Manager career, complete list of leagues.
For the love of Nedved, can someone please give me a FULL COMPLETE (male), list of available leagues for the game? I keep getting different versions while searching, rumours, and "much more" "etc" which dont help at all. I only play manager career (male), so getting non stop advertisements and pre-order stuff, without knowing FULL list of leagues is useless. Didn't aquired Fc25 because nothing changed ( male leaguewise), so.... Thanks for any REAL help 😊👍🏻12Views0likes0CommentsFC26 Transfer Market
Hey, Just wondering if FC26 will have cross platform transfer market it feels so dead I see all these sweaty ps5 and xbox players with millions of coins while i can barely get 100k because of this dead market. I buy this game every year and I don’t have a console because I like pc gaming. I think it’s unfair for people like me who want to take the game seriously but have a heavy disadvantage. I already pre ordered FC26 on the EA app for pc but still pc players are suffering from a disadvantage from lack of transfers. -Ay113Views1like6CommentsFC 26 Career Mode Suggestions
Hi, this will be quite long, but I think this would elevate the mode and make it much better and more fun. Transfers The transfer system still feels outdated and lacks realism and depth. The ideas below focus on improving that and making the mode more immersive. 1. Negotiation Realism and Depth More dynamic and reactive negotiations: AI responses are still too binary. Players or clubs either accept or reject offers with little nuance. There should be multi-stage negotiations, including counter-offers, future promises (e.g., "crucial role next season"), or delayed decisions (e.g., "The player wants to wait until the end of the season"). Include agents and intermediaries: Introduce agents as a layer in transfer talks. Agents could demand bonuses, sell-on clauses, or contractual guarantees (like a release clause or a specific position promise). Player personality & motives: Not all players are driven purely by salary or team prestige. Some should prioritize playing time, geographical preferences, trophy ambitions, or reuniting with former managers/teammates. 2. Transfer Variety & Market Realism Loan-to-buy and performance-based options: These should be more impactful and frequent. Right now, most loan deals feel hollow. Add obligations based on appearances, team results, or player form. Buy-and-loan: We need to be able to buy a player from a club and let them keep him on loan for 6 months or a year. Realistic transfer market behavior: Mid-table or lower-tier clubs making 100M+ signings breaks immersion. AI teams should follow realistic financial and squad-building logic, with board approval and budget constraints visible during negotiations. 3. Scouting and Transfer Targets Smarter and more in-depth scouting reports: Scouts often recommend unrealistic targets for your club’s level. Allow us to set scouting profiles more clearly (e.g., "U23 CM with <€20M value from South America"). Transfer target logic for AI clubs: Too often, AI clubs sign too many players or let key ones go for cheap. AI logic should respect squad roles, depth, and form more and actually do proper squad-building. Competition for players: Add active competition from rival clubs, where a target may lean toward your offer or another club based on multiple factors like salary, role, or team performance. 4. User Interface and Presentation Revamped negotiation cutscenes: The cutscenes feel repetitive and lifeless. Add meaningful dialogue choices, more visual diversity (e.g., office, lounge, deadline-day scenes), and real-time feedback on the negotiation process. Deadline Day improvements: Make deadline day feel like deadline day: dynamic ticker updates, AI clubs making panic buys, rumors, and even last-minute hijacks. 5. Player Morale and Transfer Impact Squad reaction to signings or departures: Bringing in a rival for a player’s position should affect morale. Selling a fan favorite should affect locker room mood unless justified (e.g., too old, underperforming). Locker room dynamics in transfers: Add elements like player cliques, preferred nationalities, or locker room leaders that influence the success of a new signing’s integration. To sum ts up: The transfer system in Career Mode needs an upgrade. Adding depth, emotion, logic, and variety to the system will make playing it feel more immersive, and a lot more fun. Team Management and Morale A football club is more than just tactics and transfers. It needs to feel more real and more human, not just menus and numbers. 1. Revamp the Morale System Proper Pre-Season: Pick a destination to go to, organize friendlies, mini-tournaments with clubs, increase popularity in said country, maybe even team-building activities for the team (in the form of cutscenes) that boost morale, happiness etc. Team Building activities: To double down on that, they could be very useful even outside of the pre-season, but during the season in cases where the team's morale has dropped due to form, league position and other factors. Some activities, going to a restaurant, organizing a BBQ and etc, could be a quick way to boost morale. You could even implement a manager personal life system, where you pay for those things out of your own paycheck. Make morale more dynamic and impactful: Right now, morale only changes through generic press conferences or match performance. It should be influenced by training intensity, squad role fulfillment, team results, dressing room relationships, and even club objectives. Visible morale trends & player psychology: Let us see morale graphs over time, short-term vs long-term happiness, and emotional traits (e.g., "resilient," "insecure," "leader" etc) that affect how players react to setbacks or being benched. More player feedback: Add regular in-game messages or meetings from players (or their agents) about morale, similar to Football Manager. E.g., “I’ve been playing well but haven’t started lately. I need an explanation.” 2. Squad Hierarchy and Locker Room Atmosphere Introduce a squad hierarchy system: Like seen in some other management sims, introduce clear tiers of influence. Like leaders, core players, team players, new signings, and prospects. The influence of a player should affect morale swings and locker room cohesion. Team chemistry and cliques: Players from the same nationality, academy background, or past teams may form cliques. Friction or synergy between cliques could influence team chemistry, especially after major transfers or leadership changes. Conflict management: Introduce small internal disputes like players arguing over playing time, leadership battles, or dissatisfaction with team tactics. The manager should be able to intervene through dialogue choices or disciplinary actions. 3. Training and Player Development Training impact on morale and fatigue: Training sessions should affect both match sharpness and player happiness. Overtraining should lead to fatigue or minor injuries, while undertraining might affect development and morale. Individual development paths: Add clearer player goals, e.g., "wants to become a regular starter in 2 seasons," or "aims to play for national team." Tailoring development plans to their goals could boost morale or growth speed. Mentorship programs: Allow experienced players to mentor young talents, speeding development and improving morale. E.g., pairing a veteran CB with a young prospect could unlock faster progression and stronger chemistry. 4. Club Atmosphere and Form Momentum and morale swings: A string of wins should create a positive vibe that lifts the whole squad. Conversely, a poor run should generate pressure from the media, the board, and inside the locker room. Press conference impact expanded: Press interactions feel shallow. Tie them more directly into player-specific morale. If you back a struggling player in public, it should increase his morale (or create resentment in others if undeserved). Fan and board pressure systems: Let the manager feel pressure from the fans (e.g., trending hashtags or crowd reactions) and board politics. Selling a fan-favorite or playing ultra-defensive at home could trigger backlash even if results are acceptable. 5. Matchday Management and Squad Roles Player reaction to tactical decisions: Players should react to being subbed early, being played out of position, or sitting on the bench in crucial matches. Consistent misuse should lower morale and loyalty. More impactful squad roles: Squad roles should go beyond "crucial/rotation." Add flexible roles like "Impact Sub," "Development Project," or "Club Leader." Their expectations and morale sensitivity should align with their defined role. We can't have every 80 rated player we sign expect to be "important" or "crucial" and outright denying a lower role like "rotation". It needs to be more realistic than that based on the squad and club size, as well as depth. It could also tie in with the suggestion about player-specific goals like to become a starter in 1-2 years. To sum it up: Team management in Career Mode needs to move beyond just menus. FC 26 needs to focus on the emotional aspect of leading a club and everything that comes with it like conflicts, personalities, momentum, pressure, and chemistry. All that affects how the team performs, and having more control over those things would most definitely make the game more fun. I know the main focus has never been on Career Mode, but these things could make it amazing to play. Thanks for reading, if anyone even made it to here. I will add more things if I think of anything. 🤠 Discord is: @havokfr86Views3likes3CommentsPlayer selection in promos fc26
Hey everyone, Something that’s been bothering me in FC 25 Ultimate Team is how repetitive and biased the promos and Team of the Week selections feel. It’s always the same few clubs getting featured, while players from smaller teams get overlooked — even when they’ve had standout performances. One moment that stuck with me was last season when Dwight McNeil scored two goals for Everton against Crystal Palace — one of them was an absolute worldie, and it gave us our first win of the season. That same matchweek, Martinelli got one goal and one assist, and guess who made TOTW? Yeah — Martinelli, not McNeil. It feels like unless you’re playing for a top 6 club or a big-name team, your performance doesn’t matter. This happens constantly in promos too — same clubs, same players, every time. Would love to see more variety and fairness in FC 26. Anyone else notice this pattern?9Views0likes1CommentPlayStation compared to Xbox and Fc 26
Hey everyone, I’ve been playing FC 25 on PS5 since January after switching from Xbox, and after spending time on both platforms, I’ve noticed some clear differences. Here’s what stood out: On Xbox, strand-based hairstyles only appear on star players like Ronaldo, Messi, and a few others, but for created players or most others, it’s missing. On PS5, these hairstyles are more widely available across the board. The gameplay on PS5 feels more realistic and smoother — from player movement to ball control, everything just feels better. EA advertised kit movement and laces reacting during matches, which are noticeable on PS5, but on Xbox those details are either toned down or missing entirely. Menus, presentation, and overall polish also seem sharper and more fluid on PS5. Both Xbox Series X|S and PS5 are next-gen consoles, so I expected the game to be the same across both. But it really feels like the Xbox version is missing some key features and polish — and I feel like this issue has been hiding away for however long without much attention. Has anyone else noticed this? And does anyone know if EA plans to fix or equalize these differences for FC 26? Would love to hear your thoughts or if EA has commented on it anywhere.22Views0likes2CommentsADD EGYPTIAN LEAGUE AND EGYPT NATIONAL TEAM
I believe that the egyptian league and egypt national team should be in eafc 26. I understand the license issues but you guys should contact them into renewing the license so they can be in these games. Clubs like Al Ahly are one of the best clubs in african football. They were in the club world cup this year and previous years and were in the CAF Champions league. I think that our egyptian and african fans who would love to see these teams and play with them so we are more satisfied . Thank You83Views3likes4CommentsAuthentic gameplay be added for online matches and seasons
Could the option of authentic gameplay be added for online matches and seasons? At least have the option to choose. I'd like to play against friends or people in simulation mode (seasons already let you filter if you want to play in manual mode, so it wouldn't be so difficult to do). EA, give us options, don't limit your game!89Views3likes6CommentsWill the FC26 beta be available to everyone or only through email?
Hi, we hope this time the beta won’t be limited to a certain number of players via email invites that’s enough. Why not make the beta available to all players, just like it used to be with FIFA 20, FIFA 19, FIFA 18, etc.? We need an answer about this.252Views4likes6CommentsFour Friends 🫂, Two Teams ⚽, One Missing Feature 🥺, Don’t Skip 2v2 Again!
One of the biggest letdowns in EA FC 25 was the absence of online 2v2 friendlies using real teams — something that’s been a dream feature for many of us. Right now, you can only play 2v2 locally with friends using clubs or national teams. But if you’re online and want to play 2v2 with three other friends (that are seperated), you're out of luck. We’re asking for a simple but powerful feature: Let four separate players (two on each team) play online using real-world teams in a friendly match. Why is this important? Siblings, cousins, old friends — people who live apart — want to team up like old times. It was heavily requested in FC 25 forums and left a lot of players disappointed when it didn’t return. We know the mechanics exist — it works locally. Let’s make it online. > 🎮 Let’s bring that community fun back. The demand is real.73Views1like3CommentsPre order fc26
I pre-ordered fc26 through the play station store on July 24 but then I realized that my ps email id and my ea account email id are different so I changed it now and made them the same. Could you please explain if I will get my rewards in fc25 and rewards in fc26. My ea account id is viveeeeeeek, My console is play station 5 and my email is mailto:[edit: email address removed] please do let me know as soon as possible19Views0likes0Comments