply directly to this post by clicking the Reply button on this post. This keeps your info neatly organised and makes it much easier for us (and the studio) to track everything. Please avoid replying to the original post or posting at the bottom of the thread, as this makes it harder for everyone to follow the conversation. Here’s what would be super helpful for us to know: Mouse mode (wired or wireless) Mouse polling rate (e.g. 1000Hz) Whether you’re using mouse software (like Razer Synapse) Where your mouse is plugged in (PC, monitor, hub, etc.) Keyboard model and connection type (wired/wireless) Keyboard polling rate Whether you’re using keyboard software Where your keyboard is plugged in Monitor model Full PC specs (CPU, GPU with driver version, RAM) Full Windows OS version (not just "Windows 11") Whether Gsync or VRR is enabled Full screen mode (fullscreen, borderless, windowed) Which platform do you play on (EA app or Steam) Any overlays active during play (Discord, EA app, Nvidia overlay, etc.) CPU and GPU usage percentages while playing Whether the issue improves with a framerate cap (e.g. 125 FPS) The more details you can share, the better we can help. We know it’s a lot to ask, but this is the only way we can ensure the right information reaches the team and move things forward. Thanks so much for your patience and for helping us out with this. We really appreciate it!Solved88KViews227likes1236CommentsAccessibility Filters Not Applying Online + Limited HUD Color Customization
Platform: PC Modes affected: Ranked, Franchise (online) Issue type: Accessibility / Visual Settings Not Applying There are two separate technical problems with the current accessibility implementation. 1) Accessibility filters do not consistently apply in online modes. Colorblind filters function in offline play, but in online modes (Ranked and Franchise), the filters either: - Do not apply at all, or - Apply inconsistently between sessions If an accessibility setting exists in the global menu, it should apply at the engine level across all modes. There should not be a separate rendering path that bypasses accessibility filters during online play. This appears to be a mode-specific rendering override rather than a user configuration issue. 2) The current accessibility implementation lacks targeted control. The existing presets apply a global color shift to the entire rendered frame. This does not address the specific UI and gameplay elements that create visibility conflicts. There is currently no way to independently adjust: - Passing reticle color - Route colors - User indicator color - Catch indicator color - HUD highlight colors - Contrast levels for gameplay-critical UI The visibility problems are element-specific, not global color issues. Examples: - Yellow landing reticle blending into green turf - Red uniforms blending into stadium lighting - Blue-on-blue matchups lacking separation - White UI text becoming unreadable depending on background These are contrast mapping problems that require UI-layer color control, not full-frame hue adjustments. Suggested technical improvements: - Move accessibility filters to apply at a universal rendering stage so they function in all modes. - Add per-element HUD color customization similar to Battlefield’s system (reticle, indicators, UI highlights). - Implement adjustable high-contrast mode for UI elements only. - Allow local uniform overrides for visibility (display-side only, not gameplay-affecting). Other EA titles already support more advanced accessibility systems. Madden should not rely solely on global preset filters. Accessibility settings should function consistently across all modes and provide element-level control rather than full-screen color shifts.