No ping restriction plz
DICE plz don't tell me u guys r gonna make ping restrictions in matchmaking,i don't wanna go back to Asian server against hackers anymore. If u wanna anti-cheat,i suggest u use ai to narrow down the cheaters sample range(make a big data analysis or sth): 1.Asian IP. 2. Hit rate > 25%, SPM > 400, and KD > 2.5. 3. Streamer mode or 'private' profile data.Weekly Class Debrief - Assault
Welcome everyone to the Weekly Class Debrief. Alright folks you know the drill! Each week we will be rotating through each class to discuss everything from Balancing, best equipment/weapons to use, tips and more, YOU drive the discussion. This week we return once again to discussing the Assault Class. Over the past week we've had some great discussion and thoughts ongoing within the Weekly Class Debrief - Support Last time we discussed the Assault class was before the Season 3 update, we had some great balancing discussion gadget suggestions, thoughts on how Assault continued to feel against other classes as well as continued discussion of how the Spawn Beacon tends to be the primary use of the class. Lets keep it going and get back to the discussion now that we're well into Season 3. The discussion is driven by you folks, we will be here to jump in with our own thoughts as well as to read your feedback, discussion points or even if you just have some cool screenshots or clips to share. As always I look forward to reading through the thread and going over your feedback, suggestions as well as seeing what drives how you play this class. The class up for discussion next week will be Recon once again129Views1like11CommentsCan not connect to EA Server.
Hi I am having issues to connect with EA server since 8:45pm yesterday, I thought there are a maintenance underway on that time. This morning I am trying to login within the game and still can not connect with the EA server, then I checked there are no internet issue on my side and for the FC 26 server. I am located in Indonesia, can I have a troubleshooting help here? Thank you.262Views0likes15CommentsCheating is at an all time high
EA... these guys are getting past the anti cheat. The cheating in multiplayer is absurd. Pc players cried about aim assist until the point its nerfed so bad you can't keep up with the pcs movement. Consoles Aim assist was the only thing to potentially compete against these guys Aim bots... but on top of that they have wall hacks. Pc alone dominates a console player they have an huge advantage combined with unique movement. It seem literally every match we're encountering cheating. Good job though because I see you're catching some of them but what about the ones you're not?250Views6likes31CommentsPC Freeze & Crash During Matches (Buzzing Audio, EA Javelin ExitType 95)
System Specifications: CPU: AMD Ryzen 9 9950X3D GPU: NVIDIA GeForce RTX 5080 RAM: 64 GB G.Skill Trident Z5 Neo DDR5-6000 CL28 (EXPO enabled, 1:1 UCLK:MCLK) Motherboard: Gigabyte X870E AORUS MASTER BIOS: F14a (latest) OS: Windows 11 25H2 (Build 26200.8655) GPU Driver: NVIDIA 610.92 (clean installation via DDU) Game: EA SPORTS FC 26 Standard Edition (Steam) Problem Description The game crashes consistently during gameplay. The crash never happens in menus. It only occurs during an actual match. Game modes tested: Player Career FIFA World Cup Mode Both crash with exactly the same behavior. Typical sequence: Match runs normally. During gameplay (often after a pass, shot or goal, but not always). Around 1–2 seconds later: game freezes audio starts looping/buzzing Sometimes the game recovers after 1–3 seconds. A few minutes later it freezes again permanently. Around 20–30 seconds later the game closes/crashes. Windows immediately works normally again. No BSOD. No system restart. Event Viewer The only error consistently logged is: EA Javelin Anticheat ExitType: 95 (267) No additional Application Error is logged. No nvlddmkm errors. No Display driver timeout. No WHEA errors. Hardware Stability Tests The following OCCT tests all completed successfully with zero errors: CPU Memory (RAM) VRAM GPU 3D The system is completely stable during stress testing. Troubleshooting Already Performed Clean Windows 11 installation Updated motherboard BIOS to latest (F14a) Updated AMD chipset drivers DDU used to completely remove NVIDIA drivers Fresh installation of NVIDIA driver 610.92 Steam file verification completed EA AntiCheat completely removed and reinstalled multiple times SFC /scannow DISM RestoreHealth Disabled MSI Afterburner Removed RTSS Disabled Process Lasso Removed Gigabyte AI Snatch No CPU or GPU overclock Only EXPO enabled Secure Boot enabled TPM 2.0 enabled Other games (for example Forza Horizon, BF6) run perfectly stable. Additional Information The issue appears to happen only during actual gameplay and is fully reproducible. Because: CPU stress test passes RAM stress test passes VRAM stress test passes GPU stress test passes Windows logs no hardware or graphics driver errors I currently suspect this may be related to FC 26 itself or EA Javelin rather than faulty hardware. Has anyone with Ryzen 9000 series and RTX 5000 series hardware experienced the same issue?31Views0likes1CommentExcessive Glare in Vehicle 1P View and Engineer ADS
Platform: PC (Steam)(The bug occurs on other platforms as well.) Game Mode: Occurs in all game modes. Issue: Since update 1.3.2.0, this issue has started occurring. The issue occurs on every Battlefield 6 map except Hagental Base and Cairo Bazaar. It is not limited to any specific area of a map. In MBTs, IFVs, AA vehicles, and the GDF-009, the screen becomes excessively bright or produces a strong glare when using the first-person view, even without aiming. The same excessive brightness/glare issue also affects the gunner seats of Attack Helicopters and Recon Helicopters. For Engineer equipment such as the RPG, MBT-LAW, SLM-93A, M136-AT, and Igla, the same excessive brightness/glare issue occurs when aiming down sights (ADS). After testing this issue with my friends, I found that it does not affect every player in the same way. Also, the specific vehicles, gunner seats, or Engineer equipment affected by the bug may vary from player to player. For example, some players may experience the glare issue with certain vehicles or equipment, while others may experience it with different ones. This makes the issue harder to reproduce consistently, but it still appears to be related to specific first-person views, gunner seats, and Engineer weapon optics. Based on testing and the attached video, the issue seems to occur mainly when looking toward very bright outdoor areas, bright surfaces, the sky, or high-contrast areas between indoor shadows and outdoor sunlight. The bug does not seem to be caused simply by aiming down sights alone. It becomes much more noticeable when using affected vehicle first-person views, helicopter gunner seats, or Engineer weapon optics while looking at bright environments. This may be related to auto exposure, eye adaptation, bloom, glare, or tone mapping being applied too strongly to certain vehicle first-person views, gunner seats, and Engineer weapon optics. Steps to Reproduce: Launch the game on version 1.3.2.0 or later. Join any game mode. Join any map except Hagental Base or Cairo Bazaar. Enter an MBT, IFV, AA vehicle, GDF-009, or the gunner seat of an Attack Helicopter or Recon Helicopter. Switch to first-person view. Look toward a bright outdoor area, bright surface, the sky, or a high-contrast area between indoor shadows and outdoor sunlight. Observe the excessive brightness/glare. Alternatively, equip an RPG, MBT-LAW, SLM-93A, M136-AT, or IGLA as the Engineer class and aim down sights while looking toward a bright environment. Observe the same excessive brightness/glare while aiming. Maps: All maps except Hagental Base and Cairo Bazaar. Specific Area: No. The issue occurs across the entire map, but it is most noticeable when looking at bright outdoor areas, bright surfaces, the sky, or high-contrast lighting areas. HDR / Graphics Settings: HDR is disabled. The issue occurs regardless of graphics settings. Please take the time to read and review this bug report. I would really appreciate it if this issue could be investigated, as it significantly affects gameplay on most maps. PC Specs: OS: Windows 11 CPU: AMD Ryzen 7 9800X3D GPU: NVIDIA GeForce RTX 5070 Ti Motherboard: ASUS TUF Gaming B850M RAM: 32 GB DDR5 Storage: NVMe SSD HDR: Disabled338Views6likes37CommentsWhen U guys will fix the Duplicated Transfers Bug?
It's completely disrespectful the EA's Silence about the worst chronical Problem that you created It's almost 9 months after u guys messed up with edit Teams after adding Classic Teams mixing Players IDs and duplicating them (causing crash in every single offline mode), now the bug its even bigger after the addition of 31 new National Squads who bugs like that too At least we have a workaround with the National Squads, but not with Classics Teams and their collateral effect (Can't save new sheets) I know CMs don't make codes for the games, but your jobs is reporting constantly for the team to fix a Major Bug like that, even more if 26 will be officially the last version for ps4 Bc if a woman got pregnant when the bug messed the game, her baby is born rn and the bug stills happen and EA is pretending to be ok and almost giving the game for everyone bc u guys knows that no one trust in your company https://youtu.be/poN7PpbuvGs?is=cGwTCk1GuyvQ0gG7 (video from the Brazilian YouTuber Carlos Salvador explaining it in Portuguese) https://youtu.be/1PMzI1qUpy8?is=pWOYc8ny1dlHF2hO (my video explaining that bug)41Views2likes4CommentsPlay PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 4, 12, or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Battlefield Owners: "Casual Conquest..." : Solo-start (of course!) large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. Vehicles respawn quickly to get you back in the action. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZH6YV "Night Conquest..." : Conquest experiences like the previous, but at night. One is just the night maps as they are available to us. Another one is daylight maps with dark and blue filters, to mimic a full moon night or dusk. Another is night maps with a green NVG effect applied to give a more raw and gritty NVG effect that automatically switches on shortly after deploying. And the final one is night maps with actual NVG goggles, but they are only really useful in certain dark areas due to the amount of light in the current night maps. Night Conquest: 1XTQA Moon light/dusk (fake night): ZMQMZ NVG (automatic) gritty fake NVG filter all the time: ZNT41 Night with NVG goggles (toggle on) real NVG that is only useful in some areas: ZMBXX "Winter Conquest..." : Just like Casual Conquest, but all the maps are played in the blowing snow. ZGQ1G "Dust Storm Conquest..." : Just like Casual Conquest, but all the maps are played in a giant eerie dust storm. ZVCK7 "BF4 in BF6" : Casual conquest in Operation Firestorm, but with a twist. It's BF4. The assault class can revive and heal teammates. The recon class has a spawn beacon. The color tone is a bit warmer. Movement speed is slowed down. Projectile speed is slowed down. Headshot damage is increased. And body damage is decreased. ZVEHH "Heat of Battle..." : A bright and saturated version of conquest where a variety of colored flares appear each time someone spawns, kills, dies, or takes damage. This allows you to have the normal fun experience but also see and appreciate the battle playing out around you. It creates a broad heat map of activity; keep moving if you don't want to give away your position. ZTBJ1 "Beach Invasion": Play the classic beach invasion experience. As attacker, your goal is to simply capture the objective without running out of time, as defenders try to push you back. Scripted events occur as the battle progresses, shifting who has the upper hand. 1XNJJ "Large Vehicle TDM..." : Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Bots backfill to maintain 26 players per team. ZMSS7 "Cairo Chaos..." : Siege of Cairo with a new twist. One street. One objective. 28 vs 28. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of small infantry maps with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU "4vs4 Elimination..." : A classic elimination game mode, made up of multiple rounds within the same match, where you get one life per round, switch sides after a couple of wins, and the first team to 4 rounds won wins the match. Bots backfill as necessary. 1YHR7 "4vs4 Search and Destroy..." : A classic elimination game mode, same as 'Elimination', except 2 MCOMs are added and the attackers may destroy one in order to end the round. Bots backfill as necessary. 1YKGF Free to Play: "Little Bird TDM..." : A TDM server where the primary weapon is the Little Bird. The bots move around, fly, and don't just stand in one spot and wait for you to kill them. Players spawn randomly in empty Little Birds up to half the map away, or designated spawn points, in order to keep spawns unpredictable and reduce issues with spawn killing. ZTPWV "REDSEC Casual Conquest...": Casual conquest for people who haven't purchased BF6. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZVSWK "REDSEC Winter Casual Conquest...": Same as above, but in the blowing snow. ZUCXE "REDSEC Dusk Casual Conquest...": Casual conquest, but with an afternoon lighting effect. ZUDCQ "REDSEC NVG Night Casual Conquest...": Same as casual conquest, but using night maps. All players are given NVG goggles that they can toggle on, and are given resupply pouches to refill their NVG goggles. ZUDD5 "Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "REDSEC - Team Deathmatch" : Golf Course, Tech Sector, and Marina map rotation of Team Deathmatch. Golf Course features the same design you see above. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest" : 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching" : 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching" : 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. Being kicked for randomly joining someone's hosted experience is not a good feeling. Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Additionally, amount of XP awarded and whether weapon unlocks or challenge progression is awarded is completely at the will of EA. Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!4.8KViews27likes77Comments