Community Requests Returning!
Hey, HUT Fans! It's the return of community requests! In previous years we gathered your suggestions each week for possible upgraded items. This time around, we're going to take those suggestions and then let you all vote on which ones you'd like to see receive a special Community Requests item. We've got a few guidelines: Players must already have an existing HUT item Voting will take place only on Answers HQ EA Sports NHL will make the final decisions on nominees For this initial week, suggestions will be accepted through Sunday with voting to begin Tuesday at 2 PM PST. Nominees can be submitted by responding here.5.3KViews29likes56CommentsSolo Battles Unavailable - Nov, 4th
Played one solo battle yesterday after the update, so I should have three left plus the featured battle (four in total), but when I select them from the menu it only displays my rank and top players. Was hoping it would sort itself out with the update today, but alas that is not the case. H2H is unplayable due to lag (Madden is the only game I experience lag in PVP), so that's not really an option for working on milestones, etc. I play on PC and this has happened before, but usually waiting 24 hours has cleared things up. Restarting or reinstalling the game is ineffective. At a loss for what I can do to ameliorate this issue. Any help appreciated.Solved4.3KViews27likes591CommentsMadden NFL 24 Ultimate Team Updates
Hey Ultimate Team Community, We wanted to give you several updates on what we are working on as our teams are preparing for the world wide launch of Madden NFL 24 tonight at 12 AM ET! Before we dive in, be sure to check out our latest update around the Deluxe Edition pre-order content here. Moving on to the updates we wanted to share: Server Connection Error Some players have reported connection issues when trying to enter H2H Seasons or Solo Battles, among other actions while navigating the Ultimate Team menus. This is our priority issue we are actively working to resolve. Workaround: Some players have shared they have been able to bypass this issue by creating a brand new lineup in Ultimate Team. Headliners House Rules Rewards We are actively working on resolving players not receiving their House Rules rewards from the Headliners Program. Please be sure to follow MaddenNFLDirect for updates. Headliners Odell Beckham Jr. Token We addressed an issue of a Milestone not rewarding a Token for the Odell Beckham Jr. Headliners Item. Players who have yet to achieve the Milestone will be awarded the Token when they complete it. For players who previously completed this Milestone before the fix was implemented you will be granted the Token. Please be sure to follow MaddenNFLDirect for updates on when the Token grant will be delivered. Head To Head Seasons Rewards We are investigating an issue where winning Super Bowls in Head To Head Seasons aren’t awarding all earned Trophy Packs. After we resolve this issue, we will be working towards delivering all missed Trophy Packs to any impacted players. Here’s a breakdown of Trophy Packs awarded for winning a Super Bowl per Division: Rookie: 1 Trophy Pack Pro: 1 Trophy Pack Veteran: 1 Trophy Pack Star: 3 Trophy Packs MVP: 3 Trophy Packs Legend: 5 Trophy Packs Daily Objectives We are aware and investigating an issue with the “Complete All 3 Daily Objectives” We’ll be sure to let you know on MaddenNFLDirect when this objective is live in game.24KViews21likes0CommentsNo Solo Battles refresh???
What are we supposed to do when we only have the “My Rank” and “Top 100” tabs with no games available to play whatsoever? Literally the only thing MUT offline gamers have to look forward to daily. And yes, I’ve restarted both the game and system multiple times but this is clearly a server issue on EA’s end.4.2KViews18likes165CommentsNHL 24: The Downfall of HUT
Outside of game sales, Hockey Ultimate Team is the biggest money-maker for NHL 24. Previous iterations of Hockey Ultimate Team have been praised for their success in terms of competitive Gameplay, Content and Game Modes. However, NHL 24 takes an enormous step back in all three of these categories. The choices made this year highlight that changes need to be made directly at the top. It is the responsibility of the Managers of developers to provide direction and deliver clear instructions to enhance the experience of consumers regarding gameplay. NHL 23 made strides of improvement, adding Arena Presentation, introducing a speed penalty when holding poke checks, and striking a balance in gameplay that was both challenging and fun. In NHL 24, the team decided it was important to add features that slowed players down and increase time waiting vs time playing during games. For example, the Exhaust Engine attempts to add realism to the game by reducing player energy while skating, hitting, or getting hit, or blocking shots. The realism fails because players cannot recover energy when they don’t have the puck and they cannot brace themselves for hits or establish proper defensive positioning when tired. In addition to the player Exhaust Engine, there is also a Full Pressure system, which slows down the defending team by another multiplier. When defending against Full Pressure, your players are instantly fatigued just from existing, despite even just coming off the bench and on the ice. A system with the idea that players should be rewarded for offensive possession but instead just penalizes players who are defending. Another example of how NHL 24 takes an enormous step back is the introduction of Total Control. Misleading in it’s name, Total Control adds one-button dekes to NHL 24, giving all players the instant ability to perform lacrosse dekes in every scenario, as well as removing Puck Protect in favour of One-Handed Tucks and Reverse Hits. Along with the factor of input delay, attempting a stick lift prior to possession instantly performs a One-Handed Deke and results in a turnover. Also added to NHL 24 is the introduction of charge hitting. Charge hitting is effective about 20% of the time., when it doesn’t result in a penalty, or when it doesn’t clearly miss. NHL 24 fails to enhance the experience of consumers in terms of gameplay by adding features to slow down gameplay, frustrate players with the controls, and making players watch long-winded goal celebrations instead of playing the game. The Live Content is the lifeblood of Hockey Ultimate Team. Players receive in-game cards for things they achieve in real life, and they can also be features in special themed events. In previous years, Live Content came five days a week; if there was hockey, there was content. NHL 24 continues a trend of slowly pressing down on the neck of Hockey Ultimate Team by only releasing new content 3 days a week. This perpetuation of mediocrity also saw the removal of Community Requests, and a total botch-job on the Game Day series. Previously, Game Day cards would upgrade as a result of a players individual performance— In NHL 24, upgrades are based on the performance of a single stat line but the game day performances are based on Saturdays and Wednesdays, while the next closest content days are Tuesdays and Fridays-- three and two days later –- respectively. Hockey Ultimate Team has been a part of NHL for the past 13 years, and still, we see poor planning and implementation of player cards and upgrades. The team will release Fantasy Cards at low overalls, allowing a player to hit 99 OVR as quickly as they can score goals—and then announce in the summer that progression will be limited the next year, but do the exact same thing. Seasonal player milestones are ignored, career milestones are delayed, Live Moments, Team of the Week and Stars of the Month are all the same for NHL and too low to other leagues. The events in Hockey Ultimate Team are poorly marketed, if marketed at all. This is what is supposed to bring excitement to the game. Instead, events are re-used, the same players are featured, card art is unrelated to the event, and the ideas for creating something unique disappeared entirely. The Live Content team in NHL 24 inherited a guaranteed money-maker and is constantly proving that they can drive it straight into the ground. They do not care about other leagues, they do not care about player performances, and they do not care about the consumers. The Game Modes are by far the most upsetting part of NHL 24’s Hockey Ultimate Team. The introduction of HUT Moments replacing HUT Challenges addresses change to HUT’s least played game mode. Additionally, requiring users to play an arcade-style mode with ridiculously mundane objectives using low overall players is an enormous step in the wrong direction. When a player scores a hat-trick and receives a Live Moments card for this. The HUT Moment makes you use their 70-80 OVR base card to complete this moment, while adding AI that does not get tired and objectives like Score Top Left or Lacrosse Goals, forcing players to play in a very specific way in order to achieve their goal. HUT Moments has the opportunity to be fun but is being mishandled and poorly designed. HUT Rush is another one of HUT’s least played game modes, while reducing the number of Points Tiers was good, the game mode did not function as intended at launch awarding zero points for goals of any kind. With the introduction of HUT Moments, HUT Rush simply does not need to exist. Squad Battles is one of the more popular game modes in Hockey Ultimate Team, allowing players to challenge AI controlled Ultimate Teams in a race to obtain 38 Wins per week. Unfortunately, Squad Battles saw no changes at all from NHL 23 to NHL 24. The leaderboard is still purely based on randomness of opponent refreshes and there are no details to see what each rank awards— as the Rank screen only shows pictures. Rivals and HUT Champions are Hockey Ultimate Teams online game modes and are the most played game modes. It would be obvious to say that improving upon these game modes would be management’s priority for NHL 24. Yet, Rivals and HUT Champions also received no changes from NHL 23 to NHL 24. The inability of management to correctly identify their priorities is a glaring indication that Hockey Ultimate Team is in the wrong hands. To summarize, Hockey Ultimate Team in NHL 24 is a huge step backwards in terms of Gameplay, Live Content, and Game Modes. These points are emphasized by the lack of direction in all of these categories. The management team failed to deliver a quality experience for what is supposed to be NHL’s most financially profitable live-service game mode. This is also echoed by the total lack of community engagement by the developers after being promised a specific HUT Discord Channel. The individuals in charge need to step up, or step down. We, as fans of the game, deserve better. And management, whose goal should be to maximize revenues by delivering exciting, quality content has lost the faith of the community. Thank you, EA Sports NHL Team, your lack of competency and understanding of what made previous iterations of the game great has effectively killed NHL’s most profitable game mode.2.1KViews13likes10CommentsNHL 24 Ratings Week!!!!!!
https://twitter.com/EASPORTSNHL/status/1706307705613201611 (gonna keep this updated thru the week) https://twitter.com/EASPORTSNHL/status/1706352971703853276 Can view in details ratings. They got right wings up atm on the site. https://www.ea.com/games/nhl/nhl-24/ratings-hub?utm_campaign=nhl24_hd_ww_ic_soco_twt_n24ratingsweekwings&utm_source=twitter&utm_medium=social&cid=78132&ts=1695663083455#mens-right-wing https://twitter.com/EASPORTSNHL/status/1706368038566518950 https://twitter.com/EASPORTSNHL/status/1706322968396116094 https://twitter.com/EASPORTSNHL/status/1706670074231476287 https://twitter.com/EASPORTSNHL/status/1706685184140042670 https://twitter.com/EASPORTSNHL/status/1706700254576304449 https://twitter.com/EASPORTSNHL/status/1707047556528721968 https://twitter.com/EASPORTS/status/1707063592892105044 https://twitter.com/EASPORTSNHL/status/1707032447794209120 https://twitter.com/EASPORTSNHL/status/1707395000877654284 https://twitter.com/EASPORTSNHL/status/1707409824936267776 https://twitter.com/EASPORTSNHL/status/1708134675120529422 https://twitter.com/EASPORTSNHL/status/1708164854362546236 https://twitter.com/EASPORTSNHL/status/17081497680130991211.5KViews11likes12Comments