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Madden 25 superstar keeps crashing.
In mid game, the game just feeezes and kicks to the Home Screen. What is being done to fix this? I spent boost s and such in this avatar, so having to restart a new superstar mode doesn’t seem like the solution. Please advise. Thank you.5.4KViews24likes158CommentsGame crashes in Superstar mode after the last update
Product: Madden NFL 25 Platform:PlayStation 5 Please specify your platform model. Sony PlayStation 5 What is your gamertag/PSN ID? lor-_-Jiffy Date/time issue occurred 09/03/24 What type of issue do you have? Crash/Freeze Which mode has this happened in? Superstar Summarize your bug It crashes every time I play my playoff game in Superstar How often does the bug occur? Every time (100%) Steps: How can we find the bug ourselves? Play a league game What happens when the bug occurs? Game crashes What do you expect to see? I just want to play the mode with no issues Why do y'all do this to me? First, you remove my favorite option from franchise mode (player career option), then you make no real improvements to Superstar (Dreads coming out the helmet, player card, etc), now revamped passing (which I love) is finally added and the only mode I play on this game becomes unplayable after I was genuinely excited to play for the first time in a week. I cleared the cache, rebuilt my database and nothing is fixing the issue; I'm so close to asking for a refund and never buying Madden again. CM: Edited to update thread title to improve visibility.Solved5.4KViews23likes366CommentsImage Failed Validation
Hello, I have been trying for the last 5 hours to upload logos for custom teams. The image sizes are all well under the limit. One is a lightning bolt forming the back of the letter B, and the other is the letters NY superimposed over a multicolor star. Both were made from scratch, and obviously neither contains anything offensive. So why do I get the same "Warning: Image Failed Validation" error every time I try to upload? I also tried it with images I had successfully uploaded several days ago - those do not pass validation either. Is this just a today problem?Solved2.8KViews17likes72CommentsOverall suggestions/improvements with primary focus on Superstar
I have not been actively involved with Madden for many years outside Madden 24 & 25, and while I will say I personally feel Madden 25 was a general improvement, there is still much work to do. The following might be only my experiences and thoughts, but maybe this has been similar throughout the community. I tried to be consistent with my thoughts as the ordering of points below are of my personal/unique thoughts and what I focus on from general start to finish while playing the career mode specifically, but also taking into account other modes or general experiences. 1. NCAA import - Thank goodness we have NCAA back and importing Road to Glory players, however, it is not enough reason to do so with the player build system in place. I personally do not like the created points tier system where I have to spend 15-20 points max depending on importing NCAA players, to identify what skills will be capped at 99. I could have spent around $100 for one or both of these games. I think it is warranted that I should be able to completely max out a created player for superstar mode. I will say however, certain bonuses should exist like starting in a better draft position or having your base skills be increased not only by performing well in the draft combine, but also because I was a 5 star recruit in college who won the Natty 3 years straight, and also won the Heisman each year. I would say that warrants maybe a starting overall around 80. Now, I don't know what that might legitimately look like in the career mode other than layering in some logic for this, but I think it's worth consideration as I spent all that time in NCAA to build my player out only to pull them into Madden and somehow be drafted possibly early 1st round as a 66 overall. That makes no sense at all. If this isn't changed, maybe it's allowing for the full allotment of skill points to be given as you progress. For example, rather than going up to level 50, maybe it's level 100 (or maybe no levels at all and purely based on gameplay output that you gain XP to spend like older year Maddens) so in this way you can be a QB where you have all max throwing stats, juke, spin, stiff arm, etc. I mean let's be real, this is a video game. I don't want to be held down in an archetype if I play well enough to gain more skill points and become more versatile and dual-threat. It's the same issue with my general skills not coming over into Madden from NCAA. Speed is the biggest example. I have 99 speed in NCAA but all of a sudden in Madden, I would be a minimum 88 speed assuming I do not perform well at the combine. Certain base/physical skills should immediately transfer as is and should not be removed. This again is why I feel NCAA import should be emphasized for those players who spend the time in another EA based game, to receive those bonuses. If it's simply an archetype being created, I can understand and support the generic limitation-while still being able to max out any/every stat for applicable positions. 2. Positions - I cannot understand how in previous Maddens-even dating back to the GameCube that I remember on Madden 06-we could make just about any position. Now, we are forced into 5 positions. Ideally, and maybe it's wishful thinking, I would want to play any position...and I mean any position. Why can't I make an OL? Why can't I make a TE? Better yet compared to other years, why can't I even make a DE or Safety in Madden 25? I find it ridiculous for this type of creativity to be lost, and I don't like being forced into 5 positions overall. I don't know what the exact reasoning is for this (maybe it's due to online 'showdown' mode which is a point lower down), but if adding all these position options would impact gameplay or cause more game space required (however that might work), I would still be in full support of it. I used to be able to make a Kicker. That would be way more enjoyable on these new gen games with all the superstar abilities/x factor, and whatnot. This NEEDS to be revamped in next year Madden for at least the more main positions (everything except OL and possibly K/P). 3. Showdown mode/online EA connection - Look, I fully understand the logic behind adding this in for other players to go head to head and what not...however...we need to find a balance here. I do not like the fact that because of this, I am now tied to an active EA server when I am playing in my own story for 'The League'. This is just me, but I personally do not care to play online sports games online in general. I have always loved superstar mode because it was unique and fun to play....and I do not need online capability for it. I really, really hope there is a way in next year's Madden to allow someone to identify if they want these modes to be tied or not, or maybe they are only tied together when going into the specific menu. We have this option for Franchise mode, why do we not have it for Superstar? For example, when creating a franchise, you can indicate if you want online or offline. This is nice because when there is an issue with the EA server, I will not lose connection mid game and lose all progress, or better yet, not even be able to play my character at all. If this could be modified to at least only play showdown mode when you go into that specific menu, I feel like it will make a difference. We should not have to be tied at the hip with Showdown and the online EA servers simply because we have a superstar player. 4. Gameplay (logic & mechanics) - I will start off again by saying I feel Madden 25 was an improvement for this area, however there are a couple of points I have thoughts on for the game overall along with superstar mode specifically. A) The physical movements of players seems a bit sticky overall, but more on the defensive side. Whether I'm playing on my superstar mode or even in my own offline franchise/exhibition game, my players sometimes feel like they do not move as they should. As an example, I have a superstar DB who has 97 speed, acceleration, and change of direction. I know I will get beaten on some plays and I have no problem with that when I make a mistake...however...when I have an interception and I'm getting chased down by any player who is not even close to a 95 speed, that's a massively flawed logic in the game. This same logic applies to normal exhibition games or franchise mode. The issue is not as present due to slider modifications only for speed threshold, but it seems as though players who should at minimum have this type of quickness/cutting, do not have it. At the same time, route running for WR as a user is nowhere near as accurate/effective as it is for CPUs. CPU WRs speed out on a drag route or quick cut and again even with 97 speed as a DB, I cannot get out of defensive stance to even start running, better yet catch up to them in a realistic timing to make a play or general tackle after the catch/run. This needs to be reviewed or at least allow for sliders to be modified in the superstar mode. As a user WR, again, cut moves do not work more than half the time, and are too slow. Another issue I've encountered-only while playing defense in any mode-is when using a player on occasion, my player is basically forced to the nearest sideline or the line of scrimmage as if the game is trying to help me shadow the offensive player. While that is nice in theory, it has caused so many missed plays and confusion where I am not able to make a play based on being completely out of position. Even to this point, if we have a button for CPU assist, why would this even be happening? This might just be a game mechanic that needs to be reviewed. B) Sliders & settings - Tagging onto my previous comments, I cannot even modify sliders in superstar mode to lower the speed threshold to make faster players more apparent and distinguished to slower players. Another issue is penalties. I cannot stand how most of the time in superstar mode-but also other modes-where I am flagged for illegal contact when it either cannot be helped based on the CPU running into me, or I move to position myself and a small bump constitutes a penalty. Even when I try turning this penalty off in the main game menu, and also the menu for superstar mode, it apparently has no effect. Another problem is the penalty for blocks in the back. I am only seeing this penalty when playing on the same team with a friend/brother in 'couch co-op', but why is this even allowed in the game? I can understand partially why it is, but as a user controlled player, this penalty is only occurring due to not seeing my player off screen, or the computer themselves disengages from a block to put their back to me, and the game forces me to push them over resulting in a penalty. Can we just remove this as a possible penalty from the game? If not, I think logic needs to be heavily applied somewhere to make it a more realistic call for this to happen as it is completely ridiculous. Another problem is controller settings, specifically, running the read option. Mechanics for Madden 24 worked where you held the A/X button to GIVE the ball to the halfback. In Madden 25, you hold the A/X button to KEEP the ball as the quarterback. I don't know why this change was implemented as it causes me so much confusion and trouble resulting in bad reads, but what is more frustrating, is that I can't even revert this change back. Why are we making control changes where you cannot revert them to a different setting when the choice itself should exist. I don't know of any others with this issue but maybe there are some and I am not aware of them. D) General CPU - They need to be smarter and stronger on both sides of the ball, and for both the user and CPU. I don't think I need to say much else around this, but the CPU is nearly brain dead in practically every mode. Missed INTs purely from not even attempting/reacting, terrible reads as a QB when you are playing a WR superstar mode, playing wrong defensive zones or applying what seems to be random logic of switching off/holding coverage, or even transitioning from zone to man. There just seems to be no rhyme or reason for any action. They all play individually with no cohesiveness or logic. For example, I have purposely under-thrown corner routes to see how the CPU reacts and just about every time, they only play the WR even though they can easily reach up and catch the ball. On the flip side, the CPU players on my team are not skilled and do not attempt any skill moves, or even play a route correctly. They could easily run up the middle or take a different angle for a play on the ball or for a first down, but they seem to not have any logic on that level. C) Motivations/'Bonuses' and Free Agency - I think it would be cool to identify motivations for your superstar player, similar to how players act in franchise mode. For example, I want to prioritize winning championships, being a scheme fit, and playing for a team in a warm weather state. It would add another layer to team fits and it would also be pretty cool to obtain bonuses/reductions when you aren't in a scheme fit on certain skills. For example just to make something up, if I am a WR and on a team where we are super bowl contenders, in a warm weather state, but I am not a scheme fit, maybe I have impacts to route running or juke moves because I am not in a scheme that fits my exact playstyle. Now I'm not talking about having a detrimental effect, but something to the point of without having any additional 'morale' boost from recent play and how well I am doing, it could slightly impact play style. For a real life example just to serve the point-and this might be mean-but take Davante Adams for example. He went to the Raiders and it doesn't seem like he was a scheme fit based on coaches and players around him. In that case, maybe his route running and certain skills have a slight reduction because he isn't in a place that offers him either team support or gameplanning to highlight his skills. It is the same thought of having a smaller WR who is built more of a possession type, but you send him on a fly route into double coverage. Could he make the catch? Sure, possibly. But if it was a bigger build WR like DK Metcalf or Randy Moss, there is a better chance. On a similar note, free agency seems out of balance. I wish you could see the current players on the roster, how long they will be there, what fits they are, etc. The pay is there and honestly you could already see the players there, but the problem is, once you go into the FA action, you can't go back. So you would have to do all of this beforehand. I would say either you get the option to go in and out of the screen, or allow this additional layering into the menu. D) Play calling - I miss the old days when plays were fed into the game and you had no choice but to run them. It offered a more unique/challenging experience as if you were a player, you cannot call the plays yourself. Granted, you could audible if you are QB or MLB. But maybe once you hit a certain level with your player, maybe you could call audibles or even call plays yourself. This all ties back to what I think are the bonuses of scheme fits, playing for better teams/coaches, and usefulness. E) Camera angles - Superstar mode has terrible, terrible camera angles. I am not sure what exactly to say here as a suggestive change, but I do not like how the general appearance is for the zoom and layout of the screen. It just seems off. F) This is a general comment/complaint section, but please, please EA, do not create another passing/tackling mechanic unless it is to replace this current one with an even better and useful one. We have had several passing mechanic options in the last couple years and I feel like we are missing truly needed updates on points I mentioned above, compared to things like this. These changes are no different than when Madden added the green stickers to helmets for indicating those are players communicating with coaches on the sidelines. Is it cool and unique, sure. Is it a change that we truly need in this game as an actual improvement? No. We do not need to focus or spend time on cosmetics/unnecessary changes when we have systems in place that we need to perfect first. 5. Storyline - The storyline has issues of consistency and depth, but the length of it is perfect. Please, do not expand it any further like NBA 2K does as it becomes too involved and I simply just want to play games with limited storytelling. As for the consistency and depth, I would like for some detailed storylines when for example you obtain certain accolades such as DPOY/OPOY, MVP, etc but that is not currently present. I wouldn't complain if there was a little ceremony or something that is unique even if you win it back to back years. I know you can only have so much customization and uniqueness, but I think striking that balance is for me the biggest thing. I am however in full support of moving completely away from the storyline if it will further enhance the general gameplay for other things or points I mentioned above. The biggest complaint I have here is that with the amount of storyline currently in the game, there are not enough varying situations. The conversations/answers/talking points are all recycled and it becomes more annoying as time goes on than anything else. What is also annoying, is how you are required to watch/answer/participate in them-even with Madden cast-prior to doing anything else for your practices/games. I should be able to skip them if I choose and at that point, why even keep them in if it is not unique enough where it makes me excited or want to watch it? It either needs to be more unique, or nearly removed to the point where after a year or two in the league if the experiences are all the same, it is no longer taking place. 6. Online connected career - I would absolutely love love love, for the ability to play online connected career as a superstar again. We had this in older Maddens and I can't remember which ones, but it was so much fun having a player and going up against friends/family in your respective careers. It adds competition to it, but a whole other level of fun. On top of this, it would be insane if we had the ability to not only play in a league together, but also, be on the same team. There is no greater feeling for me as I think back to old times where you threw that amazing touchdown pass to a friend or family member and gave a high five to, or they had an interception return for a touchdown that you were able to provide two massive lead blocks for, all while sitting on the couch next to each other. I want that feeling back, but in an online connected career. This option I feel, would be such a turning point for Madden. Obviously it would take some time and need to figure this out but again this is where for me personally, I would be ok forfeiting overall storylines or other in game features for something like this. As a community, it's all about playing together. Especially in a sport where teamwork is essential. Why not allow this in the career mode? I don't know how this feature or ability would all work, but I definitely think it's worth exploring as I have mentioned this in passing to other friends and they all thought it was an awesome idea to both play the same game and mode together, whether on the same team or not. All this to say, I hope both other players in the community find this thread to like it, upvote, add to it, etc, but also for EA to hear the voices of players in this community and work to implement changes we desperately need for a better gaming experience. It is 2024 going on 2025, and we have better technology, gaming systems, and things at our disposal to create amazing games. I want the old days of Madden back where I always looked forward to playing the game with little to no real issues, but rather, a consistent gaming experience that led to nothing but fun and excitement.518Views13likes1CommentMUT Squads QB switching at snap
Product: Madden NFL 25 Platform:Xbox Series X Please specify your platform model. Microsoft Xbox Series X What is your gamertag/PSN ID? Date/time issue occurred Aug 23 11pm What type of issue do you have? Gameplay Which mode has this happened in? Ultimate Team Which part of the mode? MUT Squads Summarize your bug When snapping the ball the QB switches to either the Defense or HC user. How often does the bug occur? Occasionally (10% - 49%) Steps: How can we find the bug ourselves? Play squads in MUT. I've been using Miami Playbook. What happens when the bug occurs? Forces Def or HC user to be QB and causes lots of disruption to play What do you expect to see? It should always be the Offensive player as QB and the other 1 or 2 players playing other positions. Product: Madden NFL 25 Platform:Xbox Series X Please specify your platform model. Microsoft Xbox One X What is your gamertag/PSN ID? jaytig Date/time issue occurred Recurring What type of issue do you have? Gameplay Which mode has this happened in? Ultimate Team Which part of the mode? MUT Squads Summarize your bug Randomly switching QB to defense or head coach in both 2v2 and 3v3 modes. How often does the bug occur? Rarely (0% - 9%) Steps: How can we find the bug ourselves? In squads What happens when the bug occurs? Makes game crap What do you expect to see? Better gameplay Solved3.4KViews12likes81CommentsUltimate Alumni & Rookie Premiere | Additional Makegood
Hey Ultimate Team fans, As mentioned previously on @MaddenNFLDirect, we have an additional makegood around both Ultimate Alumni and Rookie Premiere. Today, we’re here to share those details, but before we do, we wanted to say thank you for your continued passion for Madden Ultimate Team. This is the biggest year of Madden Ultimate Team ever with eight Seasons jam packed with new programs and new content. We’re very excited for you all to get to experience what we have been cooking up! As for Team of the Week, we are listening closely to your feedback and will be sure to share any updates to the program as we head through the NFL Season. Let’s start with Ultimate Alumni. Ultimate Alumni & College Football 25 Ultimate Team We have created brand new Ultimate Alumni items at a higher OVR that will still feature Saquon Barkley, Myles Garrett, and Josh Allen-Hines. If you completed any of the following in College Football 25 Ultimate Team during the Ultimate Alumni program, you will be receiving: Users who logged in during Ultimate Alumni will receive: 1x Fantasy Pack containing choose 1 of 3 82 OVR BND UA players 1x Game Time Pack Users who logged in during Ultimate Alumni and Achieved 40 Stars in Ultimate Alumni Challenges will receive: 2x Fantasy Pack containing choose 1 of 3 82 OVR BND UA players 2x Game Time Pack Users who logged in during Ultimate Alumni and Achieved both 40 & 70 Stars in the Ultimate Alumni Challenges will receive: 3x Fantasy Pack containing choose 1 of 3 82 OVR BND UA players 1x Fantasy Pack containing choose 1 of 3 87 OVR BND UA players 2x Game Time Pack 1x Game Time Fantasy Pack Achieved Level 20 in College Ultimate Team, but did not receive the Ultimate Alumni Season XP MUT Tip: XP Token for Season 2 This XP Token will provide 116K XP for Season 2 and we will have a new set available. Rookie Premiere Much like Ultimate Alumni, we have created new Rookie Premiere items at a higher OVR that features the same players from Rookie Premiere. Logged into Rookie Premiere during Madden NFL 24 and received the Puka Nacua: 84 OVR BND Puka Nacua Note: You will also be receiving the 32 Team Chemistry Token if you earned it through the Field Pass or via the store in Madden NFL 24. Completed a Rookie Premiere Set in Madden NFL 24: 1 Set Completed: 1x 87 OVR BND Rookie Premiere Fantasy Pack 2 Set Completed: 2x 87 OVR BND Rookie Premiere Fantasy Pack 3 Set Completed: 3x 87 OVR BND Rookie Premiere Fantasy Pack What’s Next & The Rollout Our team greatly enjoys watching our fans play and have fun with all the content we make. We also understand this is highly anticipated content and, in addition to all of the above, we want to make the Ultimate Alumni and Rookie Premiere Champions even more impactful by further increasing their OVRs. What does that mean? Next week, on September 19th, expect to see both the Ultimate Alumni and Rookie Premiere 87 OVR Champions here increase to 88 OVR. For the timing of the rollout, we’re going to start with all the content listed under Ultimate Alumni and that rollout has begun. Once the Ultimate Alumni rollout has finished, we will be moving onto rolling out all content listed under Rookie Premiere. Any updates on this will be shared on @MaddenNFLDirect as needed.19KViews12likes211CommentsSuperstar Quests Bugged
Product: Madden NFL 25 Platform:Xbox Series X Please specify your platform model. Microsoft Xbox Series X What is your gamertag/PSN ID? GCCONVICT Date/time issue occurred 08/18/24 What type of issue do you have? Gameplay Which mode has this happened in? Superstar Summarize your bug Not registering completed quest assignments. Particularly the Nike quests for me How often does the bug occur? Every time (100%) Steps: How can we find the bug ourselves? By trying to complete “Quality Running Gear”, “Fashion Finish” within the Nike quests for Branded. Also Roadshow quest “Domination” react the same. What happens when the bug occurs? Nothing happens. Once I do exactly as the challenge instructs, nothing registers. What do you expect to see? I expect to see both of my Nike challenges “Quality Running Gear” and “Fashion Finish” to be completed immediately after completion as well as “Domination” from Roadshow I’ve retried the challenges all day just to find out it’s glitched. I’m also missing a lot of things that I should’ve had for preorder content since I got the MVP bundle but the challenges really need to be fixed.4KViews10likes35CommentsPlayer gear is not useable with undershirt
When ever you try to go on to a player and change any arm gear they are wearing or you want them to wear, if they have an undershirt equipped it is taken off with a message saying “Cannot equip left arm with current undershirt. Previewing with no undershirt.” Also can’t equip wrist tape it elbow gear while using arm sleeves.331Views10likes3CommentsHow do I report a bug in Madden NFL 25?
Hey, Madden NFL Community. Thank you for taking a moment to fill out a bug report! This forum board is a helpful place for both our Customer Support staff and Madden development team to spot issues you might be seeing in Madden NFL 25. Before you submit a bug report, please use the search bar and look for key words related to what you're seeing. An example of a key word could be "freezing," or the name of a Challenge, Set, Pack, etc. If someone already reported the bug you're seeing, please reply to their thread and hit the "me too" button under the original poster's message. It's easier for us to keep track of reports when they're all in one place. To help make sure your post is in the right place, let's go over the difference between a bug and a technical issue. Technical issues are problems that can often be solved with some troubleshooting. Connection and installation problems are some pretty common technical issues. Examples below should be posted on the Technical Issues board Connectivity (disconnections, lag, unable to access account) Account issues, change email/password/security question etc. Account action/banned Trouble installing the game Bugs are problems you can't fix by yourself or with the help of our support team. We'll usually need to replicate the issue ourselves, then we can start working on a fix. Sometimes a patch or update to the game will be needed to apply the fix. Here are some examples: Audio Problems Crash/Freeze Exploit Gameplay It's important to be as specific as possible when submitting a bug report. We're looking for the following details: Fill in all the fields in the bug report form Description: Include the date/time it happened Include the name of the Challenge/Game Mode/Set/Player that's giving you trouble Let us know what sort of troubleshooting you've already tried on your own If you can include screenshots or video clips of the bug in action, that's helpful! Thanks for reading and for your help making Madden NFL 25 a smoother playing field!4.7KViews8likes0CommentsMadden 25 | Official Reveal Trailer 🏈🏈🏈
Nothing hits like Boom Tech in #Madden25. Available 8.16.24. Pre-Order: http://x.ea.com/80534 Experience the next level of FieldSENSE™ and new BOOM Tech; a new dynamic physics-based tackling system that lets you dominate the gridiron like a bonafide NFL superstar. Shred defenders and stifle offenses with ultimate control across a new era of modes with authentic football experiences. Introducing the MVP Bundle, including EA SPORTS College Football 25, Madden 25, and bonus rewards to help you make game day every day. Subscribe and follow all the Madden 25 social channels 👉https://linktr.ee/eamaddennfl271Views8likes0CommentsError custom playbooks
Custom playbooks need to be allowed to be selected in the Team Scheme section in H2H mode. Because you are unable to select your custom playbook you cannot use custom playbooks in online H2H. I like to have the best experience in this game. If you are going to allow us to create playbooks. Please fix this issue and add it to your next update. MADDEN 25Solved6.8KViews8likes59CommentsMadden 25 Companion App Bugs
First off, just wanted to thank EA for updating the Madden Companion App quickly this year! However, there are several bugs that are causing frustrations for Franchise users. 1. "OOPS, SOMETHING WENT WRONG." This occurs for many users when opening the Franchise section of the app. Sometimes reinstalling the app several times will fix it, but it seems to happen randomly and some users are not able to use the app at all this year. 2. Franchise Commissioner Tools do not work at all. Users cannot advance the league, boot users, or use any other tools other than export. These tools are the main reason people wanted the app as it makes it much easier to run an online league. 3. Exporting is very unreliable and there are several errors within it. Sometimes users will get authentication errors while exporting or just failed to export even though there is nothing wrong with the third party. The only fix has been reinstalling or restarting the companion app. The authentication in the app needs to be improved. 4. Exporting Free Agents causes an error due to a typo. We cannot access Free Agents anymore, it just errors out. I've been told the fix for this is by changing "returnFreeAgent" to "returnFreeAgents". 5. Exporting weekly statistics while in the Preseason is no longer allowed. Why? People want to export their entire schedule during the preseason, but now they can't. 6. Exporting weekly statistics using the ALL WEEKS option does not work. Any time this option is selected to export, it just errors out. The only solution right now is to export each week individually, which takes up a lot of time. Ultimately this could all be fixed by opening the API to the Franchise portion of the Madden Companion App. Why not make it easier for the community to access their Madden data so they can run their leagues easier and have more fun?1.3KViews8likes13CommentsNo player card in superstar mode madden 25
Not Implementing a Player Card screen, in a sports game, especially in the main gamemode where you control the career of a NFL player, is absolutely immersion breaking Things I can't view currently in SUPERSTAR mode - Year to Year stats of my player, and other players in the league - Player Awards - Player tendancys - My Contract(how much my player earns and for how many years its for & other players contracts) - Niche things like when and where a player was drafted EA please, Give us a damn Player Card screen.2.8KViews8likes5Comments
About Madden NFL 25
Discuss the latest news and game information around Madden NFL 25 in the community forums.Latest Activity: 7 minutes ago