106 a6
Hi Codemasters/EA team, I really enjoy EA SPORTS WRC on PS5, the driving physics and stages are fantastic! I would love to see the following classic rally cars added in a future update or DLC: Peugeot 106 A6 Renault Clio Williams Both are iconic cars in rally history and would be amazing to drive in the game. Thanks for listening to the community and keep up the great work! 🙌9mm3ril5n2vx2 months agoNewcomer82Views0likes0CommentsCouple of improvements
Dear EA Team, WRC is a pretty decent game, I am playing it since the release, a couple of improvements would be nice if you plan to make a new DLC or a new game in the future: there are a lot more spectators in real life, especially in Monte Carlo of Finnland for example. The drives make different tyre choices, also inbetween the stages, and do cross fits ( like snow on front right and soft tyre in the front left and so on). This is a big part of rallying, and would make the game a lot more realistic and enjoyable for rally fans! :) we only get to choose one set of tyres for all four wheels and if we take a spare it is the same type of tyreRichmoka2 months agoNewcomer93Views0likes0CommentsGeForce Now support
GeForce Now supports WRC games from 4 to 10 and Generations and Asseto Corsa Rally. I use a Logitech G29 wheel and it works very good (no visible delay). I can set detail level to ultra in any game and play in 2K, so it's a very big plus compared to playing on my Radeon 780M card and EA WRC 24. I play on Quest 3 using Virtual Desktop and the screen is as big as I want which is very nice for rally games. It would be nice to have EA WRC 24 access in GeForce Now to play the same way on ultra settings.szybkibobas3 months agoRising Newcomer71Views0likes0CommentsCar performance doesn't make sense in this game
Why is the Citroen C4 WRC 320bhp when WRC cars were limited to 300bhp in that era. Same with the Focus WRC, Seat Cordboa WRC and Mini Cooper WRC being 315bhp. And WRC2 the Skoda Fabia RS Evo2 is 300bhp, Fiesta Rally 2, Hyundai i20 Rally2 are 290bp when WRC2 is limited to 280bhp, no? I know this game is dead for EA but I wish they'd fix some of the errors.Hockeytown19264 months agoRising Hotshot94Views0likes0Comments- LewisMurphy956 months agoRising Newcomer78Views0likes0Comments
EA Play content released for all
Dear E.A. Seeing as you have discontinued support for this game can you please release the locked-out content for everyone? The EA play content specifically. Just wanted to add that although sales were not as expected, over time this will be rectified as more players come to the party. It really is a shame a game developing company with such a deep history in the industry has been treated like this, Codemasters deserve much better!Sokittoya76A10 months agoRising Adventurer107Views1like0CommentsSeason Pass Liveries
Gutted about the recent news but as a final request could we please have all the liveries from the seasons unlocked. For the first few seasons I only managed to get to level 13 or 14 and missing some of the nice car designs. If it's too much to just unlock them could they just be added back into the current season so they can be earned ?LoneWolf_Chops11 months agoNew Rookie88Views0likes0CommentsEA SPORTS WRC BUG
Hello, EA Sports WRC game won't start after connecting to the server. It takes me back to the EA App without an error message. I have Ryzen 7 5700U, 16 GB RAM, Windows 11. I reinstalled the game, cleared the cache, tested in Safe Mode, updated the drivers. On a new EA account the game starts — so the problem is definitely with my account. Please check your license or any account conflicts.mkfrm0977t3v11 months agoNewcomer100Views0likes0CommentsPlease bring back Co-Driver mode with Career mode integration
Hello EA & Codemasters team, First of all, thank you for your great work on EA Sports WRC – it's exciting to see a fresh take on the official rally experience. However, one feature that many of us deeply miss from previous WRC titles like WRC Generations is the Co-Driver multiplayer mode. This feature allowed two players to collaborate as driver and co-driver, creating a uniquely immersive rally experience that emphasized teamwork, communication, and precision. It added a whole new level of realism and was especially fun in online play with friends. My suggestion: Please consider bringing back the Co-Driver mode – and this time, take it a step further by integrating it into Career Mode. It would be amazing to progress through a full rally career with a friend as your co-driver, managing events, teams, and challenges together over time. This addition would: Encourage cooperative long-term gameplay Deepen immersion in the WRC world Appeal to both casual and simulation players Offer something no other racing game currently does I believe many players would love to see this functionality return and evolve. Thanks for listening, and keep up the great work!m53dn26cwsq011 months agoRising Newcomer369Views0likes0CommentsWheel calibration issue
Petty issue but rather annoying. When calibrating your wheel and you are prompted to turn 90 degrees it gives you percentages instead of degrees. It makes it very hard to calibrate for an exact value like 540/720/1080 and you end up with 519 or 529 and the likes. Previous games were always degrees like they should.bogani11 months agoRising Rookie111Views2likes0CommentsFixing the things. Mostly intended for VR users and lower end systems.
As posted at https://steamcommunity.com/sharedfiles/filedetails/?id=3464974427 Hardware Accelerated Graphics Scheduling (HAGS) If anyone is having issues with performance like lags every 5-10 secs What fixed it for me was Disabling Hardware Accelerated Graphics Scheduling (HAGS) in windows 11 advanced graphics settings. that removes the annoying pauses/lag every few seconds. How you do it is you click the start menu, type graphics, open the system options to System > Display > Graphics Now click "change default graphics settings". The first option within that sub-menu will be the one you are looking for. I know it says it improves performance and reduces latency but trust me it will fix the frame time pacing issue with this game. After disabling it Reboot your PC. nVidia users DLSS profile configuration Edit Download nVidia profile inspector. Make a profile for WRC 23, select the wrc.exe program. Within the option list, in section 3.1 presets use Preset J. The engine.ini tweak below will force DLAA not DLSS so quality will not be affected as the internal resolution is not lowered. (Note to AMD users. i dont own an AMD GPU but tell me what you're running and i'll include in the guide) the dlss_ngx file in the game needs to be updated to 310.1 to support profile J Get it from techpowerup https://www.techpowerup.com/download/nvidia-dlss-dll/ Do not use 310.2 put in \steamapps\common\EA SPORTS WRC\Engine\Plugins\Runtime\Nvidia\DLSS\Binaries\ThirdParty\Win64 Ingame Graphics options This is a baseline setting. Increase textures, track, trees ground cover as you please. Do not increase reflexions or post-processing. Every option is set to Ultra low or off when it allows. Except for: Ground cover ultra low Track medium Textures low Engine.ini modifications Edit Add this to your engine.ini file located at %localappdata%\WRC\Saved\Config\WindowsNoEditor [TextureStreaming] PoolSizeVRAMPercentage=128 ; yes i know i am over committing vram percentage. Deal with it. [/script/engine.renderersettings] r.AntialiasingMethod=2 r.BloomQuality=0 r.Color.Max=0.94 r.Color.Mid=0.49 r.DefaultFeature.AntiAliasing=1 r.DefaultFeatureMotionBlur=False r.EyeAdaptation.LensAttenuation=0.70 r.FastBlurThreshold=0 r.FilmGrain=0 r.LensFlareQuality=0 r.NGX.DLAA.Enable=true r.NGX.DLSS.Enable=1 r.NGX.DLSS.EnableAutoExposure=1 r.NGX.DLSS.PreferNISSharpen=1 r.NGX.DLSS.Preset=10 r.NGX.DLSS.Reflections.TemporalAA=0 r.NGX.DLSS.Sharpness=0.25 r.NGX.DLSS.WaterReflections.TemporalAA=0 r.NGX.Enable=1 r.ReflectionCaptureResolution=256 r.Reflections.Denoiser.TemporalAccumulation=0 r.Reflections.Denoiser=0 r.Streaming.FullyLoadUsedTextures=1 r.Streaming.FullyLoadUsedTextures=True r.Streaming.LimitPoolSizeToVRAM=0 r.Streaming.PoolSize=0 s.AsyncLoadingThreadEnabled=1 s.AsyncLoadingTimeLimit=4 s.LevelStreamingActorsUpdateTimeLimit=4 s.UnregisterComponentsTimeLimit=4 s.AsyncLoadingUseFullTimeLimit=0 s.IoDispatcherCacheSizeMB=2048 [/Script/WRC.OptionsAdvancedGraphicsSettings] NightLighting=3 bAdvancedFog=False Weather=1 Crowd=0 Cloth=0 GroundCover=2 Trees=1 Objects=1 CarReflection=0 Water=0 Mirrors=0 bSkidmarks=False Track=1 Preset=0 ParticleQuality=0 ShaderQuality=0 bMotionBlur=False DistanceQuality=0 PostProcessQuality=0 TextureQuality=2 ShadowQuality=0 HDRNits=1000 VRPreset=0 VRNightLighting=3 bVRAdvancedFog=False VRWeather=1 VRCrowd=0 VRCloth=0 VRGroundCover=2 VRTrees=1 VRObjects=0 VRCarReflection=0 VRWater=0 VRMirrors=0 bVRSkidmarks=False VRTrack=1 VRParticleQuality=0 VRShaderQuality=0 VRDistanceQuality=1 VRPostProcessQuality=0 VRTextureQuality=1 VRShadowQuality=0 VRHDRNits=1000 [ViewDistanceQuality@2] r.ViewDistanceScale.FieldOfViewAffectsHLOD=0 foliage.LODDistanceScale=1.0 foliage.MinimumScreenSize=.0007 r.Shadow.DistanceScale=1.0 r.Shadow.CSM.TransitionScale=1.0 [ViewDistanceQuality@3] r.ViewDistanceScale.FieldOfViewAffectsHLOD=1 foliage.LODDistanceScale=1.0 foliage.MinimumScreenSize=.0005 r.Shadow.DistanceScale=1.0 r.Shadow.CSM.TransitionScale=1.0 [ShadowQuality@1] r.Shadow.MaxResolution=512 r.Shadow.MinResolution=512 grass.DisableDynamicShadows=1 r.DFShadowQuality=0 r.HFShadowQuality=0 [ShadowQuality@2] r.ShadowQuality=3 r.Shadow.CSM.MaxCascades=2 r.Shadow.MinResolution=256 grass.DisableDynamicShadows=0 r.DFShadowQuality=1 r.HFShadowQuality=1 [ShadowQuality@3] r.ShadowQuality=4 r.Shadow.CSM.MaxCascades=3 r.Shadow.MaxResolution=1024 r.Shadow.MinResolution=256 r.Shadow.RadiusThreshold=0.04 grass.DisableDynamicShadows=0 r.DFShadowQuality=2 r.HFShadowQuality=1 [ShadowQuality@4] r.ShadowQuality=5 r.Shadow.CSM.MaxCascades=3 r.Shadow.MaxResolution=1024 r.Shadow.MinResolution=256 r.Shadow.RadiusThreshold=0.03 grass.DisableDynamicShadows=0 r.DFShadowQuality=2 r.HFShadowQuality=2 [PostProcessQuality@0] r.ToneMapperGamma=0 r.AmbientOcclusion.Method=0 [PostProcessQuality@1] r.DepthOfFieldQuality=0 r.BloomQuality=0 r.SSR.Quality=0 r.SSR.MaxRoughness=0.0 r.AmbientOcclusion.Method=1 r.AmbientOcclusionLevels=1 r.GTAO.Combined=0 r.GTAO.Downsample=1 r.GTAO.FalloffEnd=500 r.GTAO.FalloffStartRatio=0 r.GTAO.FilterWidth=5 r.GTAO.Numangles=2 r.GTAO.SpatialFilter=0 r.GTAO.TemporalFilter=1 r.GTAO.ThicknessBlend=.5 r.GTAO.Upsample=1 r.GTAO.UseNormals=1 r.Fog=0 r.VolumetricFog=0 r.FilmGrain=0 r.RefractionQuality=0 r.ReflectionEnvironment=0 r.EyeAdaptation.MethodOverride=2 r.EyeAdaptationQuality=1 r.FastBlurThreshold=20 r.ToneMapperGamma=1.3 r.Tonemapper.Quality=1 r.ToneMapperFilm=0 r.Tonemapper.Sharpen=0 r.MotionBlur.TargetFPS=60 r.MotionBlur.Amount=.001 r.MotionBlur.Max=.0005 [PostProcessQuality@2] r.BloomQuality=0 r.LensFlareQuality=0 r.SceneColorFringeQuality=0 r.SSR.Quality=0 r.SSR.MaxRoughness=0.0 r.AmbientOcclusion.Method=1 r.AmbientOcclusionLevels=1 r.GTAO.Combined=1 r.GTAO.Downsample=1 r.GTAO.FalloffEnd=500 r.GTAO.FalloffStartRatio=0 r.GTAO.FilterWidth=5 r.GTAO.Numangles=2 r.GTAO.SpatialFilter=0 r.GTAO.TemporalFilter=1 r.GTAO.ThicknessBlend=0.5 r.GTAO.Upsample=1 r.GTAO.UseNormals=1 r.Fog=1 r.VolumetricFog=1 r.FilmGrain=0 r.RefractionQuality=0 r.ReflectionEnvironment=0 r.EyeAdaptation.MethodOverride=1 r.FastBlurThreshold=50 r.ToneMapperGamma=1.3 r.Tonemapper.Quality=3 r.ToneMapperFilm=1 r.Tonemapper.Sharpen=0 r.MotionBlur.TargetFPS=60 r.MotionBlur.Amount=.0004 r.MotionBlur.Max=.0004 [PostProcessQuality@3] r.Bloom.Cross=-1 r.LensFlareQuality=0 r.SceneColorFringeQuality=0 r.SSR.Quality=0 r.SSR.MaxRoughness=0.0 r.AmbientOcclusion.Method=1 r.AmbientOcclusionLevels=1 r.GTAO.Combined=1 r.GTAO.Downsample=1 r.GTAO.FalloffEnd=1500 r.GTAO.FalloffStartRatio=0 r.GTAO.FilterWidth=5 r.GTAO.Numangles=4 r.GTAO.SpatialFilter=0 r.GTAO.TemporalFilter=1 r.GTAO.ThicknessBlend=.7 r.GTAO.Upsample=1 r.GTAO.UseNormals=1 r.Fog=1 r.VolumetricFog=1 r.FilmGrain=0 r.RefractionQuality=0 r.ReflectionEnvironment=0 r.EyeAdaptation.MethodOverride=1 r.FastBlurThreshold=50 r.ToneMapperGamma=1.3 r.Tonemapper.Quality=3 r.ToneMapperFilm=1 r.Tonemapper.Sharpen=1 r.MotionBlur.TargetFPS=60 r.MotionBlur.Amount=.0004 r.MotionBlur.Max=.0004 [PostProcessQuality@4] r.Bloom.Cross=-1 r.BloomQuality=6 r.DepthOfFieldQuality=3 r.LensFlareQuality=0 r.SceneColorFringeQuality=0 r.SSR.Quality=0 r.SSR.MaxRoughness=0.0 r.AmbientOcclusion.Method=1 r.AmbientOcclusionLevels=2 r.GTAO.Combined=1 r.GTAO.Downsample=0 r.GTAO.FalloffEnd=2000 r.GTAO.FalloffStartRatio=0 r.GTAO.FilterWidth=5 r.GTAO.Numangles=8 r.GTAO.SpatialFilter=0 r.GTAO.TemporalFilter=1 r.GTAO.ThicknessBlend=.9 r.GTAO.Upsample=1 r.GTAO.UseNormals=1 r.Fog=1 r.VolumetricFog=1 r.FilmGrain=0 r.RefractionQuality=0 r.ReflectionEnvironment=0 r.EyeAdaptation.MethodOverride=1 r.EyeAdaptationQuality=2 r.FastBlurThreshold=50 r.ToneMapperGamma=1.3 r.Tonemapper.Quality=3 r.ToneMapperFilm=1 r.Tonemapper.Sharpen=1 r.MotionBlur.TargetFPS=60 r.MotionBlur.Amount=.0004 r.MotionBlur.Max=.0004 [TextureQuality@3] r.Streaming.PoolSize=0 r.Streaming.LimitPoolSizeToVRAM=1 [EffectsQuality@1] r.SSGI.Enable=0 r.SSGI.HalfRes=0 r.SSGI.Quality=0 r.SSR=0 r.SSR.MaxRoughness=0.0 r.ReflectionEnvironmentBeginMixingRoughness=1.0 r.ReflectionCaptureUpdateEveryFrame=0 r.ReflectionEnvironment=0 r.MaterialQualityLevel=1 [EffectsQuality@2] r.SSGI.Enable=1 r.SSGI.HalfRes=1 r.SSR=0 r.SSR.Quality=0 r.SSR.MaxRoughness=0.0 r.ReflectionEnvironmentBeginMixingRoughness=1.0 r.ReflectionCaptureUpdateEveryFrame=0 r.RefractionQuality=0 r.ReflectionEnvironment=0 r.MaterialQualityLevel=1 [EffectsQuality@3] r.SSGI.Enable=1 r.SSGI.HalfRes=1 r.SSGI.Quality=4 r.SSR=0 r.SSR.MaxRoughness=0.0 r.ReflectionEnvironmentBeginMixingRoughness=1.0 r.ReflectionCaptureUpdateEveryFrame=0 r.RefractionQuality=0 r.ReflectionEnvironment=0 r.MaterialQualityLevel=1 [FoliageQuality@1] foliage.LODDistanceScale=0.8 foliage.MinimumScreenSize=.0008 grass.DisableDynamicShadows=1 [FoliageQuality@2] foliage.LODDistanceScale=1.00 foliage.MinimumScreenSize=.0005 grass.DisableDynamicShadows=0 [FoliageQuality@3] foliage.LODDistanceScale=1.05 foliage.MinimumScreenSize=.0004 grass.DisableDynamicShadows=0 [ShadingQuality@2] r.SSGI.Enable=0 r.SSGI.HalfRes=0 r.SSGI.Quality=0 r.SSR=0 r.SSR.Quality=0 r.SSR.MaxRoughness=0.0 r.ReflectionEnvironmentBeginMixingRoughness=1.0 r.ReflectionCaptureUpdateEveryFrame=0 r.RefractionQuality=0 r.ReflectionEnvironment=0 r.MaterialQualityLevel=0 [ShadingQuality@3] r.SSGI.Enable=1 r.SSGI.HalfRes=1 r.SSGI.Quality=2 r.SSR=0 r.SSR.Quality=0 r.SSR.MaxRoughness=0.0 r.ReflectionEnvironmentBeginMixingRoughness=1.0 r.ReflectionCaptureUpdateEveryFrame=0 r.RefractionQuality=0 r.ReflectionEnvironment=0 r.MaterialQualityLevel=1 [ShadingQuality@4] r.SSGI.Enable=1 r.SSGI.HalfRes=1 r.SSGI.Quality=4 r.SSR=0 r.SSR.Quality=0 r.SSR.MaxRoughness=0.0 r.ReflectionEnvironmentBeginMixingRoughness=1.0 r.ReflectionCaptureUpdateEveryFrame=0 r.RefractionQuality=0 r.ReflectionEnvironment=0 r.MaterialQualityLevel=1QuebecTech11 months agoSeasoned Scout560Views0likes0Comments
Forum Widgets
Community Highlights
- mesasartworks2 years agoRising Vanguard
Featured Places
EA SPORTS™ WRC
Talk with the community on the EA SPORTS™ WRC forums.WRC Game Info Hub
Read the latest news and information around EA SPORTS™ WRC.WRC General Discussion
Discuss the latest news and game information around EA SPORTS™ WRC in the community forums.WRC Technical Issues - Archive
WRC Bug Reports & Technical Issues
Report bugs in EA SPORTS™ WRC and get help from the community.WRC VR Beta Technical Issues & Bugs
VR Beta is available on PC for EA SPORTS™ WRC. If you have any issues while playing in VR, please report them here.