FC 27 online season
I’m extremely frustrated with EA at this point. I reported this exact issue in FC 26, and I was told it would be looked into. Now I’ve bought FC 27 and the SAME problem is still happening in Seasons. When I’m winning and my opponent quits or disconnects, my win is not counted. This has happened multiple times, and it is completely unacceptable for a basic result-tracking issue to carry over from one game to the next. I specifically asked about this problem before buying FC 27 because I did NOT want to pay for another game with the same bug. Now I feel like I was given no reason to trust that the issue was actually fixed. I want a clear answer: Why is this still happening in FC 27, and when are you actually going to fix it?9Views0likes0CommentsFC 27 Ultimate Team — First Team Dreams objective not tracking.
I completed the entire “Getting Started” SBC group in the FC 27 Web App and received all of its rewards. “Players Come, Players Go” still shows 0/1. I have since logged into Ultimate Team on PS5, opened SBCs and Objectives, and the objective still has not updated. Getting Started is a one-time SBC group and cannot be completed again. Please retroactively register the Getting Started completion or grant the missing objective completion/reward. my psn Inner70Join380Views10likes44CommentsFUT - Several gameplay issues
There are several gameplay issues that are making passing and defending extremely frustrating, particularly lofted through balls, player reactions, and players failing to interact with the ball. Lofted Through Balls Are Consistently Overhit Lofted through balls feel extremely inconsistent and, in most situations, are massively overhit. It doesn’t seem to matter how much power is applied or how well the pass is aimed. The pass frequently ends up traveling far beyond the intended receiver, often all the way out for a throw-in. When trying to compensate by using less power, the pass can instead be significantly underhit. There seems to be very little middle ground where the game produces a properly weighted lofted through ball. This is especially noticeable with players who do not have one of the passing PlayStyles/PlayStyles+ associated with this type of pass. A player with strong passing attributes should still be capable of playing a reasonably weighted lofted through ball without requiring a specific PlayStyle. PlayStyles should make a player better or more consistent at a particular action; they should not feel like a requirement for basic passing mechanics to function correctly. This problem also feels very similar to previous FC titles. Lofted through-ball weighting has been an issue before, and FC 27 does not appear to have meaningfully addressed it. Players Failing to Interact With the Ball / Ball Phasing There are also situations where the ball appears to travel directly through or extremely close to a player without that player attempting to interact with it. The player does not intercept, control, or react to the ball even when it appears to be within a reasonable playable distance. Visually, this can look like the ball is simply phasing through the player. This becomes even more noticeable because the next-player switching indicator sometimes does not activate correctly. The ball can be traveling toward or past another player, yet the game does not appear to recognize that player as someone who should become involved in the play. Extremely Slow Player Reactions Player reactions to loose balls, passes, interceptions, and changes of possession also feel unusually delayed. There are many situations where the user can clearly see where the ball is going, but the controlled player either does not react or begins reacting far too late. This makes the gameplay feel unresponsive because the outcome seems to be determined by an animation or targeting system rather than the user’s input or the player’s attributes. Expected Behavior Lofted through balls should have a predictable relationship between input power, direction, player passing attributes, and the situation on the pitch. Players with high passing attributes should be capable of properly weighting these passes even without a specific PlayStyle. Players should also reliably recognize and react to balls traveling within playable distance. The switching system should identify the appropriate player quickly, and players should not appear to allow the ball to pass through them without any attempt to interact with it. These issues make passing and defending feel inconsistent rather than skill-based. Improving pass weighting, ball interaction, switching recognition, and reaction responsiveness would make FC 27 gameplay feel considerably more predictable and rewarding.8Views0likes0CommentsFC27 PC crash
Problem description: The game consistently crashes during matches (at random times). Windows Event Viewer initially showed eaanticheat.gameservice.exe crashing via ntdll.dll with exception code 0xc0000374 (heap corruption). After reinstalling the anti-cheat, crashes continued but with a different signature — now crashing directly inside FC27.exe and the engine's render module. PC specs: [i7-14700KF / NVIDIA GeForce RTX 4080 SUPER / 64GB ram ddr5/Windows 10 Pro 64-bit] Already tried (no effect): - Disabled all overlays - Reinstalled EA AntiCheat - Reinstalled NVIDIA driver - XMP disabled (RAM running at stock speed) - Memory Integrity / Core Isolation — was already off - sfc /scannow — no errors found - Cleared Windows shader cache - tryed run -dx11 throw EA app but dont know does it work I found an identical crash signature in an old FC 26 bug report (thread from 09/30/2025, still open/unresolved): same FC26.exe + Engine.Render.Core2.PlatformPcDx12.dll, INVALID_POINTER_READ in rc2DeviceInit and INVALID_POINTER_WRITE in SoftMaxNormalize. This looks like the same unfixed engine bug carried over from FC 26 into FC 27. https://forums.ea.com/idea/fc-26-bug-reports-en/ea-sports-fc-26-%E2%80%93-random-crashes-access-violation--software-nx-fault/12686291 Crash dump analysis (collected across several crash sessions): - Exception code in all cases: 0xC0000005 (ACCESS_VIOLATION) - Crash #1: address 0x140eb1830, inside FC27.exe itself (offset 0xeb1830 from module base)- Crash #2: address 0x7ffafb9d316b, inside Engine.Render.Core2.PlatformPcDx12.dll (Frostbite's DX12 render module)- Crash #3: address 0x140eb2081, again inside FC27.exe (offset 0xeb2081 — close to crash #1 but not identical) Attaching all collected crash dump files (.dmp / .mdmp) from the last three crash sessions. Session ID crashes 1765eb2dc9b3c46f6aacec47 4acd807d7348c0a56aad13a8 4e713fd2899e240e6aad19de676Views1like8CommentsPing increased from 30ms to 56ms in Kuwait
Title: Ping increased from 30ms to 56ms in Kuwait Platform: PlayStation 5 Location: Kuwait My ping in EA SPORTS FC 27 used to be around 30ms, but it has recently increased to around 56ms without any changes to my internet connection or setup. Other players in Kuwait are experiencing the same increase in ping. This appears to possibly be related to server routing between Kuwait and the EA Middle East data centers. Please investigate the routing and server connection for Kuwait players. The increased latency is noticeable during gameplay. Thank you. المنصة: PlayStation 5 الموقع: الكويت كان البنق عندي في EA SPORTS FC 27 حوالي 30ms، لكنه ارتفع مؤخرًا إلى حوالي 56ms بدون أي تغيير في اتصال الإنترنت أو إعداداتي. هناك أيضًا لاعبين آخرين في الكويت يواجهون نفس ارتفاع البنق. يبدو أن المشكلة قد تكون مرتبطة بتوجيه الاتصال بين الكويت ومراكز بيانات EA في الشرق الأوسط. يرجى التحقق من مسار الاتصال والخوادم للاعبين في الكويت، لأن ارتفاع الـLatency أصبح ملحوظًا أثناء اللعب3Views0likes0CommentsNo loss glitch of course FC27
I was a top player in FIFAs Season Mode, but I often experienced matches being ruled as No Contest, meaning that even though I won, the match didnt count. This is incredibly frustrating. Sometimes, I get so shaken by this that I lose my next match. This issue has been around for years, and although it was patched at the end of FC24, the bug has reappeared in FC25. Throughout FC 26, EA turned a blind eye to this bug. Even though countless players reported it, it was never properly fixed, and people are still dealing with it today. After one update, it did feel like the chances of a match being voided midway through were reduced, but I cannot say that for certain. I bought FC 27 hoping this bug would finally be gone. My guess is that the problem lies deep within the game’s underlying architecture, and I can imagine how difficult that must make things for the team responsible for updates. I genuinely sympathize with them, but that does not justify ignoring the issue. You had an entire year. Why did no one make fixing the underlying cause of these voided matches a priority? Even the timed-finishing indicator bug is back. Nothing has improved. Why does this bug exist again? Why does a football game invalidate a match even when I win? The cause seems to be that when an opponent, after losing, turns off their console, there is a certain probability that the match will be nullified. Every time a match gets disconnected, I feel extremely anxious. I even tried quitting through the pause menu to avoid the bug. My proposed solution is to change the system so that, instead of forcing players to return to the lobby, the game takes the time to load and log the match situation immediately after a disconnect. This way, the result can be processed and finalized within the match itself.140Views1like2CommentsSevere and inconsistent input delay in Ultimate Team for players in Iraq – FC 27
Hello EA, I am a player from Iraq using FC 27 on PS5, and I am experiencing severe and inconsistent input delay specifically in Ultimate Team. My setup: Platform: PS5 Internet connection: NBTEL Fiber Connection type: Ethernet In-game ping: usually around 30ms Packet loss: 0% Jitter: normal The issue is not related to my controller. I tested three different controllers and experienced exactly the same problem. The most important observation is that the gameplay quality changes significantly depending on the internet connection. With NBTEL Fiber, I usually get around 30ms ping in Ultimate Team, but the gameplay has severe input delay. Several matches can feel extremely slow and unresponsive, then suddenly one match feels normal. After that, the delay returns again. I also tested the same PS5 using an AsiaCell mobile hotspot. The ping was much higher, approximately 80-200ms, but the gameplay was noticeably more responsive and playable than with my 30ms NBTEL connection. The Grounds also feels normal, while the problem is mainly noticeable in Ultimate Team matches. Because the gameplay becomes better when using a completely different ISP despite having much higher ping, I suspect there may be an issue with routing or peering between Iraqi ISPs and the EA FC Game Data Centers. Could EA please investigate whether there is a routing or Game Data Center issue affecting players connecting from Iraq, especially NBTEL users? I can provide screenshots, connection tests, match information, or any other information required to investigate this issue. Thank you.31Views3likes1CommentPlz fix your game!!!
I pay for the early release game, the least I expect is for a proper game ffs Why in the hell on ultimate team im loading onto a game with my opponent while having the same kit as he/she is ffs its already frustrating enough trying to deal with the rest of the game mechanics and now I have to deal with the same kit clash on ultimate team. Also, fix the servers ffs I keep getting disconnect by disconnect even though my connection says Im good.7Views0likes0Comments