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2025 Blog Post #1 - January
Shaping the Future of PvZ3 Together! Happy New Year Neighborville residents! This year, we want to take you on a journey with us as we re-imagine Plants vs. Zombies 3 and let you in on what’s going on behind the scenes! We're highly focused on something fundamental to the Plants vs. Zombies series: the art style and direction! This is what ultimately brings life to the characters of the game and has inspired so many of you all throughout the years! While the team continues to work hard on new systems and features, we’ve also been reflecting on the direction of our visuals to ensure that we’re creating a game that resonates with you, our players. We ran some external tests to gather insight into which art styles sparked interest among participants in our focus groups! We’re actively gathering that data, but we also know that there’s no better feedback than yours - the passionate PvZ community. That’s why today we’re excited to share some of the potential art styles that the team has been exploring! So what’s next? How can you help? We would love to hear your voice! Here’s how you can help us: Check out the three images below! Share your thoughts about which Image # you prefer on social media using the hashtag #PvZ3 Tell us which style speaks to you the most and why! Your feedback is incredibly important to us and can help us shape the game. While we continue to improve the experience, we’ll keep the community informed along the way and ask for your thoughts. Your input helps us ensure that the game looks as good as it is fun to play! Thank you for coming along on this journey with us - we’re excited to hear what you think! As always, stay tuned for more updates, and don’t forget to use hashtag #PvZ3 on social media to share your thoughts! Let’s work together to shape the future of PvZ! Until next time… Plant on! The PvZ3 TeamEA_Leeuw4 days agoCommunity Manager64Views2likes0Commentszombies that pvz 3 should add
solar eclipse zombie: holds his wand out and after 15 seconds slowly starts draining sunlight causing less sun to fall and less to collect and to make it permanently dark if not defeated in time(if defeated during the sun stealing it comes back slowly) (only 1 can be on the field at a time) cannon zombie: uses a cannon to shoot cannonballs at plants (Has 6 shots) lasso zombie: uses his lasso to pull himself to whatever plant he grabs onto drunk zombie: at half health runs towards your house and ignores all plants rage gargantuar: gains movement speed whenever a zombie is defeated metal suit zombie: wears extremely heavy armour but is extremely slow whistle zombie: spawns a wave of zombies every 15-20 seconds overlord zombie: every 20 seconds restarts a random plants seed cool down elemental zombie: uses random elements like fire and ice to damage plantsScreend00rzombie8 days agoRising Adventurer13Views0likes0CommentsPlants that PvZ 3 could add
Toffee-pult 5 sun launches caramel Kernels and blobs that damage and slow zombies in a 3x3 area podfather: 5 sun gives all pea plants extra damage speedflower: 3 sun produces 1 sun and occasional speeds up plants around it over time metalflower: 4 sun high health and produces sun recharge lily: 4 sun all plants except for itself has it cooldown finished King shroom; 8 sun shoots piercing poisonous spores and occasional spawns puff shrooms Dark flower: shoots flaming sun at zombies and does damage based on how much sun you haveScreend00rzombie8 days agoRising Adventurer13Views0likes0CommentsGeneral Ideas if old PvZ3 makes a comeback
Title it as a spinoff (that's what everyone says anyways) Upgrade the zombie models to make it more similar to the concept art from the portrait cards (image attachments related) Completely adjust or remove the Damage Types system so that it's fair so you can actually make strategies Remove plant level requirements when it comes to Devour Tower Actually make the textures a slightly higher quality so that you can actually see the pupils of the zombiesOswaldFan00113 days agoSeasoned Scout40Views0likes0CommentsHow to expand “Your house” area in PvZ 3
Gimmicks: tiles; sun tile; gives occasional sun plant food tile: fills plant food meter bar faster taco tile: gives that plant their tacobility come tile: gives a zombie a cone bucket tile: gives a zombie a bucket screen door tile: gives a zombie a screen door other gimmicks lightning zaps a tile destroying plant and/or zombie on that tile and can’t be planted on for 30 seconds zombies: newspaper zombie: when newspaper is destroyed runs towards your house mirror zombie: holds a magic mirror that deflects projectiles banner zombie: gives zombies in his lane 30% increased speed pogo zombie: bounces over plants brickhead zombie: extremely tanky plants: pine needler: shoots pines that pierces through zombies Kernel pult: throw kernels and butter at zombies Snap dragon: breather fire in a 3x3 area dragonfruit pult: launches dragonfruit that explode into 6 shards cherry bomb: explodes in a 3x3 areaScreend00rzombie24 days agoRising Adventurer82Views0likes0CommentsMaps that PvZ 3 could add
Map: crazy laboratory gimmick(s) tiles that gives plant and zombies buffs/advantages Zombie heal station spawn that can be destroyed zombies: genetic experiment zombie: immune to any plant effects like butter or ice chemist zombie two versions one gives zombie speed,health or damage buffs and the other nerfs plants frankuntuar garg: gains health when zombies die: jetpack zombie: flys over plants gadget scientist : creates zombie tiles portal technician creates portals to give zombies an advantage Medical zombie Carries a heal station that drops when defeated electrican: shoots lightning bolts that damage and can stun plants for 2 seconds plants: toxic pea: 6 sun: shoots toxic peas that deal damage over time (goes through armor) electric pea: 6 sun;shooots electric peas that Pierce through zombies tile turnip: 2 sun: destroys zombie tiles and creates a random plant one plasma cannon: 7 sun: tap and target to launch an massive plasma shot the longer it charges the more damage it does (max 1 minute) power lily 4 sun: gives a plant food imitater: can bring two of a plant in a level Alchemy pult: 7 sun; lobs potion that give zombies random bad effects new ability cost 50 sun to use 45 second cooldown energizer Give a plant a 3x boost for 10 secondsScreend00rzombie27 days agoRising Adventurer92Views0likes0CommentsPlants that PvZ 3 could add
Fume shroom 4 sun medium range shoots fumes that pierces through zombies hypno shroom 3 sun hypnotize the zombies that eat it magnet shroom: 4 sun takes metal from zombies Assorted pult: launches nuts and berries at zombies: 8 sun can attack in this lane and adjacent lanes launches a nut at the closest zombie dealing moderate damage and berries at three other zombies dealing splash damage hurrikale: blows a chilling wind pushing back zombies 4 sun medium recharge cursed shroom 4 sun all zombies in a 3x5 area are weakened meaning they take extra damage from everything and deal less damage fire pea 6 sun shoots flaming peas which does burning damage over time (does not go through armor) toxic pea: 7 sun shoots toxic peas which damages zombies over time (goes through armor) dragonfruit pult; 8 launches dragonfruits that exploded into shards dealing decent damage soul patch 8 sun: has a offensive and defensive mode offensive: punches zombies and slight knock back defensive: does not attack and when another plant takes damage this takes damage instead Doom shroom: 7 sun destroys zombies in a 5x5 area and leaves behind a craterScreend00rzombie27 days agoRising Adventurer90Views0likes0CommentsPvZ 3 things to add and remove
Additions the threat icon: so it is easier for players to play against and a reason to add zombies that benefit from those threats plant food and taco time level and map creator More plants and zombies rarities (not plant levels) remove/change lives system tutorials for literally everything Idk if you can but stop spawning all the zombies on one lane change the power ups to not be actual plants honourable mentions the option to swap grapes of wrath for a different ability Give the base designing mechanic maybe give different buffs depending on what we pickScreend00rzombie28 days agoRising Adventurer118Views2likes0CommentsA better use for taco tickets
I got this idea in partly from the 2020 PvZ 3 version. Note only used for adventure and challenge levels doesn’t apply to multiplayer instead of paying taco tickets for the story mode we can use the taco tickets (and maybe other currencies like coins) to upgrade our block so we both can get buffs and the player gets to choose which ones they want ( all start at lv 1) most upgrades will be minor but every few upgrades you get a bigger buff this will come into effect later will players will have to choose which one they want to upgrade for example areas your house lv 1 10 gold an hour lv 2 unlock mo lv 3-4 additional 10 gold an hour lv 5 additional mo bit has a cooldown lv 6 shorter cooldown etc campground lv 1 10 gold/h lv 2 additional seed slot lv 3 1% seed cooldown lv 4 15 gold/h lv 5 additional slot etc sunnyfield farm lv 1 10gold/h lv 2 start the game with an additional sun lv 3 sun produces 2% faster lv 4 15 gold/h lv 5 start the battle with a sun flower etc ps you can replay levels that you already beat but cannot claim taco tickets againScreend00rzombie28 days agoRising Adventurer105Views1like0CommentsSupport 60 FPS+ gameplay.
The game looks so laggy. Not to mention the overall animations, every time I navigate through the map is a torture. Please allow 60 FPS+ rendering. The entire industry is providing 60 FPS even 120 FPS gameplay, including the Scapes series, I have no idea why you limit your game to 30 FPS. It just looks terrible. Fix it.456Views2likes0CommentsOne thing I noticed in pvz 3, which no one has talked about until now I think, i
One thing I noticed in pvz 3, which no one has talked about until now I think, is that the progress bar already passes before the zombies come, this makes the levels shorter, so they could do it like in other games where the progress bar progress only appears when the zombies start to come, another thing is that for pick a plant to work correctly we need more plants and 6 seed slots at least, because there are few plants, we need them to add more than 1 plant and 1 zombie in each update , this way we have more options when picking a plant, another thing is that sometimes there are only 4 seed slots in the level, I don't like that, because it leaves the choice of plants very limited, and there are levels where the plants are blocked, some even which is understandable but for others it is not necessary.362Views2likes0CommentsBridge idea
bridge will be like a lawn layout thing you won’t be able to place some plants on it (like mine potato or grounded plants) squash or gargantuan (possibly the explosive plants) can destroy the bridge which makes into a water title it probably won’t make it to the game227Views2likes0Comments- 245Views7likes0Comments
Ideas to make PvZ 3 appreciated
I’d like to give a run down of things I think people would like to see in this game either before or after launch globally as choose your seeds are coming back this makes a big change into the game and with that needs a couple of things that need to be adjusted Plant balancing as many have pointed out the balancing in this game is all over the place because of this many are most likely going to use sun shroom and bonk Choy which isn’t always amusing no one wants to use the same stuff over and over again example puff shroom raise his life cycle by 10-15 seconds and buff his damage so he’d defeat zombies in 10 hits this is the same issue peashooter has so please look over all of the plants and try to match the other games Separated worlds as we can pick our own plants the best thing to expand on this is giving each area its own world and gimmicks not fusing everything together because people want to see these worlds as it’s own thing and how different and unique each one is 1000 levels route is the route you don’t wanna go to if you really wanna add loads of levels add 50 levels each world with half way being introducing new gimmicks like Dave’s yard 15 day levels and 15 night levels , 15 puddle levels as for the 5 it’d be everything the world has introduced to challenge the players Here’s an example that would be great for Dave’s world Dog walker zombie Paint bucket zombie potato mine snow pea more in depth end game content Vase breaker for example could do with a remake having 5 lanes instead of 3 Devour tower - every month or so we’d get a refresh of 50 devour tower levels and the final prize will be an exclusive plant example , hydrangea for the first one the shop could use some more new things Skins for our plants like baby peashooter and sunflower extra permanent mo if you lose one you’d get another Costumes would also be nice Here’s some other stuff a splash home screen like PvZ 2 where you need to press play to get into the game make grapes of wrath either manual or let us have an option to bring him with a sacrifice of a few seed slots if 6-8 slots are planned preferably 7 or 8 give squash an animation of looking back so when he squashes zombies it makes more sense similar to PvZ 2 Zen garden would be great a level maker would also be great but that can wait the blue border ui should be changed or be made smaller it can be an eyesore to some players the hub world could use some cool features like letting us interact with things etc Thats about everything I could think of pls give this a good read im looking forward to seeing the feed back replies350Views3likes0CommentsRemove 30 FPS limitation
Currently PvZ 3's FPS limit is 30. Which means the game isn't as smooth as it could be (especially on my phone where the refresh rate is 144hz). Last year PvZ2 removed this limitation by offering a 30/60 FPS option. Could we have this same option in PvZ3? OFF TOPIC I ended up finding screenshots from my image library on this forum, how quickly time flies! Will we have this dog plant again? I can't wait to see PvZ3 take shape. 😍dnlsimmer7 months agoRising Adventurer237Views3likes0Commentsideas for pvz3
ideas for pvz3 well I know we're almost done with day 10 but 20 levels and we've already finished day 10 well I was here thinking that we can have two new zombies and two new plants that could arrive together with pick yout tean well the first zombie that I was thinking about and the bungee zombie that was seen in the game's promotional photos but that has not yet officially arrived in the game and the zombie with stripes that was in the game files and that also has not arrived yet to accompany these new levels the two plants that could arrive would be the kernelpult potatomine with that we finished the 10th and with the team working on the 11th and with the zombies playing the infinite levels and making better strategies with the pick yout tean well for the beginning of August I was thinking that with the 20 new levels on the 11th we can have the arrival of zombie screen door zombies in the night levels at dave's house and the squirrel zombie in the day levels at the campground, the "squirrel zombie ability: when you look out into the courtyard you will send a herd of Zombie squirrels. (these could be 2 or 3). after her squirrels leave, she will be left as a basic zombie. special: this one will keep a squirrel in her hand and will throw it into the air where a nut or a sunflower is and can vary from throwing 1 to 3 squirrels. hardness: low speed: normal bite: normal "zombie squirrels" Its hardness is medium (that is, it is destroyed after 4 or 5 hits). average speed: (something like a zombie) bite: for those that are not nuts, their bite is normal, but if they come across a nut or plant that is from their food pyramid, they will do double the damage. description: zombie squirrel, it launches into the yard at your plants, plants that are a counter to this enemy are: walnuts and sunflowers, these can receive double damage from the enemy. and The plants that we can use against him would be lightningreed, wallnut, lychee and well I thought about this zombie because he is in PVZ Heroes and could get from him to PVZ3 the plants that could come would be chomper and fumeshroom to use against the screen door zombie would be good ideas that things that could arrive well and I realized that it's July but the team hasn't posted the weekly summary for June yet I think they must be busy with pick yout tean and there were also battles against brainiac and battles against zomboss I would like this to be resumed for the future of pvz3.571Views0likes0CommentsQoL features that i want to the game
Some new features that i want for the game: -New Death Animations for Fire Plants Here a minor one but necessary cause Chilly Pepper have a special animation so why not Jalapeno and Cherry Bomb too? -New Vasebreaker Levels I think we need new vasebreaker levels every update because there many zombies and plants that never appear in vasebreaker and also we could see some vasebreaker levels in main levels, would be a fun break to main gameplay -Grapes of Wrath become plantable Probably everyone thought that after Seed Packets Animations Update and honestly would be funny, can be a cool 7 sun plant since we dont have any -The Zen Garden Zen Garden is a memorable path of pvz games and a comeback would be awesome, here you could grow your seeds to make coins something like PvZ1, maybe unlocked if you upgrade in story since some players skip story and only play levels, so maybe a new reward for story would be great and also see Marigold and Bee again :D -A Way to Save Favorite Levels After you beat a level you have a new button called "You want to favorite this level?" And if you put yes you can save and see your favorite levels in some almanac for levels and can replay them to see if you can beat them using the future Pick-a-Plant System -Story General Things Last but not least see more comic characters like Fred, Scooter, Frogpants in main story would be awesome287Views2likes0CommentsGrapes of Wrath as an eligible plant
A good idea to improve the games would be to make the Grapes of Wrath buff an eligible plant in the scenario, as it would open the doors to multiple high-potential strategies. While Grapes of Wrath are great as a refillable power-up, they tend to come out at inopportune times in games, so the ability to be able to plant them whenever the player wants would make them more powerful in the game. With this change, the sixth seedbed of the game could be recovered, since currently you can only use 5 plants in the games, and with the upcoming implementation of Pick-A-Plant this sixth seedbed will be very necessary in the game, also being that the number of plants increases more and more, so, converting Grapes of Wrath into a selectable plant would be a great improvement for the game. Something else I'd like to add is that if this were to happen, the Grapes would lose their ability to push back potential zombies near the yard, so here are two options you could use: 1 - The Grapes could be planted anywhere on the stage, they wouldn't push back nearby zombies, but would do a small area damage instead. 2 - The Grapes would be automatically planted in their original spot, no matter where they were placed. This is a small suggestion for you guys, remember that we only want the best for the game, and we look forward to the next PvZ3 updates. Sincerely, Hack Fuegos, member of the PvZ3 Defenders Team280Views4likes0CommentsIn regards to pick a plant
Hi I’d like to give some feedback on how to make everyone happy with this implementation of cys as cys is coming back I think the best way to implement this is to have a total of 24 plants in the game or more to provide a lot of variety so far there’s less than that about 15 and 16 once puff pops up or atleast add 20 at best for Cy’s I’d like to see 7 slots again with the 8th being 5000 coins in terms of grapes of wrath I think we should have an option to bring him if we do you inform the player they have to sacrifice 3 slots in order to bring him in the level For those who don’t want him you’d get 7/8 slots Since Cys is coming I’d like to see separate worlds for each area pls don’t go for the 1000 levels route ,you should ask the player if they’d like to reset the story only and if they do they get 1 powerup of each and 2.5k coins to start their adventure but there will be an option to keep the story as is as well add the almanac so all introduction levels are removed as well making the game less bloated with fluff add a better progression system if separate worlds do come if not please make it 7/5 levels before you unlock a plant potato mine should definitely be one of the earlier ones that’s my feed back I hope you guys take it into consideration and I believe people will appreciate it405Views3likes0Comments