[SimCity] Impossible de lancer le jeu – demande d'autorisation administrateur
Bonjour, Je rencontre actuellement un problème avec SimCity : le jeu refuse de se lancer depuis l'EA app. Lorsque j'essaie de lancer le jeu, deux messages d'erreur apparaissent successivement : Premier message : Ce jeu nécessite des autorisations. Ce jeu nécessite des privilèges d'administrateur. Voulez-vous accorder l'accès et lancer le jeu ? Je clique sur OK pour autoriser le lancement. Deuxième message : Échec du lancement du jeu Le jeu n'a pas pu être lancé en raison d'une erreur de notre côté. Réessayez un peu plus tard. J'ai joint les deux captures d'écran correspondant à ces messages d'erreur. Informations complémentaires : Jeu : SimCity Plateforme : PC Windows Application utilisée : EA app Problème : impossible de lancer le jeu Le problème se produit après avoir accepté la demande de privilèges administrateur. Pouvez-vous m'indiquer la cause de ce problème et la procédure à suivre pour pouvoir lancer le jeu ? Merci d'avance pour votre aide.Solved47Views0likes8CommentsSimCity 2013 cities of tomorrow keeps crashing
I have SC2013 cities of tomorrow about a week ago it started crashing. I have reinstalled it, already cleared the cached etc, etc and the issue keeps happening my internet is perfect, no drops or latency issues. Somehow it keeps on getting disconnected from the server. Some cities on my regions will not open at all now. It got worst over a week to the point I am able to play for 10 minutes and then it hangs. Not matter if I start a new region or new city I have the same issue. I have played for over 700 hours in the past year on this same computer with not issues.16Views0likes0CommentsSimCity MAC (solo disponible para windows)
Hola, compre SimCity complete edition para Mac. Cuando voy a la biblioteca me aparece la opción de descarga "disponible para windows" (que igualmente no esta activa). No entiendo si es un error de la compra o es un problema de compatibilidad con mi PC. Tengo Sims 4 con sus expansiones y funciona perfecto. El mail de confirmación de pedido tiene la leyenda "PC/MAC" así que entiendo que no fue un error por mi parte al comprarlo. Les agradecería la ayuda. Adjunto captura del estado en la biblioteca22Views0likes1CommentNEED SOLUTION ON SIMCITY NEEDS ORIGIN ERROR MESSAGE!!!
I have SimCity 2013 and have been playing for years. Just last month I now get an error message that "SimCity requires Origin to function. The program must now close" and forces me to close the game. Then it tells me to install Origin. Why is this happening? Can someone help with this problem? I thought Origin went away Someone please help193Views2likes3CommentsEA É UM LIXO DE EMPRESA
comprei a porcsris do jogo simcity na promoção domingo, e ate hoje não conseguir jogar por CULPA DE VOCES, tento iniciar minha cidade e o jogo sai na hora, pior é a mensagem que o EA APP diz: "An error on our end caused the launch to fail. Try again a little later." SE O PROBLEMA É COM VOCES, ENTÃO RESOLVE A PORCARIA DO PROBLEMA, é dificil?12Views0likes0CommentsMy observations on public transportation.
# The Definitive Public Transit Guide (SimCity 2013) # The Great Local Flow Myth First and foremost, let's debunk the myth that local shoppers and workers use public transit to reach their respective buildings during rush hour. Within the city, **only unemployed Sims and unsatisfied shoppers use buses**. # Assessing Your City's Focus Before planning your layout, you must evaluate your city's primary focus: will it import or export these agents? * Tourist City:** The absolute focus must be on moving tourists entering the region. * City with a Local Commerce Shortage:** If your city lacks shoppers because the local population isn't enough, your transit focus will be on moving the external shoppers who arrive. # Scenario: City with Many Unsatisfied Shoppers To understand how to solve this issue, we need to analyze how these specific agents behave: * Shoppers who manage to buy goods:** They will use their own cars or walk to local shops. Upon returning home, they bring back "happiness," which is the mechanic used to increase the density of residential buildings. * Unsatisfied shoppers (no local goods available):** When the goods in your city's shops run out, these residents would originally use their cars to travel to a neighboring city that has available commercial capacity. This initial movement happens in waves, little by little. # The Impact of Public Transit The moment you build the Bus Terminal and place your very first bus stop, **this driving behavior to neighboring cities stops entirely**. From that point on, their behavior shifts: Unsatisfied shoppers leave their homes on foot looking for commerce/goods. They head to and wait at the nearest bus stop, expecting the transit system to move them to these locations. Since there are no goods in your own city's shops, if there is no proper planning in your stop placement, the Sims will simply be shuttled from one point to another until they give up searching. # The Structural Solution Since these unsatisfied shoppers need to reach the shops in the neighboring city (as yours is empty), your planning objective is single-focused: **you must funnel them efficiently into other mass transit systems** that connect to the region. # Practical Placement Planning (The Three-Stop System) To ensure unsatisfied shoppers reach mass transit efficiently, the layout must follow a strict, controlled, linear logic divided into three main points (A, B, and C): * West Side (Stop A):** Position this stop in your densest residential district, exactly where the unsatisfied shoppers are concentrated and waiting. * East Side (Stop B):** An intermediate stop placed further down in the opposite direction to keep the flow moving. * Train Station (Stop C):** This is the final destination and core connection hub. It must sit a certain distance away from the others, serving as the center. * Crucial Rule:** There must be absolutely no other stops besides these three. This prevents interference in the system's transit logic and stops buses from making unnecessary detours. # Distance and Layout Dimensions (Test Bench Standards) * Ideal Distance:** 3 blocks away from the center (Point C), both to the east and to the west. * Block Dimensions:** Each square block must have the exact footprint required to fit a Megatower. * Road Placement:** The bus stop must be placed right in the middle of the avenue, centered between the intersections. # Agent Behavior in the Network The logic of Point C works as follows: if you have two Megatowers to the west and two to the east, every shopper in that specific area will use that stop. Sims who fail to catch the bus in time will grow tired of waiting and begin walking toward the next closest stop. Because agents have a strict limit on how far they can walk before giving up, the 3-block spacing (based on Megatower dimensions) marks the exact boundary of this walking zone. # Additional Placement Rules and Flow Logic # Road Side Alignment Bus stops must always be placed **on the exact same side of the street**. This specific setup ensures a highly efficient flow when **exporting** unsatisfied shoppers. # Import-Driven Logic (Bringing Shoppers In) If your city's goal is **importing** agents (bringing in shoppers from neighboring cities via regional buses), the logic reverses: Buses coming from the region must drop agents off directly at the highest concentration of local commercial zones that have unsold goods. Place a **single bus stop** in this commercial district before any other stops in the city. To optimize this dynamic, cities of this type benefit greatly from zoning commercial areas right next to the regional highway entrance. *Note:* If there are no other bus stops on the way from the entrance, regional buses will also drop passengers off directly at the Bus Terminal. # Tourist Cities and Wealth Classes * Tourist Cities:** In these scenarios, the bus system's role is strictly limited to moving tourists around locally once they are already inside your borders. * Class Restrictions:** Keep in mind that **only low-wealth and medium-wealth Sims** use bus stops and the bus system. High-wealth Sims will not use this form of transit.41Views0likes0CommentsSimCity (2013) - Impossibile connettersi ai server EA per attivare la licenza
Ciao a tutti, dopo tanti anni ho deciso di rispolverare SimCity 2013 con l'add-on "Città del futuro" installandolo sul mio PC con Windows 10 dall'EA App. Tuttavia, una volta avviato, compare un finestra di login molto simile a quella dell'ormai decomissionato Origin che ha l'obiettivo di farmi fare l'accesso per attivare SimCity e poter così rinnovare la licenza. Inserisco le credenziali corrette (altrimenti mi direbbe che o l'email o la password sono invalidi), ma poi, come si può vedere dallo screenshot allegato, dice che è impossibile collegarsi ai server EA per attivare SimCity sul mio PC utilizzando il mio account, consigliandomi di riprovare più tardi. Grazie per il vostro aiuto.Solved32Views0likes1Comment