FC 27 crashing/freezing mid-match on Xbox Series X/S — same issue as FC 26
Hi everyone, I’m experiencing the exact same crashing/freezing issue in FC 27 that I had throughout FC 26, and at this point it’s becoming extremely frustrating. I’m playing on an Xbox Series S. During a match, the game will suddenly freeze completely for around 3 seconds, then crash and quit straight back to the Xbox home screen. This usually happens around the second or third match, and when I restart the game, the match is counted as a loss because of the disconnection. What makes this even more frustrating is that I already reported this exact issue during FC 26. I contacted EA Support multiple times and went through the suggested troubleshooting, but the problem was never actually resolved. Now I’ve moved to FC 27 and the same problem is happening again. How is this still happening across two games? I’m not talking about an occasional crash — this has been a recurring issue that can completely ruin a match and give me a loss for something that is clearly caused by the game crashing. EA, I really need an actual explanation and solution this time. Please don’t just send the usual generic troubleshooting steps. I’ve already gone through those with support before. Is anyone else on Xbox Series S experiencing the same freezing → crash → Xbox home screen issue in FC 27? If EA staff are reading this, please acknowledge the issue and explain whether it is being investigated. I’d also appreciate any actual fix or workaround that has worked specifically for this problem. Thanks.1.9KViews12likes136CommentsPerformance and Freezing Issues
Dear EA, since the game came out on early acces I had pre downloaded it and started playing. I didn't use a tool to show my FPS in-game. I realized that the game keeps freezing for a couple of seconds and then speeding up which makes the game unplayable. Also I have an average of around 53-79 FPS in-game. The game mode doesnt matter because it is all the same. I noticed that my GPU (RTX 4070 Super 12GB VRAM) is only being used about 25-33% while playing the game. And my CPU (Processor AMD Ryzen 9 5900X 12-Core Processor, 3701 Mhz, 12 Core(s), 24 Logical Processor(s)) is under 50% usage on avergae. Now I am not sure if the game has a problem with my PC but I can assure you that on this PC other more difficult handling games run pretty well and smooth. I tried FC27 on my Laptop and there I had a better performance and no stuterring in Comparison to my PC which Scored about 50% more Power on 3D Benchmark in PerformanceTest. I have tried alot of things. Changing settings in-game. Re-installing the game. Setting FC27 to be remembered as a game in XBOX Game bar. Boosted FC27 performance through Windows Gaming Settings. Edited my Power Plan Options to Higher Performance and a fix I read online about setting the TEMP and TMP Files to FC27 directiory. None of these worked. And please understand that the game is barely playable. Its a huge disadvantage to people who are experiencing this. In conclusion and in my opinion the game just doesnt use the full power of the GPUs which may indicate a struggle in the CPU and its cores. Or its just a rendering problem of the game which some Systems unfortunatly have. I hope for a fast response EA. Thanks.208Views1like3CommentsRegional EA SPORTS FC 27 Routing / Input Delay Problem – Iraq
Hello EA Community Managers and EA SPORTS FC Network Team, I am reporting a regional connectivity and gameplay responsiveness issue affecting EA SPORTS FC 27 players in Iraq. I have already contacted EA Help and was transferred to the technical support team. The advisor acknowledged the report, documented the issue, and advised me to raise it here so that the Community Managers and relevant EA teams can investigate it. The problem Players in Iraq are experiencing severe gameplay delay even when their internet connection itself is stable. Symptoms include: Delayed passing and shooting Delayed player switching Heavy/sluggish player movement Noticeable controller input delay Gameplay that feels significantly delayed despite apparently acceptable/stable network conditions This is being experienced by multiple players, not just one EA account or one home network. We believe the issue may involve the routing/peering path between Iraqi ISPs and the EA SPORTS FC game data centers, or the data-center/ping-site selection being used for Iraqi players. Connections from Iraq appear in some cases to be taking routes toward Turkey/Istanbul, and the resulting gameplay experience is extremely poor. This needs to be investigated regionally However, when multiple players and connections experience similar FC-specific behavior, we need assistance from EA to determine where the problematic path actually occurs. We are therefore asking EA’s networking/game-data-center team to investigate: Which EA SPORTS FC data center(s) players from Iraq are currently being assigned to. The routing and peering paths being used from Iraqi networks to those data centers. Whether Iraqi players are being routed to the optimal Middle East data center. Whether there is abnormal latency or routing through Turkey/Istanbul or another intermediate location. Why significant input delay can occur even when the displayed in-game ping is relatively stable. Whether EA can work with affected Iraqi ISPs to identify and improve the route. We can provide technical information if an EA network engineer or Community Manager requires it, including: ISP/ASN Public IP ranges where appropriate Traceroute/MTR results EA Connection Quality Reports Ping, jitter and packet-loss measurements Match timestamps Screenshots/videos Results from multiple affected Iraqi players and different ISPs This is not a request for normal home-network troubleshooting. We are asking for a regional routing/peering investigation for Iraq. If an EA Community Manager sees this, please forward this report to the EA SPORTS FC networking/infrastructure team or tell us exactly what technical measurements your networking team requires. We are willing to cooperate and provide the necessary network data. Other players from Iraq experiencing this problem: please reply with your city, ISP, platform, typical FC ping, and whether you experience input delay/heavy gameplay. Thank you.14Views1like1CommentSpeed up slow down stuttering
After about 3-5 games of smooth gameplay, the game starts to have heavy input lag and speed up and slow down, which progressively gets worse the longer you play. The only way to fix it is to completely restart my pc. It is 100% a game issue and not a pc one. 7800x3d 5070 32gb ddr5 6000mhz145Views2likes4CommentsStutter / speed up lag
I’ve noticed that since the latest EA FC 27 update, the game has started experiencing short freezes/stutters, similar to the issue I had in EA FC 26 (which was eventually fixed through an update). This can happen 4–5 times during a single match, at any point, causing the game to freeze briefly and then recover. This stuttering is very frustrating because during that brief moment, my opponent can take the ball and potentially score. I kindly ask you to investigate and fix this issue. My PC specifications are: Intel Core i5-14600K 32 GB RAM NVIDIA RTX 5060 Ti 16 GB I can run any other game on Ultra settings without experiencing these kinds of problems, so this does not appear to be a hardware performance issue. I would also like to mention that when this issue occurs, I do not experience any ping problems or issues with my PC. This exact problem also occurred in EA FC 26 and was fixed after an update during the summer. Now, the same issue has started happening again in EA FC 27. Is anyone else experiencing this problem since the latest update?120Views1like24CommentsBattlefield 6 Middle East Servers
Is there any chance of getting Battlefield 6 servers in Saudi Arabia? Players here in Saudi Arabia and the Gulf are currently getting connected to European servers, so the ping stays around 100–120 ms for the whole match. EA Sports FC already has servers in Dammam, so I was wondering if Battlefield could have one there as well. If the Bahrain servers aren’t available anymore, Dammam would make a big difference for players in the region. Hopefully this can be considered.87Views3likes3CommentsFC 27 – Persistent Input Latency in Both Offline and Online Gameplay on PS5
I am reporting a persistent input-response issue in EA SPORTS FC 27 on PS5. The issue is not simply high ping or connection instability. I experience a noticeable delay between the moment I provide a controller input and the moment the corresponding action is visibly executed in the game. The delay affects several different inputs: X button: passing occurs a fraction of a second after pressing X. Left analog stick: player movement, turning and direction changes feel delayed. L1/R1: player switching and other commands also show delayed response. The overall gameplay can sometimes feel heavy or as if the player is reacting late to my inputs. The most important diagnostic result The same input delay occurs in Kick-Off while completely offline. I physically disconnected the PS5 from the Internet and tested Kick-Off. The delay remained. Therefore, the issue is reproducible without an Internet connection and without communication with EA’s online gameplay servers. This makes me concerned that the underlying problem may involve the local input-processing, game-engine timing, frame pacing, animation system, or input-to-display pipeline rather than being solely a network/server issue. Hardware and network testing I have tested the following: PS5 Standard PS5 Slim Multiple controllers Wired Ethernet Different ISPs and Internet connections Different locations in Saudi Arabia Different network configurations VPN/routing solutions Online gameplay Completely offline Kick-Off The problem has remained consistent. I have also experienced similar behavior across FC 25, FC 26 and FC 27, which makes me question whether there is a deeper FC-specific input/engine issue rather than a problem with one particular PS5 console or one particular network. Frame rate and frame timing I would also like to know whether FC27 on PS5 has any known issues involving: Frame pacing Frame-time consistency Input buffering Input-to-action latency Input-to-photon latency Controller polling/input processing Animation systems delaying the visible execution of an input The PS5 version is primarily operating at 60 FPS, where each frame represents approximately 16.67 ms. Even without network latency, inconsistent frame timing or additional input buffering could potentially create a noticeable delay between physical input and visible player response. I am not claiming that this is definitely the cause. I am asking whether EA can investigate these areas because the problem is reproducible offline. Request for investigation Could the technical/development team investigate whether there is a reproducible input-latency issue in FC27 on PS5, particularly in offline Kick-Off? I would also appreciate clarification on whether EA has any internal tests or recommended diagnostic procedures for measuring local controller input-to-action latency independently from network latency. The most important point is: The delay is present both online and completely offline, and it affects multiple types of controller inputs. I would appreciate any technical explanation or diagnostic steps that could help identify the underlying cause.360Views5likes5CommentsMessage "jeu en cours d'utilisation" sur BF6
Bonjour, nous avons un problème avec Battlefield 6 sur la steam machine. Quand on lance le jeu on est directement rediriger vers EA avec un message d'erreur qui dit que le jeu est déjà en cours d'utilisation. On a déjà tout essayé, désinstaller réinstaller, forcer EA de s'arrêter dans gestionnaire de tâches... Avez-vous une idée ? Merci !!!