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REVIEW ON PLANT VS ZOMBIES 3 SO FAR.....
They SERIOUSLY need to think and bring major IMPROVEMENT in the game. I mean this game has really a good potential. The developers just need to found the problems to fix it and make it as a true successor of the previous plant vs zombie game. I really found out some problems which were really frustrating compared to 2nd game: 1. Design is good and not a problem. But way too cartoonish than previous P vs Z 2 2. Limited plants(around 10-12) were present across all 150 levels, which you can't even choose. WHY? And we need more places rather than garden , pool, campfire and roof.... 3. No arcade levels (levels where you had to plant with no limits without any sun). Mini games were fun. 4. No boss battle at certain levels. I mean it's like playing the levels with no excitement and thrill. 5. Story and levels are also not connected. Just win the level and use the tickets to progress the story like playing gardenscapes. Plants vs zombies 2 was the best example which took story and levels parallel with each other. 6. Some levels are way too difficult.Can't complete it without booster. We really need plant booster while popping zombies. Only one lawnmower, also 900 coins just to make the zombies go back the lane if they cross the home. Just a way spend the money which isn't even worth it. Not gonna lie boosters and power ups are way too costly so you need to have money and for that you can't ignore the micro transaction.1.4KViews0likes6Comments- 6Views0likes0Comments
PvZ 3: Evolved - Seedling Build Wrap Up & A Heartfelt Thank You
Hi there, Garden Defenders! On October 7, we launched the Seedling Build for Plants vs. Zombies 3: Evolved, and since then, watching you dig in, tinker, experiment, and help us grow this early build has been sunsational. Every lawn defended, every plant leveled, every thoughtful comment you’ve made has helped shape the future of PvZ3 in real, meaningful ways. As the Seedling Build now goes offline, we would like to take a moment to reflect on what we’ve learned together and shine a light on some of the key insights we’re taking forward. The Avatar System From the day it sprouted, you shared strong feelings about the Avatar System introduced in the Seedling Build. And we heard you loud and clear. The system in its current form will be removed as this build comes to a close. Level Difficulty & Duration One of the biggest trends in your feedback was around level pacing and difficulty balance. Many of you felt that some stages ended too quickly, giving Tier 3 plants less time to shine. Others pointed out that certain enemies munched through the lawn with unexpected tankiness, creating sharp difficulty spikes (that some might say are spikier than Chainsaw Grass). We’re now taking a deeper look at level flow, challenge curves, and plant-zombie interactions to ensure the game feels fun, strategic, and rewarding. Neighborville, Your Yard & Sense of Place We also heard your thoughts on Neighborville’s map. That it sometimes felt too large, and that your yard and its immediate surroundings weren’t as central as you hoped. We’re exploring how to bring the spotlight back home, quite literally, by strengthening the connection between your yard, your adventures in Neighborville, and everything you grow, upgrade, and defend. What’s Next? Though the Seedling Build has wrapped up, our work on Plants vs. Zombies 3: Evolved is only growing. The feedback you’ve shared is guiding our next steps as we continue to refine, rebuild, and nurture the game behind the scenes. We can’t wait to bring PvZ3 back in a future build. Stronger, greener, and even more fun. Thank You From all of us at PopCap, thank you for watering our Seedling Build with us by battling zombies, merging plants, breaking our systems (nicely!), and telling us what you loved and what made you go “hmm?”. Your feedback helps us grow stronger roots, and your passion is the sun that keeps this garden going. We’ll be back soon with more to share and more for you to play. Until then, keep your seed packets ready and your lawn green. 🌻💚EA_Leeuw2 days agoCommunity Manager666Views4likes3Comments- div4ik292 days agoNewcomer5Views0likes0Comments
Changes and my ideas for PvZ 3 Evolved
🔨Changes and Ideas🔧 🌳Levels: One of the game's biggest issues is the way the levels work, specifically their speed and the zombie hordes. With the fusions, the levels need to be longer to better utilize this new mechanic, including the return of PvZ 2's horde system, which was procedurally based on zombie deaths, rather than based on the level's duration as it is currently. Puzzles like in PvZ 1 and objectives like in PvZ 2 would be welcome to avoid repetition and please, remove the zombie modifications, this is not the only way to make the game difficult, besides that it makes the plant level system useless. 🔼Plant level system: I don't dislike the game's leveling system, I actually think it's much better compared to PvZ 2, but I think it's unnecessary to have to level up the fusions, it would be much cooler if we only leveled up the basic plants that consequently improve your fusions, maybe it would be interesting to improve the fusions only when you reach the skills, being able to choose which one you want. 🗺️Adventure mode: I really like that the story is now separated by comics, it would be cool if they were collectibles with more being added to the game, but I really hope there aren't 200 stages per comic, I think 50 in the way the levels are today would be reasonable, they also have to contain their own characteristics, like lawn, zombies, problems and objectives and their own "little world", similar to what the Chinese version did, but better. 🌱Zen Garden: It's great to see it again, but not in the form it's in the game. I felt like the Zen Garden is much "smaller" than it was before, but it's still very important for farming seeds. I think the rewards could be improved, but he health system really isn't great, and being limited to 24 hours with lifes is ridiculous. I also think it's interesting that it has its own screen like the other games, adding more pots and new modifications to the Zen Garden, as it currently is in PvZ 3 chinese (but it could still be improved). 👕Customizations: I don't really care about the game's avatars. I found them generic and wouldn't spend my money on them. However, I would spend money on plant skins. I would love it if the avatars became the heroes of PvZ Heroes, with each player being able to choose their own Hero and then having a progression path where you unlock more heroes, perhaps similar to what Brawl Stars does currently. Adding this to the gameplay with unique powers would be really cool, too, like the Seeds of Rage. ✨Piñatas: We know that piñatas will be in the game, I just hope it's a fun loot box and not so aggressive, I suggest doing it similar to Brawl Stars (again lol), you click with attempts for the piñatas to improve and consequently get more rewards, it would be cool if we had the chance to win random skins and fusions in the piñatas, it would give an air of surprise and a very fun reward And that's it for now, I hope you liked my suggestions, I didn't bring everything I want for the game because otherwise it would be huge and I know that the team behind the development of PvZ 3 is limited, so I chose only the most important points, I hope that at least one thing is implemented in the game.BigAngeloZao4 days agoSeasoned Traveler524Views27likes6Comments- 8Views0likes0Comments
I don't want another reboot/remake
Evolved was good and solid honestly, And I think they should start from there and improve it little by little. I also think it synergizes well with the Chinese version, where fusions are elemental. Both offer a distinct fusion experience, and I like that. You can change the artstyle if you wish although I don't mind the current one anymore, I'm talking about the core/gameplay.michibikii8 days agoRising Vanguard29Views0likes0Comments- 18Views0likes0Comments
My demands and criticisms of PvZ 3 Evolved
Please make PvZ 3 more balanced and visually appealing when you release a new beta. Remove those horrible zombie levels that make them immortal and make them behave normally, like in the other PvZ games. Also, please bring back the shovel and fertilizer — we really need them 😭🙏. And please improve the 3D models and animations for the plants and zombies their movement currently looks like PNGs pasted on top of each other. You can see the Imp’s whole body falling apart, and the Gargantuar’s animation is especially bad . If you’re aiming for good 3D visuals, take a look at the 3D in Brawl Stars — it's perfect for a mobile game. I liked the plant fusions and the return of the Glubs; I just wish it were more like PvZ 3 (the 3D version), which had a chat and allowed people to share seeds. I also liked the return of the ZenGarden, but I think there should be more pots to plant in, and it shouldn’t take so long. I also liked the return of plant evolutions, the almanac, and those character details. Another important detail: I really wish there were more space to place plants during gameplay, because there are so many plants to evolve in combat that the selection feels too limited. That’s it. PvZ 3 Evolved isn’t bad — it’s better than Welcome to Zomborbia — but it still doesn’t surpass the 3D version of PvZ 3. Its only flaws were the vertical screen and the lack of the Sunflower. Other than that, it was a complete and beautiful game. I still have faith that you guys will turn things around.Dino32k9 days agoSeasoned Novice48Views1like0Comments- 25Views0likes1Comment
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Petal-Morphosis
In PvZ Fusion, the Surprise Box, also known as the GiftBox, is a special item that, when planted, takes a few seconds to open, creating a random plant in the space where it's placed. It's an interesting concept, but since there's some resistance to adding instant plants, it would have to be something quite different in this game... but, in any case, I think it's worth exploring this concept with extra additions. So, something more natural that came to mind was the concept of metamorphosis, where caterpillars spend time in chrysalises until they transform into a beautiful butterfly with wings~ 🦋 Based on this, I'll leave these ideas here: 🌿📌 It may be a magical plant that, after being planted, grows through a maturation process inside a type of chrysalis until it transforms into a new plant. 🌺🍃 🌿📌 When you shovel this, she drop a random seedpacket that costs 150 Suns or less. 🌺🍃 🌿📌 If you don't want remove this plant with a shovel, you can merge it with others to explore magical and genetically modified abilities. 🌺🍃 🌿📌 Special attributes for mergers: + Sunflower: Conjures seedpackets (solar plants only). + Peashooter: Different projectiles (Exclusive). + Wallnut: Barriers that protect other plants. + Potatomine: Unstable Clones (Explosive). + Cabbage-pult: Summons pets/creatures. + Bop Choy: Switch modes (Transformations). + Aloe: Reviving dead plants. + Puffshroom: Parasitize zombies (TLoU Vibe). + Chomper: Mutations and More Heads. + Chilli Bean: Transforms zombies. + Cattail Tier 1: Bounce "spells". Tier 2 + Hypnoshroom: Summon Zomboids.starfoxy0117 days agoNew Adventurer38Views0likes0Comments- 46Views0likes2Comments
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