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Oli-Ol's avatar
Oli-Ol
Seasoned Scout
4 months ago

Clubs: Console Gameplay vs PC Players (Unfair Advantage)

This post is for all the Clubs players on these forums. 

For reference, I consider myself to be an elite level player and my squad was #15 ranked in the world in Elite div in Season 3 this year.

As a console player, I find it utterly infuriating that EA has decided to pool PC players alongside console players in cross-play. 

FC 26 is a fundamentally different game on PC. The ability to play at 120 fps+ completely changes the game and creates a meaningful advantage for PC players playing against console players on Clubs. 

The game performs so much smoother. As the primary ANY of my club, I'm at the mercy of locked 60 fps gameplay on PS5. No matter how well I read the game, I'm simply not able to stop quality PC players from manoeuvring around my defenders. But it's not just my defence. If I'm playing against a PC ANY, his defenders are quicker, they press more aggressively, and his goalkeeper is considerably more agile. The ball seems to magentize to his players and no matter how much I try to slow the game down - it just plays so one-sidedly. 

I've played close to 1800 games in Clubs this year and I'm telling you that the game performs completely different vs a PC ANY than a console ANY. It's a totally different game and it's super frustrating.

I don't understand how EA can justify pooling PC players with console players when the game performs considerably better on a PC vs a console? 

I have no problem losing to a quality team. But I have a real problem losing to a quality team that has a hardware/software advantage that I'm simply unable to compensate for. 

Fellow Clubs players, I'm curious to hear your thoughts and feedback. 

P. S. We're 5 years into the PS5 and Xbox Series X. How is there no 120 fps performance mode for these systems?

4 Replies

  • zizqyibyt7b3's avatar
    zizqyibyt7b3
    Seasoned Newcomer
    4 months ago

    Totally hear you Ala — that frustration is real and justified.

     

    You’ve put in the hours, you know the game at a high level, and getting matched against players who effectively have a hardware advantage makes every loss feel unfair rather than earned. The difference between locked 60 fps on console and 120+ fps on PC isn’t just numbers — it changes responsiveness, input timing, responsiveness of momentum/ball physics, defender reactions, and how easy it is to punish tiny windows. That gap compounds over a full match and across a season, especially in Clubs where coordination and repetition matter.

     

    It’s also exhausting mentally. You can’t just adapt your tactics and expect parity: the controller/player skill ceiling isn’t the only variable — the smoother, faster frame-rate on PC changes how passes, dribbles and defensive reads play out in ways you can’t fully compensate for with positioning or smarter reads. Losing because of that feels like losing to unequal rules.

     

    You’re right to call EA on this. If cross-play is going to be enforced, there should be meaningful parity options: either matchmake by performance/frame-rate, offer a true 120 fps mode on current-gen consoles, or give console players explicit gameplay/latency adjustments so it’s not a hardware arms race. Clubs is a team mode — it should reward teamwork and skill, not who can afford or use higher frame-rates.

     

    You’re not alone — many console Clubs players feel the same pressure and fatigue. Thanks for raising it; players and devs need to hear this so something changes. 

  • Feddyhaze's avatar
    Feddyhaze
    Seasoned Newcomer
    4 months ago

    I completely agree with this. Playing on console against PC players in Clubs genuinely feels like a different game. The higher FPS on PC clearly gives smoother gameplay, quicker reactions, and overall better responsiveness. When you’re locked at 60 FPS on console and someone else is playing at 120+ FPS, that’s a real hardware advantage that affects the outcome of matches.

     

    Cross-play is great in theory, but it needs to be fair. Right now console players are competing at a disadvantage, and that shouldn’t be the case in a competitive mode like Clubs. Either consoles need a 120 FPS performance mode, or PC and console should be separated in competitive play.

  • This is a MASSIVE issue with FC 26. Competing vs PC players in Clubs is a joke. They're playing a different game than console players. I'm all for cross-play if the same game is being played across all systems. We should have the ability to just choose console only cross-play. I'm sick of PC players playing on new hardware at over 120 frames per second doing whatever they want on the pitch. Everyone knows that FC is all about input timing and for anyone that doesn't understand this, when your game is running at 120 fps, your inputs are being read TWICE as fast as someone playing at 60 fps - enough said.