Mass effect legendary on Xbox One won’t install
I cannot install the second and third games. Nothing I’ve tried works. The first play disk only downloads if I turn off the WiFi on my console. Then once I get that installed, through the launcher, I select download on both ME2 & 3. ME2 makes it to 81 percent before prompting me to insert the second disk. Which I do, and nothing happens. It stays at 81%. Then I turn the WiFi back on and it says the disk is dirty or that I need an EA play account to load the game. Or that I need a massive update (which never actually installs either). Did I just waste my money? Why is EA like this? All I want to do is play the game that I purchased… I can’t contact Xbox because all they have is an AI bot that’s useless and I can’t contact EA. I’ve tried everything on Reddit and all the forums I’ve seen. Ive installed and uninstalled the first game and launcher 4 times now. I have like 4 hours of messing with this and still can’t play the game.ME3 - Unwavering not unlocked
Any help please? I just finished the original game on Xbox Series X back-compat on Insanity, and got the "beat the game on Insanity without changing since leaving Earth" achidvement and I expected to also get the "Unwavering" achievement (Finish all single-player missions on Insanity.) But it didnt unlock? I look in extras, and it says 25/27, yet looking at the list of missions online I have done them all. - Tuchanka: Turian Platoon - Tuchanka: Bomb - Rannoch: Rescue Admiral Koris - Rannoch: Geth Fighter Squadrons I made sure to so these when they appeared. I have a save before each of them. The last three appear completed in my journal but Turian Platoon has disappeared. I know I did it though, because I remember the plot and decisions. The turian commanders son died after messing up their mission. - N7: Cerberus Lab - N7: Cerberus Attack - N7: Cerberus Abductions - N7: Cerberus Fighter Base - N7: Fuel Reactors - N7: Communication Hub All these are listed as done in my journal - Grissom Academy: Emergency Evacuation - Attican Traverse: The Rachni - Kallini: Ardat-Yakshi Monastery - Arrae: Ex-Cerberus Scientists Rachni helped build the crucible, Jack and her students were all ok, got Samara from the monestry and the scientists with Jacob were rescued. - Earth - Mars - Palaven (Menae) - Sur'Kesh - Tuchanka - Citadel (Cerberus) - Geth Dreadnought - Rannoch - Thessia - Sanctuary - Cerberus Headquarters - Earth Return - Citadel Finale Well I finished the story, so I got all these. Anyone have any idea why or how 2 of them might have been missed somehow? I remember I think skipping one of the missions end cutscenes, would that have mattered? Thanks!To the developer of Mass Effect
I absolutely love all the mass effect games. I love how you can make decisions that change the outcome of the game. I love the flow of the game. How cool would it be to make a full G.I. Joe series designed exactly the same way the Mass Effect gameplay is. The choices you make change the outcome or you can unlock different cobra or Gil Joe characters you can play from either Gi joe or Cobra in fully emerged 360 degree worlds, and bases that would be cool.New Game Mass Effect
Hello BioWare Team, As a long-time and dedicated fan of the Mass Effect series, I would like to contribute an idea regarding story continuity in the upcoming game. Given the various endings of Mass Effect 3 and the teaser with Liara and the N7 armor, it's clear that addressing this will be crucial for many. I propose the following approach, which would respect player choices while allowing for a strong continuation of the story: * Allow save imports from any Mass Effect 3 ending: Enable players to transfer their saved game regardless of which ME3 ending they chose (Destroy, Control, Synthesis, Refuse). This would honor their investment and emotional decisions. * Canonicalize the "Destroy" ending (with Shepard's survival) through additional content: * For players who import a save from the "Destroy" ending (under conditions where Shepard survives), the new game would unlock special dialogues, side quests, and deeper interactions related to Shepard's return and their romantic relationships. This would serve as a direct continuation of their story. * Explanation for Shepard's survival: This could be simply linked to the nanotechnology and enhancements Shepard received through Project Lazarus in Mass Effect 2. If Shepard survived such an ordeal, surviving the final explosion, supported by these enhancements, would make sense. * EDI's fate: Similarly, if the Normandy could be repaired (as suggested by the scene after the Destroy ending), EDI, as its integral digital component, could also be restored in some way, perhaps in a different form or requiring reactivation. Her deep connection to the ship could serve as a bridge. * For other endings: If a player imports a save from another ending (Control, Synthesis, Refuse), the new game could assume that Shepard did not physically survive and became a legend. Dialogues and the story in such cases would focus on Shepard's legacy and its repercussions, but without directly continuing their personal relationship storylines. Players would still be immersed in the world, but would be subtly motivated to try the Destroy ending if they wish to experience the "complete" narrative. I believe this approach would allow BioWare to continue Shepard's powerful story (as hinted by the teaser), while respecting the diversity of player choices and providing players with clear motivation. Thank you for your consideration! Sincerely, [Lapso123] A loyal Mass Effect fan❤️ [Thread moved from Mass Effect IT to Mass Effect EN. Please review our guidelines to find the right language board for your posts. - CM]Suggestion:New Mass Effect
Hey everyone, fellow Mass Effect fans! I've had an idea floating around in my head for a while now and I'd love to hear what you all think about it. It's about connecting the Mass Effect 3 endings with the new game and the potential return of Shepard. My thought is that BioWare could allow us to import our saves from ME3 with any ending, but the dialogue options related to romantic relationships and full Shepard continuity would only unlock if you chose the "Destroy" ending where Shepard survives. This could be explained by the nanotechnology from the Lazarus Project. What are your thoughts on this? Do you think it would help BioWare elegantly bridge the story and also respect player choices? Let me know in the comments. Thank you!Terrible Service In General
So I recently redownloaded Star Wars battlefront 2 loaded it up to a password being expired due to being logged off so long come to the realization I don’t have that email or phone number from 2017 but I have the same account fully updated etc (I just don’t play a lot EA Play) I have been drastically trying to get my Old EA account unlinked from my Xbox account because it’s a once a lifetime link and I can’t play or link a new EA! I have had Microsoft tell me they couldn’t unlink but provide any assistance with my account so I’m chatting with an EA support member whilst on the phone with Microsoft these answers are from the Source of my account and it’s entirety, only to be told they couldn’t match my indentity with their systems which is going off of 2017-2018 information with no updates since then. Terrible Experience Full Loss of a game I paid for due to this and the support person was just so unhelpful but I guess ima have to make a Smurf account to enjoy ma game smh. I can play on pc and I do but this game isn’t cross play with Xbox/PS so solo runs yaaaayMass Effect Legendary edition and deadspace remastered
Dead Space Remastered was remastered based on Mass Effect Legendary Edition and so was Elite Dangerous. and It is no secret that Bioware originally used Deadspace as a template for Mass Effect 2 and 3 as well as Dead Space 2 & 3 as well. BUT both games share one particular flaw : that is the currency(Credits) and NOT ENOUGH OF THEM AND EVERYTHING AND ALL UPGRADES ARE BLOODY EXPENSIVE! I am sure this WAS PROBABLY a design and developer's oversight on EA/BIOWARE'S part,but it would be nice to actually have the amount of credits that were originally intended without the cap on the credits from the original 360 versions as well as increasing the amount of credits and do not have the randomization script tied to the credits as well this seriously is detrimental to the gameplay and the same goes for Dead Space Remastered as well! Also in the Original 360 games all upgrades from Mass Effect 2 were integraded and covered in mass effect 3 ,but the LE was streamlined a bit and this also had a detrimental effect too as the Extended Fuel Cells were never added to ME3LE and was 15,000 but is only 1,000 and should be 10,000. and Deadspace Remastered is great and I love it and that is about my only gripe is there is not nearly enough credits in both games along with the upgrades not being integraded form Mass Effect 2 into ME3 as well as NG+ in ME@ where as a soldier you could aquire all weapons the Revenant,Widow,Claymore and as well as not just training foras originally intended in the May 2021v update any character you can pick an Advanced weapon and your last current loadout would be the current loadout you "aquire" in NG+ after you wake up in ME2 as originally Intended in the may 2021 day one update.