Forum Discussion

B0RA_12's avatar
B0RA_12
Seasoned Newcomer
18 hours ago

Recon - Sniper

I've been playing FPS games for 15 years, and I've never seen such a weak Reccon sniper as in Battlefield.

I have a level 40 mini-scout, I use 20-point bullets, the damage is high, I swear it hits the enemy's back from 20 meters away. Then I fired four shots with my pistol, it hit the target and he still didn't die...

How can a character be so weak? It's unbelievable... You can't even lift your head on the battlefield, and then look at Reccon, the enemies don't die.

I had just started playing, I won't play again.

Very, very, very bad.

[Edit: All caps removed from title - ElliotLH]

7 Replies

  • Ruxem's avatar
    Ruxem
    Rising Vanguard
    16 hours ago

    This is the easiest sniping in the series and you are using the best sniper in the game.

    Lol.

  • Kunstula's avatar
    Kunstula
    Seasoned Adventurer
    14 hours ago


    Agree, you can thank years of incessant crying about sniper rifles for that. And even now they're still crying about them for more nerfs, I've seen the recent Q&A. The truth is that most players are reg gun users (full auto guns) and pretend like they are in favor of weapon balance when in truth they just want to mold the game to their personal preference of being able to run around jumping and spraying without getting interrupted by a different type of weapon that can effectively counter them.

    Sniper rifles are weak in this game, anyone who says sniper rifles are the easiest either doesn't use them or is blatantly lying through their teeth and pretends to dominate with them to raise their credibility while spreading fake news about sniper rifles being overpowered.

    Just a few things I've noticed:

    -Sniper rifles do not have the highest muzzle velocity when they absolutely should as the longest range weapons. It's actually assault rifles, LMG's and DMR's that have the highest muzzle velocities. An asinine weapon balance choice.
    -Sniper rifles do in fact have flinch, contrary to what many have claimed.
    -Automatic weapons are far too strong in this game, major culprits being too high damage, too easy to control recoil, too high accuracy and too high muzzle velocity.
    -All automatic weapons deal max damage even when shooting limbs all day, whereas sniper rifles only deal max damage when hitting the chest and head.
    -Fast soldier movement lacking momentum always favors automatic weapons.
    -ADAD strafing while shooting with a reg gun can easily outperform sniper rifles even at long range.

    I have to say this phenomenon is nothing new, I've seen this exact same pattern in most FPS games, they are appeasing the largest group which is reg gunners. Every single FPS game I've ever played in the past 16 years had people crying about snipers, yet it's nearly always a reg gun users that fill the top on scoreboards and leaderbords, I'm sure that totally fits the endlessly repeated claim of sniper rifles being the "easy and overpowered" weapons.




  • Ruxem's avatar
    Ruxem
    Rising Vanguard
    6 hours ago

    How did you manage to write so much and nothing is right? Impressive.

  • You may want to read a bit about how the sniping mechanics work in this game, snipers are more than fine in this iteration. 

  • AlphiB's avatar
    AlphiB
    New Veteran
    3 hours ago

    -Sniper rifles do not have the highest muzzle velocity when they absolutely should as the longest range weapons. It's actually assault rifles, LMG's and DMR's that have the highest muzzle velocities. An asinine weapon balance choice.
    -Sniper rifles do in fact have flinch, contrary to what many have claimed.
    -Automatic weapons are far too strong in this game, major culprits being too high damage, too easy to control recoil, too high accuracy and too high muzzle velocity.
    -All automatic weapons deal max damage even when shooting limbs all day, whereas sniper rifles only deal max damage when hitting the chest and head.
    -Fast soldier movement lacking momentum always favors automatic weapons.
    -ADAD strafing while shooting with a reg gun can easily outperform sniper rifles even at long range.

    I hesitated to bother replying, but then newbies may pass by and read this, so a corrective is in order:

    • With muzzle velocities around 1000 m/s, sniper rifles are for the most part the fastest rifles in the game. Admittedly, something like the KTS, when maxed out, can reach 1050 m/s. But not only is it an outlier, also, so what? The mechanics of leading a single shot to the head at 150+m versus 7/8 shots at 80m are so different, I am not sure how this is a lack of balance in any way. 
    • There is no flinch in the game, period. 
    • Too strong as opposed to what? Automatic weapons are the mainstay of armies around the world for a reason, while single shot weapons, whether automatic of bolt action, are specialized equipment used in very specific circumstances, mostly long range. Not sure what alternative reality the game should be portraying.
    • ALL WEAPONS deal max damage adjusted for range to the head, there's a multiplier for each and every one of them. ALL WEAPONS deal base damage adjusted for range when hitting anywhere else. The only exception to this rule is that sniper rifles will also deal max damage to the chest when within the sweet spot: there's no disadvantage there, it's a perk. Also note the base damage of most automatic weapons ranges from 20 to 33 per shot; a mini scout hits for 80, and with much less damage falloff to boot.
    • I assume you mean it is easier to hit enemies moving from side to side with automatic weapons (honestly your sentence is not clear). To which the answer is, yes of course, that's the whole point. And of course in reverse it is pretty much impossible to kill someone at 150m with an automatic weapon while casually doable with a sniper rifle. Different guns, different pros and cons. 
    • What do you mean by "long range"? I can avoid and beat a bad sniper at 50m by going side to side, sure. I can't beat any sniper at 100+m no matter what, at best, at 100m, I can get a couple of shots in and scare them away. Which really begs the question: why would you engage someone at 50m who has seen you?

     

    You seem to want to compare sniper rifles to automatic weapons when engaging one against the other, which entirely misses the point. Great player may be able to do that and win, but even then, there are playing against the specific strengths of the automatic weapon AND the specific weaknesses of their own rifle. The whole point of this weapon category is to hit people at a distance from which they can't reply efficiently, with the power of one-shotting them to boot. If you haven't found a way to make that work for you, go watch some videos, because frankly, it is not very hard. 

  • Kunstula's avatar
    Kunstula
    Seasoned Adventurer
    1 hour ago

    Coming from the "sNiPiNg iS tOo eAsY " crowd without showing any statistical evidence of them consistently dominating the battlefield, that's nothing less but pure comedy 🤡

  • Kunstula's avatar
    Kunstula
    Seasoned Adventurer
    1 hour ago

    To refute your replies

    - So what? In other words, nothing I said was factually incorrect and your answer does not disprove my point. The top spots should be occupied by sniper rifles alone, not some LMG’s or a DMR’s. Also having to land more hits for reg guns is offset by a much higher fire rate and much larger magazine size, allowing for much more shots in the same amount of time as a slow firing bolt action rifle.

    - Sure there isn’t: https://youtu.be/5sBap-pQo70?si=ZT83u50_wtmkiOdG&t=6
    BF games never had much flinch for sniper rifles like in different popular FPS games such as Call of Duty. Yet you have so many jokers acting as if it was removed from the game and needs to be restored.

    - Too strong as opposed to snipers, not sure how you missed that point when it couldn’t be made any more clear. You are equating real life to the game, anyone who does that is already pretty much disqualified from the discussion. Do you see soldiers in real life constantly full auto spraying and slide cancelling while soaking up hits and healing from near death after 10 seconds?

    - Objectively false. Automatic weapons have higher damage multipliers on average over the entire body compared to sniper rifles, especially the limbs. An automatic weapon that has 25 damage per bullet shoots a limb or the lower part of the torso at close range gets 25 damage. A sniper rifle that has 80 damage per bullet at close range shoots a limb or the lower part of the torso gets 64 damage.

    -The point is that having fast movement in itself favors high RPM weapons because those type of weapons are far more forgiving when missing shots. When soldiers move fast it is far more difficult to accurately track and predict their movement, that would negatively impact low fire rate weapons like sniper rifles the most obviously.

    -I frequently get lasered by LMG’s, AR’s and even carbines at ranges like 70-80m, that is even while I’m moving. In previous BF games that had better sniper balance like BF1 and BF4, those guns were not nearly that accurate at those ranges. Also sniping someone at medium range like 50m did not get me killed even nearly as often as it happens in this game.  The fact is that automatic weapons have become far more accurate then ever before and the numbers prove that regardless of my own anecdotal experiences that confirm this.

    You are the one who completely misses the point here, this is about the shift in weapon balance that has moved too much in favor of automatic weapons. That doesn’t have anything to do with personal skill but with cold hard numbers in the game code, though I am very much aware how reg gun users always try to dismiss this particular issue because the odds are in their favor.

Featured Places

Node avatar for Battlefield 6 General Discussion

Battlefield 6 General Discussion

Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.Latest Activity: 6 hours ago
11,287 Posts