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Problèmes majeurs de connexion aux serveurs EA depuis le 29 octobre
Objet : FC 27 PS5 – Problèmes majeurs de connexion aux serveurs EA avec Bell Fibre depuis le 29 octobre – 45 minutes pour accéder à Ultimate Team Bonjour, Je rencontre actuellement un important problème de connexion avec EA Sports FC 27 sur PlayStation 5. Tout fonctionnait parfaitement avant le 29 octobre 2026, avec exactement la même connexion Internet de Bell Canada. Depuis le 29 octobre, je rencontre des temps de chargement extrêmement longs ainsi que des difficultés à me connecter aux serveurs EA, particulièrement lorsque j’essaie d’accéder aux modes Ultimate Team et The Grounds. INFORMATION IMPORTANTE : Après avoir attendu environ 45 minutes sur l’écran de chargement, j’ai finalement réussi à accéder au mode Ultimate Team en utilisant ma connexion Wi-Fi Bell. Cela semble indiquer que la connexion n’est pas complètement bloquée, mais qu’un problème provoque des délais anormalement longs dans la communication avec les serveurs EA. En revanche, lorsque je connecte ma PS5 au partage de connexion de mon téléphone, tout fonctionne parfaitement et immédiatement, y compris Ultimate Team, The Grounds et la connexion aux serveurs EA. Détails de ma connexion : Plateforme : PlayStation 5 Fournisseur Internet : Bell Canada (fibre optique) Réseau : Wi-Fi collectif fourni par mon immeuble Type NAT : 2 Début du problème : 29 octobre 2026 Partage de connexion mobile : tous les modes en ligne fonctionnent normalement Manipulations déjà effectuées : Modification des DNS pour ceux de Google (8.8.8.8 / 8.8.4.4). Vérification du NAT Type 2. Test avec une autre connexion Internet en utilisant le partage de connexion mobile. Aucune de ces manipulations n’a permis de résoudre le problème avec Bell Fibre. Je tiens à insister sur le fait que tout fonctionnait normalement avant le 29 octobre. Le problème est apparu soudainement, sans aucune modification de ma configuration réseau. Pourriez-vous vérifier si ce problème est lié à une mise à jour récente, à un changement du côté des serveurs EA, à un problème de routage ou à une incompatibilité de connexion entre le réseau Bell Canada et les serveurs EA ? Je souhaite que ce dossier soit transmis à votre équipe technique spécialisée afin qu’une investigation approfondie soit effectuée. Je vous demande également de vérifier ce qui a changé autour du 29 octobre et de me proposer une solution concrète plutôt que des procédures de dépannage générales que j’ai déjà essayées. Merci d’avance pour votre aide et votre suivi.32Views0likes1CommentIn The Grounds error: "Avatar data could not be saved. Please try again."
Hello EA Support, I play EA SPORTS FC 27 on PC. In The Grounds, every avatar change fails with this error: "Avatar data could not be saved. Please try again." Other players can change their avatar, but I cannot. What I already did: Installed all updates (patch 1.07 / v1.1.0) Restarted the game and my PC Removed all items and accessories from my avatar Deleted my local settings folder and let the game create a new one Cleared the EA app cache I think my avatar data is stuck on your servers. Please check my account and do a server-side avatar reset.52Views0likes2CommentsPro Clubs, Customize Club, Customize AI player
Why have you removed the ability to customize the AI, there is only one face, one hair style, one etc, for each slot and i can only randomize them. I've been making the same squad of bots, based off of in jokes me and my friends make, since like F*** 14, or whenever you introduced the ability to customize the AI players. I demand justice for Rickard "Rick" O'Shea and Micheal "Mike" Rophone.lXlFatTonylXl5 hours agoRising Hotshot3.1KViews44likes111CommentsClubs is still broken after 1.1 update
EA_Shepard EA_Darko I apologize for the length of this post, but I feel it's extremely important to fully elaborate on just how fundamentally broken Tournaments are at present. We're now several weeks into FC 27, and after participating in the UEFA Euro, UEFA Euro Elite, and Screamers tournaments, I can confidently say that this mode is riddled with serious bugs affecting almost every fundamental aspect of the experience. These aren't minor visual glitches or occasional inconveniences. We're talking about formations being randomly changed, human-controlled players being shuffled into incorrect positions, multiple goalkeepers spawning on the pitch, inaccessible team management, matchmaking preferences being ignored, tournament entries being consumed by technical failures, broken tournament brackets, statistics not tracking, AXP multipliers not functioning, and an entire playable position being unavailable. These issues directly compromise competitive integrity, player progression, and the overall experience. What makes this particularly frustrating is that many of these problems were already evident during earlier tournaments, yet subsequent events have continued with the same underlying defects. Here is a comprehensive breakdown of the issues our club has experienced. ISSUE 1 - FORMATIONS ARE RANDOMLY CHANGED AND HUMAN PLAYERS ARE ASSIGNED TO INCORRECT POSITIONS This is arguably one of the most disruptive bugs in the entire tournament mode. Our club enters tournament matches with our preferred formation and players assigned to their respective positions. However, when the match loads, the formation is unexpectedly altered, and our human-controlled players are rearranged into positions they never selected. We've attempted multiple troubleshooting methods, including resetting all five custom tactic slots to the default FC presets. None of these attempts has resolved the problem. Players can end up in completely incorrect positions, fundamentally compromising the team's tactical structure and ability to compete. This is especially damaging in tournament competitions, where every match matters and one loss can eliminate a club from the event. A competitive tournament should NEVER arbitrarily change a team's formation or player assignments. Worse still, the game provides no practical way to correct the problem once the match begins. ISSUE 2 - MULTIPLE GOALKEEPERS SPAWNING ON THE PITCH AND BREAKING THE DEFENSIVE LINE Another completely unacceptable tournament bug involves multiple goalkeepers appearing on the pitch simultaneously. Instead of fielding the standard eleven players in their designated positions, the game can spawn an additional goalkeeper, resulting in two goalkeepers being present while another outfield position is effectively lost. This completely disrupts the team's formation, defensive structure, and positional organization. Even more concerning, the additional goalkeeper can remain positioned outside the penalty area or in locations that interfere with the defensive line, creating serious problems with the offside system. Opposing attackers can effectively be kept onside because of the incorrectly positioned goalkeeper, leaving defenders at an enormous disadvantage. How is a competitive tournament supposed to function when the game cannot even consistently assign eleven players to their correct positions? This is not a minor graphical issue. It fundamentally alters how the match is played and can directly influence goals, results, and tournament eliminations. The problem is especially frustrating given that human-controlled goalkeeper selection is already disabled in tournaments. Despite preventing clubs from selecting a goalkeeper, the game can still generate multiple goalkeeper players and disrupt the entire team. EA needs to investigate why additional goalkeepers are spawning, why outfield positions are being displaced, and why these malformed lineups are allowed to enter competitive tournament matches in the first place. A match with an incorrectly generated lineup should never proceed as though everything is functioning normally. ISSUE 3 - TEAM MANAGEMENT IS VISIBLE BUT INACCESSIBLE TO THE CAPTAIN Although the Team Management option appears in the pause menu, the captain cannot actually access the controls necessary to make tactical adjustments. This means we cannot change formations, reorganize players, or correct the positional chaos created by the formation bug. Think about how ridiculous that is. The game randomly rearranges your players, and then denies the captain the ability to fix the problem. The consequences extend beyond the formation bug itself. If a player receives a red card, the captain should be able to reorganize the remaining players and adjust the formation accordingly. Instead, we're left improvising by asking another human-controlled player to manually occupy the vacated position while remaining assigned to an entirely different role. This is a fundamental part of football management that is simply unavailable. Why does a supposedly competitive tournament mode not allow its captain to manage the team? ISSUE 4 - TOURNAMENT ENTRIES ARE CONSUMED BY MATCHMAKING FAILURES AND DISCONNECTIONS This is particularly unacceptable because tournaments impose restrictions on the number of times clubs can participate. The entry allowances we've encountered include: UEFA Euro: 10 entries UEFA Euro Elite: 5 entries Screamers: 50 entries Far too frequently, matchmaking or connection failures result in players being kicked out before they can properly participate in a match. Despite the match never being successfully played, a tournament entry is deducted. How is that remotely fair? This was especially damaging during UEFA Euro Elite, where clubs were restricted to only five entries. Losing even one entry because the game's matchmaking infrastructure fails represents a substantial reduction in legitimate opportunities to compete. The Screamers tournament provides 50 entries, which makes the problem less damaging in practical terms, but does absolutely nothing to excuse the underlying bug. A club should NEVER lose a tournament entry because of a matchmaking failure, synchronization error, or disconnection that occurs before a legitimate match begins. EA needs to implement proper validation before consuming entries, along with a mechanism for restoring entries lost because of technical failures. Players should not be penalized for problems with the game's own infrastructure. ISSUE 5 - THE MATCH ANY SETTING IS IGNORED IN TOURNAMENT MATCHMAKING This is another major issue that directly undermines competitive integrity. When Match ANY is enabled, our club expects to be matched against another club using a human-controlled ANY. Instead, we're repeatedly matched against clubs that have no human-controlled ANY, leaving the CPU responsible for their remaining outfield players. This is not an occasional anomaly. We've encountered it repeatedly across multiple tournament competitions. What makes this particularly frustrating is that FC 26 finally appeared to resolve this longstanding issue in league matches. The preference worked as intended, and human-ANY teams were consistently matched against other human-ANY teams. Yet here we are in FC 27, dealing with the same problem again in tournaments. A club that deliberately chooses to use a human-controlled ANY should not have its matchmaking preference disregarded. Regardless of whether players prefer competing with or without an ANY, the entire purpose of offering this matchmaking setting is to allow clubs to select their preferred competitive environment. If the setting doesn't actually work, why is it there? ISSUE 6 - MATCH MY TEAM SIZE ALSO APPEARS TO BE IGNORED The Match My Team Size preference is similarly unreliable. We've repeatedly entered tournaments with only two, three, or four human-controlled players, only to be matched against opponents fielding seven, eight, or nine human players. These are substantial differences in human-player participation. The matchmaking system should be making a reasonable effort to match clubs with comparable numbers of players, particularly when the relevant preference is enabled. Instead, tournament matchmaking routinely produces wildly disproportionate team sizes. Taken together with the Match ANY issue, this raises a serious question: Are the matchmaking preferences in the tournament lobby functioning at all? Because based on our experience, they appear to be largely ineffective. Competitive matchmaking should prioritize reasonable balance rather than routinely placing significantly mismatched teams against one another. ISSUE 7 - TOURNAMENT MATCHES DO NOT PROPERLY CONTRIBUTE TO CLUB SQUAD STATISTICS This is another area of considerable frustration. Tournament appearances do not appear to register within the club's individual Squad Stats. For example, a player could have 150 recorded appearances before participating in tournaments, play dozens of additional tournament matches, and still display the same 150 appearances afterward. Why are legitimate competitive tournament appearances excluded from our statistical records? These are matches played for our club, against other clubs, in officially supported competitive competitions. They should contribute to our overall club records and individual statistical histories, or EA should clearly explain why they do not. This is made even worse by the fact that the Squad Stats screen itself remains broken. Games Played is effectively the only statistic that displays, while other individual performance statistics continue to remain unpopulated. We've been reporting problems with Squad Stats for far too long. Clubs players deserve accurate, comprehensive career and club statistics that reflect the matches they actually play. ISSUE 8 - AXP MULTIPLIERS DO NOT FUNCTION IN TOURNAMENT MATCHES Another extremely frustrating issue involves Archetype XP boosts. Players can acquire and equip AXP multipliers, such as 2.5x and 3.5x boosts, to accelerate their archetype progression. Yet in our tournament experience, these multipliers simply do not apply as expected. Why? Players invest time and in-game currency into obtaining these consumables specifically to improve progression efficiency. If tournaments are intended to be a meaningful part of the Clubs experience, why should participating in them prevent players from receiving the benefits of their equipped boosts? If this is an intentional design restriction, EA needs to explain that clearly. If it is a bug, it needs to be corrected. We should not be forced to choose between participating in a competitive tournament and making effective use of our progression consumables. ISSUE 9 - HUMAN-CONTROLLED GOALKEEPERS ARE UNAVAILABLE IN TOURNAMENT MODE Goalkeeper selection remains disabled or locked within tournaments. This is an entire position being excluded from a football game mode that is supposed to support organized club competition. The restriction was already present when these tournaments became available. Whether this is connected to other goalkeeper-related defects or represents a separate technical limitation, the practical result is the same: clubs cannot compete using their preferred human-controlled goalkeeper. Goalkeeper is a fundamental position in Clubs. Some clubs have dedicated goalkeeper players who have invested substantial time developing their archetypes and refining their skills. Why should those players be prevented from participating in official tournament competitions in their preferred position? And why has this limitation remained unresolved? ISSUE 10 - TOURNAMENT BRACKETS AND ROUND PROGRESSION TRACKING ARE INCONSISTENT AND OFTEN INCORRECT Another major issue involves the tournament bracket and progression-tracking system, which frequently displays conflicting information about where our club actually stands in the competition. In a four-match tournament structure, the progression should be straightforward: Match 1 of 4: Round of 16 Match 2 of 4: Quarterfinal Match 3 of 4: Semifinal Match 4 of 4: Final However, the tournament interface regularly displays contradictory information between the post-match tournament bracket and the pre-match lobby. For example, the lobby might indicate that we're entering Match 3 of 4, which corresponds to the semifinal. Yet the tournament bracket displayed after the previous match can present an entirely different picture, suggesting we're at another stage of the competition. In other instances, the bracket shown after completing what we believed was our 3rd match indicates that we've won the final, even though other information presented to squad members may not align with that progression. Inevitably, the pre-match lobby shows we're on match 4/4 and not that we've won the tournament. To make matters worse, different members of the same club can see different tournament bracket information following the exact same match. How is that even possible? We're all participating in the same tournament, representing the same club, and progressing through the same sequence of matches. Yet the interface cannot consistently communicate which round we're playing or where we stand in the competition. Based on our experience, the match counter displayed in the tournament lobby is generally the more reliable indication of the actual round being played. However, the tournament bracket itself frequently appears out of sync. This creates unnecessary confusion, particularly in a competitive knockout environment where players need to know whether they're entering the quarterfinal, semifinal, or championship match. The tournament bracket is supposed to be the definitive visual representation of progression through the competition. Instead, players are left comparing contradictory screens and trying to determine which information is accurate. EA needs to investigate why tournament progression information is inconsistent between the bracket and lobby, why different squad members receive conflicting displays, and whether these are visual synchronization problems or symptoms of a deeper issue with tournament state tracking. Every player representing the same club should see the same bracket, the same completed rounds, and the same upcoming match. This is basic functionality that should work reliably in any tournament mode. THE BIGGER PROBLEM: THE ENTIRE COMPETITIVE EXPERIENCE IS COMPROMISED Individually, each of these problems deserves attention. Collectively, they paint a much more concerning picture. Consider what players are being asked to tolerate: Your formation can change without your consent. Your human-controlled players can be placed into incorrect positions. You randomly spawn a second goalkeeper, losing an outfield player while also completely breaking your defensive line. Your captain cannot access the tactical controls necessary to correct those problems. You cannot properly reorganize your team following a red card. Your Match ANY preference is ignored. Your Match My Team Size preference is seemingly ignored. Your limited tournament entries can disappear because of matchmaking failures. Your tournament appearances aren't reflected properly in Squad Stats. Your equipped AXP multipliers don't provide their expected benefits. Human-controlled goalkeepers cannot participate. Your tournament bracket can show different progression information to different members of the same club. You cannot consistently rely on the tournament interface to tell you which stage of the competition you're actually playing. How is any of this acceptable in a game mode built around competitive football? Players are expected to organize their clubs, coordinate schedules, develop their archetypes, acquire consumables, manage limited tournament entries, and compete against other organized teams. Yet the actual systems supporting those competitions are failing on multiple levels. Even more concerning is that these aren't entirely new problems appearing in a single event. We've experienced many of these issues across UEFA Euro, UEFA Euro Elite, and now Screamers. Instead of delivering new tournament events on top of an unstable foundation, shouldn't EA be prioritizing the underlying functionality that makes these competitions playable in the first place? WHAT WE NEED FROM EA I'd genuinely appreciate a direct response from the development team addressing the following: QUESTION 1 - Has EA reproduced the formation bug that randomly changes formations and rearranges human-controlled players in tournament matches? Is a fix being developed? QUESTION 2 - Why is the second goalkeeper glitch happening? Has EA identified the cause, and is a fix being prioritized? QUESTION 3 - Why is Team Management inaccessible to captains in tournament matches? When will captains regain the ability to change formations and reorganize their players? QUESTION 4 - Why are tournament entries deducted following matchmaking failures or disconnections before a legitimate match begins? Will affected clubs have their entries restored or receive compensation? QUESTION 5 - Are Match ANY and Match My Team Size actually enforced in tournament matchmaking? If not, why are these preferences available in the tournament lobby? QUESTION 6 - Are tournament appearances and individual performance statistics intended to contribute to Squad Stats? If so, why aren't they tracking correctly? QUESTION 7 - Are AXP multipliers intentionally disabled during tournament matches, or is their failure to activate an acknowledged bug? QUESTION 8 - Why are human-controlled goalkeepers unavailable in tournaments, and is there a timeline for restoring goalkeeper participation? QUESTION 9 - Why does the tournament bracket display inconsistent progression information between squad members and contradict the match counter shown in the lobby? Is this a visual synchronization issue or a deeper tournament-state tracking problem? QUESTION 10 - Has EA investigated whether tournament progression and reward calculations are being affected by the same synchronization issues? QUESTION 11 - Most importantly, is there a coordinated effort underway to address these problems collectively rather than treating them as unrelated, low-priority reports? FINAL THOUGHTS Clubs has tremendous potential, and organized tournaments should be one of its strongest features. Instead, we're dealing with a competitive environment in which basic football functionality, tactical controls, matchmaking preferences, participation limits, progression systems, and even tournament brackets cannot be consistently relied upon. It's difficult to take these competitions seriously when the game itself can rearrange your players, generate an additional goalkeeper, prevent you from correcting the formation, disregard your matchmaking preferences, and consume limited tournament entries because of technical failures. These are not unreasonable expectations. We're asking for formations to remain intact, captains to have access to team management, matchmaking preferences to function, tournament entries to be protected from technical failures, player progression to be tracked accurately, and tournament brackets to display consistent information. These are fundamental requirements of a functional competitive tournament mode. EA needs to conduct a comprehensive technical review of Clubs tournaments, acknowledge the issues players are experiencing, establish clear priorities for resolving them, and communicate those plans directly to the community. We don't need more tournament events layered onto broken systems. We need the existing systems fixed. Until these problems are addressed, Tournament Mode and MORE IMPORTANTLY, CLUBS AS A WHOLE will continue to fall far short of the competitive experience it is supposed to deliver.704Views15likes26CommentsAccess to Rush, Tournaments, and The Grounds Data
Hi everyone, I've been looking through a few of the community-built GitHub projects that work with EA's Clubs data, and from what I can see, we're currently able to access match data for League Matches, Playoffs and Friendlies. I'm wondering whether similar data is exposed anywhere for The Grounds, Rush, Live Events and Tournaments? There's so much potential in this data if it's available to third-party developers. For example, imagine being able to see that a player has played 150 1v1 matches in The Grounds and has never lost. You could effectively identify them as one of the best 1v1 players and give other players something to chase. Or being able to build leaderboards around things like: 1v1, 2v2 and 3v3 records Rush performances Tournament and Live Event records Win streaks Individual player statistics Global rankings Regional/country rankings Records for specific Grounds activities You could potentially have players competing to become the best 1v1 player in the UK, Honduras, France or globally, for example. The Grounds especially creates a lot of interesting possibilities because the data could become more about the individual player, rather than only their Club. I assume some of this data must exist internally for progression, matchmaking, results, rewards, etc. What I'm trying to understand is whether any of it is currently exposed through the public-facing endpoints used by the Clubs website, another endpoint, or any other mechanism available to third-party developers. And if it isn't currently exposed, is there any plan for EA to make this type of data available in the future? I'd love to hear from anyone at EA who knows how this data is handled, but also from developers in the community who may have already investigated The Grounds/Rush/Tournament data and found something I've missed. I think there's a huge amount the community could build around this if the data is available. Thanks!7Views0likes0Comments- hiiiedwin2019 hours agoRising Rookie9Views0likes0Comments
Haunted Cup - Opponent forfeit. No objectives.
My club was in round 3 of the haunted Cup. We were winning by around 10 points. The opponents quit. We got a screen that said something like, not enough players and they forfeit. We never received the objectives for win round 3 and win the haunted Cup which combined are 31.5k coins. We were also sent back to round 1. Makes it difficult to want to start another tournament knowing any cry baby losing team can quit and cause you to get no rewards and have to restart the tournament. This is also very common in 1v1 in the grounds. Quitters commonly stop you from getting objectives. I usually have to win double the amount of 1v1s required any my strategy is now to purposely concede goals when I get up more than 3 so the opponents won't quit so I can eventually get the objectives because of all the cry baby quitters.antgz17020 hours agoRising Newcomer21Views0likes0CommentsCant customize hair on the ais
Games been out for nearly 3 weeks and it still hasnt been fixed, im pretty sure youre able to customize everything else on them, but when it comes to hair theres only one option (The one the original ai had). I among others have many iconic ai players that have been with us through the years and not being able to edit the hair really inconveniences us. Its a bit unrealistic if a player who has been distinctively bald for 5 years suddenly grows a massive afro. Also most people arent bothered to manually edit the faces the exact same each game, so hair becomes their most recognisable factor. Please fix this ea.The Hacker is back to the pro clubs!
In every FC or Fifa, the hacker is there with the same bug or issue that makes the game broken, and EA identifies and knows this issue, but they don't fix from day one and leave it for those kinds until we hate the game, since there is also no specific type of report to report such of hacker!! EA hasn't provided any hotfix until now!!37Views1like1CommentRequest for Complete FC 27 Clubs API Event ID and JSON Definitions
Hi EA Team, I'm developing an independent statistics and performance analytics platform using raw match data returned by the EA SPORTS FC 27 Clubs API. I'm looking for the complete official technical documentation describing the data returned by the clubs/matches endpoint. In particular, I'm interested in the match_event_aggregate_0, match_event_aggregate_1, match_event_aggregate_2 and match_event_aggregate_3 fields. These contain numeric event IDs paired with counts, for example: 111:15,174:13,175:9,215:19,219:10 One of my raw match files contains 96 distinct event IDs, but I understand there may be many more across the game. Could you provide: The complete event ID dictionary: Every possible numeric event ID, its official name, description and precise gameplay definition. Event recording rules: Exactly when each event is registered, including success and failure conditions, whether events overlap, and whether automated actions count. JSON field definitions: The meaning, possible values, units and calculation rules for all fields returned by the API. Aggregate definitions: What distinguishes the four match_event_aggregate fields and how individual events relate to the summary player statistics. Technical documentation: Any existing schema, enumeration, telemetry specification or developer reference covering these fields. I'm not requesting gameplay advice or explanations limited to specific statistics such as tackling. I'm seeking a complete technical reference for all recorded match events and their associated data fields. Would you be able to forward this request to the engineering team responsible for Clubs match telemetry, statistics or API data? I would be grateful for any documentation EA is able to share, even if only a partial event dictionary is publicly available. Thank you.3Views0likes0CommentsSerious bug with passing!! NEEDS HOT FIX!!!
Hi EA FC Team, Hope you are well! There seems to be a very game breaking bug that is effecting a lot of players. It’s stopping them from passing the ball! From what I have seen is, when another player try’s to pass the ball it’s actually making them attempt a skill move or turn there player in the opposite direction. Doing this is making them lose the ball to the opponent and in most cases giving the opponent a free run at goal. This must be a bug as it happens not just once but over and over and over and over and over again. Nobody could make that mistake ALL the time! Please help these players by fixing this bug, it is making people look a bit simple. kind regards, Idoit who keeps buying the same game every year to only get frustrated when we find out the game has the same issues each year!GAME IS BROKEN
the ping is too high even though i have great internet its just this game where the ping is god awful game doesnt load anymore when you try to play rush and 11v11 and its very lucky if you do get to play hair changes color on its own i feel like the game had bugs before now its almost unplayable and EA hasnt even tried to fix this not even close its worse on PS5 btwjesusguitron122 days agoRising Newcomer9Views1like0CommentsClubs/Drop In Position Error
So im tryna load into a drop in 11v11 match on my ps account (not this account) and i wanna play as a keeper, ive got the posititon selected and the archetype selected but when i load in it puts me cm but keeps the gk archetype up. My EA account thwt its happening on is @Franko-20141ifididididid2 days agoSeasoned Newcomer24Views2likes0CommentsRush Arena Freezing
Rush arena keeps freezing in the loading sign and is tearing through my blue exp boosts because it’s counting as games played…. I’ve already lost 3 games because of this. When will this be fixed and what will be done to compensate those who are losing out because of it?dmbcrushed12 days agoRising Novice15Views2likes0CommentsNo 6x xp consumable in store anymore?
Yesterday for like 10 minutes the 6x xp consumable was in the store, could only buy it with coins not fifa points and after that it dissapered...i think EA is not aware since fifa points cost real money and EA loves cash.tjabo842 days agoRising Traveler13Views0likes0CommentsClubs – Black Screen with Infinite EA Loading Icon When Starting a Match
Hi everyone, I’m having a very specific and persistent issue in EA SPORTS FC 27 Pro Clubs that started recently. When my Club finds a match and the match is about to start, the screen goes completely black and the EA loading icon at the bottom keeps spinning indefinitely. The important part is that this happens to everyone in my Club at the same time, not just me. The sequence is always basically: We search for a Pro Clubs match. The match is found. The game starts loading the match. Everyone gets a completely black screen. The EA loading icon at the bottom keeps spinning continuously. Nothing else happens and we remain stuck on this screen. However, if I press Alt+F4 and close the game, the match immediately starts for everyone else. So it seems like the match itself is actually being created and is ready to start, but my client gets stuck during the final loading/synchronization stage. When I close the game, the other players are immediately able to enter the match. Things I have already tried I have already tried the following without success: Restarting the game. Restarting the PC. Restarting Steam. Changing Steam status from Invisible to Online. Disabling overlays. Running the EA AntiCheat/Javelin process as administrator. Checking/repairing the game files. Using low graphics settings. Changing graphics/display settings. Reinstalling the entire game from scratch. My graphics settings are already set to Low, so this does not appear to be related to graphics quality. I also completely reinstalled the game, but the problem remained exactly the same. Important detail The fact that all Club members are stuck on the same loading screen, and that the match starts for everyone immediately after I close the game with Alt+F4, makes me think this is not simply a GPU, graphics settings, or corrupted installation issue. It seems to be related to the Pro Clubs match loading/synchronization process. This is extremely frustrating because we can find a match, but we cannot actually enter it normally. Has anyone else experienced this exact issue in FC 27 Pro Clubs? Is there a known fix or is this a known issue currently being investigated by EA? Any help would be appreciated. Platform: PC Game: EA SPORTS FC 27 Mode: Pro Clubs Issue: Black screen + infinite EA loading icon when entering a match Workaround: Closing the game with Alt+F4 causes the match to start for the other Club membersgwartins2 days agoSeasoned Newcomer1.2KViews8likes11Comments
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