Play PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 4, 12, or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Other Creators: "RUSH | 100 player - PVE + solo start with bots V9" : Provided by animattic. 11NMT Battlefield Owners: "Casual Conquest..." : Solo-start (of course!) large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. Vehicles respawn quickly to get you back in the action. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZH6YV "Night Conquest..." : Conquest experiences like the previous, but at night. One is just the night maps as they are available to us. Another one is daylight maps with dark and blue filters, to mimic a full moon night or dusk. Another is night maps with a green NVG effect applied to give a more raw and gritty NVG effect that automatically switches on shortly after deploying. And the final one is night maps with actual NVG goggles, but they are only really useful in certain dark areas due to the amount of light in the current night maps. Night Conquest: 1XTQA Moon light/dusk (fake night): ZMQMZ NVG (automatic) gritty fake NVG filter all the time: ZNT41 Night with NVG goggles (toggle on) real NVG that is only useful in some areas: ZMBXX "Winter Conquest..." : Just like Casual Conquest, but all the maps are played in the blowing snow. ZGQ1G "Dust Storm Conquest..." : Just like Casual Conquest, but all the maps are played in a giant eerie dust storm. ZVCK7 "BF4 in BF6" : Casual conquest in Operation Firestorm, but with a twist. It's BF4. The assault class can revive and heal teammates. The recon class has a spawn beacon. The color tone is a bit warmer. Movement speed is slowed down. Projectile speed is slowed down. Headshot damage is increased. And body damage is decreased. ZVEHH "Heat of Battle..." : A bright and saturated version of conquest where a variety of colored flares appear each time someone spawns, kills, dies, or takes damage. This allows you to have the normal fun experience but also see and appreciate the battle playing out around you. It creates a broad heat map of activity; keep moving if you don't want to give away your position. ZTBJ1 "Beach Invasion": Play the classic beach invasion experience. As attacker, your goal is to simply capture the objective without running out of time, as defenders try to push you back. Scripted events occur as the battle progresses, shifting who has the upper hand. 1XNJJ "Large Vehicle TDM..." : Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Bots backfill to maintain 26 players per team. ZMSS7 "Cairo Chaos..." : Siege of Cairo with a new twist. One street. One objective. 28 vs 28. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of small infantry maps with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU "4vs4 Elimination..." : A classic elimination game mode, made up of multiple rounds within the same match, where you get one life per round, switch sides after a couple of wins, and the first team to 4 rounds won wins the match. Bots backfill as necessary. 1YHR7 "4vs4 Search and Destroy..." : A classic elimination game mode, same as 'Elimination', except 2 MCOMs are added and the attackers may destroy one in order to end the round. Bots backfill as necessary. 1YKGF Free to Play: "Little Bird TDM..." : A TDM server where the primary weapon is the Little Bird. The bots move around, fly, and don't just stand in one spot and wait for you to kill them. Players spawn randomly in empty Little Birds up to half the map away, or designated spawn points, in order to keep spawns unpredictable and reduce issues with spawn killing. ZTPWV "REDSEC Casual Conquest...": Casual conquest for people who haven't purchased BF6. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZVSWK "REDSEC Winter Casual Conquest...": Same as above, but in the blowing snow. ZUCXE "REDSEC Dusk Casual Conquest...": Casual conquest, but with an afternoon lighting effect. ZUDCQ "REDSEC NVG Night Casual Conquest...": Same as casual conquest, but using night maps. All players are given NVG goggles that they can toggle on, and are given resupply pouches to refill their NVG goggles. ZUDD5 "Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "REDSEC - Team Deathmatch" : Golf Course, Tech Sector, and Marina map rotation of Team Deathmatch. Golf Course features the same design you see above. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest" : 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching" : 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching" : 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. Being kicked for randomly joining someone's hosted experience is not a good feeling. Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Additionally, amount of XP awarded and whether weapon unlocks or challenge progression is awarded is completely at the will of EA. Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!8.5KViews34likes137CommentsEin Durchbruch-Match auf Mirak-Tal mit Eroberungs-Layout
Wie schon im Titel beschrieben habe ich eine Runde Durchbruch auf der Map Mirak-Tal gespielt mit Eroberung Regeln ... was absolut keinen Sinn macht und wenn ich ehrlich bin, mir langsam zu viel wird mit BF6. Habe heute versucht, 3 Matches zu spielen … im ersten Rooftop glitcher die komplett alles versaut haben ... in der zweiten Runde bin ich im Panzer gespawnt und durch die Map gefallen, was mir mein Spiel hat abstürzen lassen und die dritte Runde war dann das hier. Muss auch sagen, es ist nicht das erste Mal, dass ich diesen Bug habe. Dieser ist schon seit Release bekannt und immer noch nicht behoben.2Views0likes0Comments[LS] Date Participants Suggest Extending or Moving Home Too Early
Quite often on planned dates, the "romantic interest" Sim suggests extending the date or moving it home when it has only just begun. Sometimes it gets to the point of absurdity, and the couple hasn't even managed to enter the venue where the date was planned. Platform: PC (Steam/EA App) Mods: None.28Views3likes1CommentNeighbourhood Progress reset & stuck at 0 / 0
Description of the issue: Right after the Season 3 maintenance was over and I hopped in to check things out, all of my neighbourhood levels and progress got reset/bugged out. They are simply stuck at 0 / 0 and will not update or progress at all. Can't buy any product boxes either, even if it shows that I already have multiple boxes unlocked in said neighbourhood. It's been like this two weeks. Steps to trigger/reproduce the issue: Start the game as usual Look at the 0 / 0 on your current neighbourhood and wonder if all your progress gone Write bug report and hope for the best. I've seen a handful of other people post on reddit and the discord with the same issue. Still no acknowledgement as a known bug, which worries me a ton. Platform: PC (Steam) Troubleshooting steps already performed: Validated files through Steam. Reinstalled game completely. Attempted to run a few missions both old and new in every neighbourhood hoping it would fix things. No luck.1.7KViews16likes48CommentsSpiele verschwinden regelmäßig aus der EA App Bibliothek
Hallo zusammen, ich habe seit einiger Zeit regelmäßig ein Problem mit der EA App. Mehrmals pro Woche werden bestimmte Spiele plötzlich nicht mehr in meiner Bibliothek angezeigt. Interessanterweise lassen sich die Spiele wieder sichtbar machen, wenn ich in der EA App die Spracheinstellung ändere, zum Beispiel von Deutsch auf Englisch. Danach erscheinen die Spiele wieder in der Bibliothek. Ich kann anschließend auch wieder zurück auf Deutsch wechseln, und die Spiele bleiben weiterhin sichtbar. Das Problem tritt bei mir ungefähr zwei bis drei Mal pro Woche auf. Den Cache der EA App habe ich bereits mehrfach gelöscht. Außerdem habe ich die App mehrfach neu installiert. Windows 11 wurde vor etwa fünf bis sechs Wochen komplett neu installiert, ohne Übernahme alter Daten. Trotzdem tritt der Fehler weiterhin auf. Die betroffenen Spiele wurden alle direkt über die EA App gekauft, und zwar mit deutscher Spracheinstellung. Daher irritiert mich besonders, dass ein Wechsel der App Sprache die Spiele wieder sichtbar macht. Ich vermute deshalb, dass es sich nicht um ein lokales Cache Problem oder eine beschädigte Installation handelt, sondern möglicherweise um ein Problem mit der EA App selbst oder mit der Synchronisierung der Bibliothek. Hat jemand ähnliche Erfahrungen gemacht oder gibt es dazu bereits eine bekannte Lösung? Vielen Dank im Voraus.243Views0likes26Comments20+ years of ...
Just terrible gameplay. CPU QB it doesn't matter if it's Tim Tebow or Drew Brees they are going to complete 100% of their passes early. No d lineman will go for a sack on their own. No DB/LB actually plays zone. The catching/broken tackle/int/fumble/celebrations/pass blocking/tackling/juking animations are atrocious. Deleted and moving on in my life. I'd rather go on a walk in the ghetto than play anything EA affiliated. They stopped trying a long time ago if they even understand football.Mass Effect 3 Online Pass, Unhelpful Support
I have followed all help tips I have seen online and reached out to support. I said at one point I had an EA play subscription and they asked for the dates when I had it. This was years ago so I don't know. I asked how to confirm and they said check your email and ended the chat with me. After 3 hours of trouble shooting I finally get someone to talk to and when I ask how to get the information for them they end the chat. This is an infuriating experience as all I want to do is play a game I purchased. I bought ME3 through steam last night. Getting the authorization dlc error, got rid of all single player dlc to get rid of the error. Tried clearing temp files, moving liscense to the desktop and deleting it, and i have cleared cache on the EA app. Reinstalled the game twice. All the forums say to reach out to support but then for them to just "hang up" on me is ridiculous. Please can someone help me.BF6 perma ban after previous false positive – CM escalation?
Title: BF6 permanent ban (Aug 31) after an overturned April false positive — asking for CM escalation, case #253794920 Hi all. I'm posting this here after three appeal denials because the webform isn't giving me anything beyond the standard template. I'm not looking to argue with EA's decision in public, just hoping a community manager can flag this for a closer look. Timeline: - EA account since 2007, no penalty history before this year. - April 19, 2026: 7-day BF6 suspension for "competitive advantage." I appealed, EA agreed it was wrong and lifted it. - Aug 31, 2026: permanent BF6 ban, same category, same PC, same setup. - Three appeals (Aug 31, Sep 1, Sep 4), all denied with the template response. What I've done: - Pulled my EA data export. Every login since 2022 is from my own home IPs, no account changes I didn't make. So this isn't a compromised account, and I said so in my last appeal. - Audited my PC. I had MSI Afterburner/RivaTuner, HWiNFO64, and MSI Center running alongside the game, which load kernel drivers (RTCore64, CPUID, NTIOLib) that I've since learned are on Microsoft's vulnerable-driver blocklist. I also used a Switch Pro Controller through Steam Input. All of it is removed now and I have before/after driver inventories. I have never used a cheat, macro, or modified file in any game, and I've reported plenty of cheaters in BF6 myself. My ask is simple: given that the April detection in the same category was already found to be wrong, could someone with the ability to escalate ask the ToS team to compare the two? If the detection was something other than the software above, I'd address it if I knew even the category. Happy to share the driver screenshots or my data export with a CM by DM. Thanks for reading.Matchmaking creates unnecessary new lobbies instead of filling existing lobbies
I’ve observed this issue for months, and finally decided to write it up in a detailed calm way, JUST IN CASE devs don’t fully understand the scope of the problem. I’ve gathered opinions from several Multiplayer mains, and this issue is universal across all game modes, but is the most prominent and easily replicable in Battle Royale. My region: NA West Battlefield 6 matchmaking appears to be creating multiple partially filled lobbies in the same region instead of prioritizing existing lobbies that are still below the minimum player count required to start. This is especially easy to reproduce late at night when the regional player population is lower. With the network graph enabled, you can see the Session IDand ping for each lobby at the top. For example: Join a lobby showing 25/80 players required (100 max). It sits there and struggles to gain players. Leave and immediately re-queue. After 1 to 5 repetitions, you will be placed into a different Session ID, at the same ping, but this lobby has 45/80 players. That means there are roughly 70 players split between two separate lobbies in the same region, while neither lobby can start. Those players could instead form one active lobby. An even clearer example happens after finishing a match. From the end-of-round screen, press A to matchmake again. Sometimes the game puts you into a newly created lobby with only <10/80 players, where it sits waiting. If you quit to the main menu and immediately re-queue, you can then be placed into another lobby in the same region with something like 60/80 players. Why were those <10 players placed into a nearly empty new lobby instead of being sent to the existing 60-player lobby? This suggests the matchmaking system is not sufficiently prioritizing filling existing viable lobbies before creating additional ones. During low-population hours, this fragments the available player pool across several sessions and can prevent matches from starting even when enough players are online. This should be reproducible using the network graph to compare Session IDs, ping, and player counts during lower-population hours.