Game freezing on startup loading screen
When launching the game, as the initial loading screen begins, and the loading "wheel" (box/square?) to indicate loading begins, the game will freeze almost immediately. There is no crash to desktop or error messages, the game simply freezes and I have to close the game through the Steam launcher, or closing the program through Windows. Sometimes (not often at all), the game will load correctly, and I am able to search for a match. Loading into the match poses no issues, I choose my class and loadout, and play through my first life flawlessly. However, upon dying and loading the spawn screen, the game will then freeze completely after a maybe 1/2 second delay of spawn screen appearing. I am able to temporarily fix the issue SOMETIMES by: 1. Restarting my computer (Fixes the issue most of the time, sometimes it only lets me get to the spawn screen as above, then a restart again will fix it) 2. Setting shader cache to 0GB in Nvidia app, restarting computer, setting shader cache to default in Nvidia app, restarting computer again (This might just be because the computer is restarting) 3. Uninstalling and reinstalling Javelin anti-cheat with no PC restart has worked previously, but not recently. This freezing issue has been happening for at least the last month. I have verified game files through Steam (which always detects a missing file and redownloads, but doesn't fix the issue), deleted config .ini files in "Documents" and "appdata", uninstalled the game and reinstalled, uninstalled EA app and reinstalled, and disabled game overlays such as RTSS, Discord, and Steam. but this does not help. The issue started during Season 3, unsure if before or after midseason update. Still happening with Season 4 update. Please let me know if there are any logs or further info I can attach to help identify the issue. I've attached a short video of when the freeze occurs during startup.145Views0likes3CommentsVehicle loadout menu during match glitch (New issues since season 4)
During a match, when going to an MBT or IFV to change the cammo, it will show the opposite team's MBT/IFV, but when you go into cammo, it will switch to the correct vehicle of your team. I hope this makes sense. I can try to video it next time.6Views0likes1CommentPrior Season Progress Partially Reset
Upon release of Season 4, my prior progress has been partially reset - specifically Season 3 Hardware Challenges. Despite my progress resetting, I still have access to the weapon unlocks that I previously accomplished. Not game breaking by any means, just slightly annoying to folks like me that like to see checklists fully completed, especially tasks that have already been completed.22Views2likes2CommentsSteam Admin Community Forum Abuse of power.
Hello, I would like to officially report an issue with a forum moderator on STEAM FORUMS. I was "permanently banned" from the community hub for replying to a thread about cheaters. All I stated was that cheaters are usually white trailer trash. If that is hate speech, I apologize, but having a permanent ban is an extreme use of admin power. Who does EA hire for admin privileges? Are they vetted and competent individuals? We all know cheaters in online gaming are a heated debate at all times. I apologize in advance if the admin feels it was inappropriate. A permanent ban is extreme.Solved493Views1like17CommentsVSSM: Recoil applies actually BEFORE your shot
Topic. How to replicate / Test: Use the VSSM with the standard Unstoppable Force Build: small angled 25 point grip and 4x Scope, and aim at the top of the practice targets, at the upper ledge. Your shots will actually go OVER the target. Or aim at the neck, you will get a headshot. The recoil actually applies BEFORE your bullet leaves your barrel. I am gonna test other weapons now, maybe it just a problem with the slow bullet velocity of the VSSM. At least I would hope so! EDIT: Tested some other DMRs and weapons, also with the 4x scope, i had no problem hitting the upper edge of the testing range targets. Seems to be a problem with the VSSM only. EDIT2: Now that I tested it more and got some actual comparisons with some shots on a door, where the VSSM fires at least 5 cm above avery weapon I tested and I thought more about it, it may actually be because of the slow bullet velocity. The gun is zeroed at 100 meters, and has much much more dropoff than any other DMR or sniper in the game. So when you shoot at target dummies that are like 40 or 50m away your shot will go over the target because of the 100m zeroing. Zeroed the weapon at 500m for fun in the shooting range and tried to hit targets... the shots actually hit the ceiling of the range lol... Tell me, am I tripping?15Views0likes0CommentsMatch-trigger on EF88 & BROD-3 makes them brokenly accurate on full auto
Credits to SORROW on YouTube for finding this. Basically using the Match-trigger attachment to either of the two new weapons will make them extremely accurate on full-auto with little-to-no recoil. So you can basically beam people from long distances. It's very easy to replicate and easily abused. You just need the match-trigger attachment unlocked for said weapons and you can equip it and test it yourself. Youtube link: Expect to get beamed by these weapons the next few days/weeks until it is fixed.370Views8likes4CommentsWe need a report function for AFK players
We can report report for language, cheating, etc ... but not for being AFK a whole game This is very annoying, it happens to me more and more frequently those times I use to report those AFK players for cheating but it does nothing ofc Please add an AFK report function to the game Sometimes you legitimely have to go to bathroom during a game and get kicked, but some players deliberately stay afk at the start for a whole game and does not get kicked3Views0likes0Commentsyou're on season 4 and the game continues to be unbalanced. FIX IT DICE
So I've played another nearly 100 hours back in the game and what i come across is various. SMGs I've used a fair few SMGs and they can beam you and hold sustained fire with little to no recoil and bloom. they do roughly the same damage as most assault rifles with next to no damage fall off over distance. Assault rifles/carbines They dump rounds like wildfire and continue to beam. the bloom is a little more prominent on these and that's fair, but they do quite a fair bit of damage and with low recoil. some carbines still need to be tweaked a bit they essentially do everything a assault rifle do just with lower bloom. LMGs These are pointless at this point, low dmg, low fire rates, suppression does nothing to an enemy with a med bag. hit reg feels off. Shotguns feel like they should, maybe tweak the spread on longer distances than 100m snipers/dmrs Also feel fine as they are. But I'm not that good with them so i don't know too much on that one. on the exception of the new vss that might as well be an assault rifle. Support and engineer They seem to be the most neglected classes. when it comes to what they can do. sometimes it feel like no matter what you do its just a losing battle. used all 6 of your rockets on a tank? still alive and kicking because they only do 25 dmg along with other launchers. support shield goes down way to quick engis have too little gadgets to actually do any sort of impact unless they can get a cheeky placement but with all the spotter perks and gadgets this makes it feel useless. mortars, as much as they can be a nuisance dont feel like they dont have alot of impact when it comes to damage unless there is at least one more somewhere else on your team. Assault and sniper these seem like they have the highest impact on any game. so i think they're in a good place for right now. Movement The movement is okay at best. bunny hopping players with 100% accuracy and these constant slide jumpers need some heavier bloom and spread. The game had so much potential looking back at the beta, but i feel like they betrayed the core aspects of battlefield. It became a reskin of COD and i feel like if you bring back the core aspects you might be able to bring the player base back. because quite frankly the amount of games i have gone into and it has to be bot filled is unreal.