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PvZ 3 location Mechanics/gimmicks part 1
In my previous posts I explained what the locations are and how upgrading them can benefit you now I will explain what can happen in each location Solar Greenhouse: solar storms can occur here which causes more sun to fall also plants can use that extra sun to heal themselves but be careful as having too much sun can be bad by having zombies gaining benefits the more sun you have by either stealing it to boost themselves draining it over time gaining health when sun is collected or stopping sun from being produced at all Corrupted Graveyard: Gravestones can appear at the start of the level and can appear overtime either being created by other zombies or just spawning naturally while some graves can help you by giving you sun when destroyed others can be annoying by having extra health by being fortified also if graves aren’t destroyed in time zombies can come out of the graves. Also be aware of zombies being able to revive either themselves or others. Z-Tech Factory: lots of heavy armored zombies can be found here so be cautious of sudden swarms of buckethead and screen doors spawning but also be aware of certain mech spawning that can either launch both missiles and imps at your plants or give protection to other zombies so try to take them out as quickly as possible but be warned of zombies able to create and repair armor so heavy damage plants are recommended Foggy Valley: fog spawns in right as the levels and slowly moves forward as the level progresses but be careful because zombies are using the fog to their advantage by not being able to be attacked while in the fog and some even having abilities from far away zombies will also use this to advantage by either creating more fog or being able to switch lanes while in the fog as a bonus some zombies will be invisible to most plants unless it is attacking so use plants that can see or attack through fog Frosty Mountain: be careful of icicles that can fall down and damage and chill both plants and zombies but also releases into shards when broken which does less damage but can also chill plants and zombies next door also zombies have used the ice and snow to their full advantage by either being immune themselves making a zomboni to be able to crush plants and chill plants when destroyed or being able to speed themselves up also zombies being able to freeze other plants from far away so fire plants are recommendedScreend00rzombie4 hours agoSeasoned Vanguard2Views0likes0CommentsPvZ 3 Location Ideas Part 3
Withering Fields: Lv1: poison plants have 3% more health: Lv2: +2 gold/hour and +1 seed packet/day Lv3: The first zombie to spawn moves 20% slower Lv4: poison plants costs 25 sun less for the first 25 seconds of the level Lv5: plants have 3% more health Abandoned Ruins: Lv1: you get 10% more gold at the end of a level Lv2: endangered plants have 15% more health Lv3 conveyor belts move 15% faster +1 gold/hour Lv4: Zombies have a higher chance to drop coins diamonds etc when they die Lv5 your second plant placed has 8% more health Mysterious Mines Lv1: start the level with a plant vase (can only contain money sun or a tier 1 plant) Lv2: start the level with either +5 gold or +25 sun Lv3 zombies have a small chance to drop sun when defeated Lv4: Gravestones have 5% less health Lv5: start the level with a Solar pea: Construction Zones Lv1 the lawn is 1 tile longer Lv2: +1 lawnmower (with a 30 second cooldown) Lv3: +1 seed slot Lv4 zombies deal 1% less damage: Lv5: +2 gold/hour + plants have 1% more health Pirate’s Cove Lv1: unlocks treasure map (gives coins seed packets and/or diamonds) Lv2: zombies attack 1% slower Lv3 +1 treasure map/day Lv4 +1 diamond a day Lv5 zombies have a chance to drop treasure maps + plants have 1% faster attack speed Space Station lv1 teleport a random zombie back 3 tiles every minute Lv2: evolved plants get 5% more health and attack speed Lv3: when a zombie drops there armor they are stunned for 1 second Lv4: shrink a random zombie every minute Lv5 +2 gold/hour Pet Palace: Lv1: zombies take an additional second to spawn Lv2: +2 gold/hour Lv3: plants attack 1% faster Lv4: conveyor belt move 8% faster +1 seed packet/day Lv5: Animal zombies have 5% slower speed and 3% lower health Ancient Castle Lv1: every minute plants recharge 1% faster for the rest of the levels Lv2: flags contain 1 less zombie Lv3: Unlock the Dark orb: All zombies on screen have 30% less speed and health (can only be used once and cost 200 sun) Lv4: +3 gold/hour Lv5: Trainyard station Lv1: zombies move 2% slower Lv2: +3 gold/hour Lv3: when you evolve a plant it gains a permanent 5% attack speed increase Lv4: crates have 15% less health Lv5 +1 diamond/dayScreend00rzombie9 hours agoSeasoned Vanguard7Views0likes0CommentsPvZ3 Evolved - Tier #2 plants
Most of the ingredients I mentioned are still great, while others not so much, but after all, not all plants need to be bases, although I was controversial when talking about a possible replacement for Hypnoshroom, it's unlikely that many people wouldn't find its absence strange, just as they find the absence of many plants from the first game strange in other places... so thinking about it again with a clear head, here are some more fresh ideas for you. 🍃🫧💐🍄 Hypnoshroom 🍄💐🫧🍃 🌿📌 So now, with Imp Pear's suggestion for magical plants, Hypnoshroom can be the result of fusing a Puffshroom/Sunshroom with her, acting as a zombie transformed by magic. 🌿📌 So the closest way to summon Zomboids is by fusing them with a Tier 2 Squash, thus creating the type of parasitic pumpkin that jumps on Zombies to create something similar to these monsters that are so common in the media. 🌿📌 Merges: 🍄💐 Hypnoshroom + Twin Sunflower = Hypnoflower 🫧🍃 🍄💐 Hypnoshroom + Pushywillow (#2) + Cattail (#3) = Caulipower 🫧🍃 🍃🔥🐉🌿 Dragons 🌿🐉🔥🍃 🌿📌 There is no replacement for the Snapdragon at the moment, but the solution remains the same: "just fuse a Tier 1 'Cattail' with the Chomper and it would work," mainly because in its normal form it attacks by spitting piercing grass in a 3x2 area and has a bonus of biting zombies that approach. (That sounds cool, right?) 🌿📌 Merges: 🐉🍃 "Grass Dragon" + Torchwood = Snapdragon 🌺🍃 🐉🍃 "Grass Dragon" + Winter Greens = Cold Snapdragon 🌺 🍃 🐉🍃 "Grass Dragon" + Lightning Reed = ZapDragon 🌺🍃 🐉🍃 "Grass Dragon" + Grimrose (#2) = Dragon Bruit (Redesigned plss) 🌺🍃 🍃🐉 "Grass Dragon" + Starfruit (#2) + Plantern (#3) = Dark Matter Dragonfruit 🌺🍃 🪄📜🍃🌿🔮Witches 🔮🌿🍃📜🪄 🌿📌 Following the logic of what was done for Hypnoshroom, for plants that cast spells there need to be two middle grounds between the abilities, which would probably again include "Tier 1 Cattail" with some other magic plant, such as Imp Pear, for something that is a kind of witch. 🌿📌 Its visual characteristic is that of a flower. 🌿📌 Merges: 🪄🍃 "Witch plant" + Seedling (#2) = Witch Hazel 💐🍁 🪄🍃 "Witch plant" + Aloe (#2) = Briar Rose 💐🍁 🪄🍃 Briar Rose + Poison ivy (#3) = Agent Rose 💐🍁 🪡🌾🍁🪴 Vines 🪴🍁🌾🪡 🌿📌 So for vine-type plants, Whipvine should be the focus of your breeding... But perhaps to specify what you want, a plant could help you plant wherever you want, and maybe that's where the opportunity for a fusion with Seedling, which would guarantee seeds for your use, from which you could do some extra fusion to determine what type it should be.starfoxy0116 hours agoRising Adventurer20Views1like2Comments🌾🏵️🍁 Merger concepts 🍁🏵️🌾
🍃🌱🌺 Poppin' Poppies 🌺🌱🍃 Recipe:🌱🍃 Seedling + Wallnut 🍃🌱 ☀️ Cost: 125 Suns ☀️ 🌿📌 When planted: can spawn up to 3 Lil' Buddies here and next door. 🌿📌 It summons Lil' Buddies seeds after a long time. 🌿📌 Jackpot: There's a chance that instead of a Lil' Buddie, a new Poppin' Poppies might be born. 🌿📌 Team up: they work like a mini pumpkin. 🥒🍃 The Great Zucchini 🍃🥒 Recipe: 🌱🍃Imp Pear + Squash 🍃 🌱 ☀️ Cost: 75 Suns ☀️ 🌿📌 When a zombie approaches: Transform all zombies in a 3x3 area into zombies without abilities. 🌿📌 Disappears after use. 🌿🍁🌾🎃 Smashing Pumpkin 🎃🌾🍁🌿 Recipe:🌱🍃 Wallnut + Squash 🍃 🌱 ☀️ Cost: 100 Suns ☀️ 🌿📌 Attack area: Sound wave in 3x3. 🌿📌 Special: Sometimes jumping in the same spot can launch zombies into the air, briefly stunning them. 🫘🥔 Black-Eyed Pea 🥔🫘 Recipe: 🌱🍃 Bop Choy + Chilli Bean (#1) 🍃🌱 ☀️ Cost: 125 Suns ☀️ 🌿📌 Attack area: Two tiles ahead. 🌿📌 Special attack: Pushes enemies back 2 tiles and stuns them for 1 second. 🌿📌 Special: As his health deteriorates, he will use his special attack more frequently. 🌿🌷🍃 Morning Glory 🍃🌷🌿 Recipe: 🌱🍃 Bop choy + Sunflower 🍃🌱 ☀️ Cost: 150 Suns ☀️ 🌿📌 Attack area: Two tiles ahead. 🌿📌 Special attack: Produces suns. 🌿 📌 It only grows twice (like the sunshroom). 🌿📌 +300 health and 15 damage from growing. 🕸️🦀🌱 Mars Flytrap 🌱🦀🕸️ Recipe: 🌱🍃 Chomper (#1) + Bop Choy 🍃🌱 ☀️ Cost: 175 Suns ☀️ 🌿📌 Attack area: Two tiles ahead. 🌿📌 Special attack: Can stall zombies from moving 🌿📌 Special: Swallows zombies directly when their health is low. 🍃🫧🌼 Heal Flower 🌼🫧🍃 Recipe: 🌱🍃 Sunflower + Aloe 🍃🌱 ☀️ Cost: 125 Suns ☀️ 🌿📌 It produces special suns that can affect injured plants around it; depending on the healing process, you gain more or fewer suns. 🌿📌 Plants whose health is nearing its limit require less care, which translates to more sun. 🌿📌 Merging her with a Lightning Reed results in a Power Flower. 🍃🛠️🍄🟫 Smosh-shroom 🍄🟫🛠️🍃 Recipe: 🌱🍃 Puffshroom + Squash 🍃🌱 ☀️ Cost: 75 Suns ☀️ 🌿📌 Attack area: Three tiles ahead. 🌿📌 Special attack: Hammer zombies one tile ahead with powerful attacks when it feels threatened, but then it needs to rest for a few seconds. 🍃🌱✨🫘 Typical Beanstalk 🫘✨🌱🍃 Recipe: 🌱🍃 Chilli Bean (#1) + Seedling 🍃🌱 ☀️ Cost: 100 Suns ☀️ 🌿📌 When planted: Summons 3 "Weenie Beanies" seeds upon entering and continues to summon more after a long time. 🌿📌 Weenie Beanie: When consumed, it inflicts a small amount of damage with a stun to the zombie that eats it. 🌿📌 Jackpot: There is the possibility of summoning Magic Beans, which when planted spawn two random beans, and a magical variant known as the Magic Beanstalk, which is also capable of summoning random beans in the same way as the typical one. 🌿🍃⚙️🍅 Ketchup Mechanic 🍅⚙️🍃🌿 Recipe: 🌱🍃 Umbrella Mine + Chilli Bean + Aloe (#3) 🍃🌱 ☀️ Cost: 425 Suns ☀️ 🌿📌 Projectile: Splash damage (1x1 tile). 🌿📌 Projectile stun: 0.5 seconds. 🌿📌 Special: The project can heal plants as it passes through them. 🌿📌 Overhead Blocking: Spread healing ketchup around yourself, which remains for a while in puddles.starfoxy0120 hours agoRising Adventurer53Views1like2CommentsPvz 3 New locations ideas (Part 2) + your house
Dave's house: Lv1: +1 seed slot Lv2: +1 coin/hour Lv3: +1 seed packet/day Lv4: start the level with a potato mine Lv5: plants have 2.5% more health: Lv6: start the level with a wall nut Frosty mountain: Lv1: zombies get chilled/frozen for an additional 1.5 seconds Lv2: +2 gold/hour Lv3: zombies move 1% slower Lv4: Ice plants recharge 3% faster Lv5: start the level with an iceberg lettuce Sportz Arena: Lv1: when you place a plant it gains a 25% attack speed increase for 10 seconds Lv2: plants attack/produce 1% faster Lv3: sun falls from the sky 1 second faster Lv4: all plants gain a random 1% stat increase every 1 minute Lv5 Lv5: +2 seed packets/day Science Laboratory: Lv1: every 3rd plant you place has a permanent 10% attack speed boost Lv2: electric plants have a 2% faster cool down Lv3: +1 seed packet/day + 1 gold/hour Lv4: start the level with a zaptail: Lv5: stun a random zombie for 2 seconds every 1 minute Taco Park: Lv1: unlocks tacobility: (give a plant a taco increasing its health and attack speed by 20%) Lv2: +1 taco and +1 seed packet/day Lv3: +2 tacos and +2 gold/hour Lv4: +1 seed packet Lv5: start the level with +25 sun Stormy Shores: Lv1: electric plants can now chain to an additional target (with reduced damage) Lv2: start the level with 2 lily pads Lv3: zombies get stunned for an additional second Lv4: your first aquatic plant costs 25 sun less Lv5: seed packets cool down 1% faster Hungry Plaza: Lv1: your third plant costs 50 sun less Lv2: when a plant eats a food item it gains 75% attack speed for three seconds Lv3: Zombies have a higher chance to drop coins,seed packets etc. Lv4: +2 gold/hour Lv5 +2 seed packets/day Haunted Forest Lv1: mushrooms have 3% shorter cool downs Lv2: start the level with a puff shroom Lv3: start the level with a plant vase Lv4: +2 gold/hour Lv5: mushrooms gain a 2% attack speed boostScreend00rzombie1 day agoSeasoned Vanguard14Views1like0CommentsPvz 3 New Location Ideas (Part 1)
These are Ideas of New Locations and how upgrading them benefits you Solar Greenhouse Lv1: sunflowers produce sun 1.5% faster Lv2: start the level with +25 sun Lv3: +2 gold per hour Lv4: +1 seed per day: Lv 5 your first plant costs 25 sun less (can't go lower than 0 cost Corrupted Graveyard Lv1: Shovelling a plant gives you 25% of your sun back Lv2: +2 gold/hour Lv3: 1 gravestone becomes a sun grave at the start of a level Lv4: Shovelling a plant gives you 50% sun back Lv5: seed packets recharge 15% faster for the first 10 seconds of a level Z-tech factory Lv1: the first plant you place turns into a random evolution Lv2: Plants gain 2% more health Lv3: your second plant placed in a level gains a permanent 25% health boost Lv4: gain +1 seed packet/day Lv5: zombies deal 1% less damage Foggy Valley Lv1: when you lose your first mower push all zombies back by 1 tile and blow all fog away for 15 seconds Lv2: gain +1 seed packet a day Lv3: the first zombie to spawn is chilled for 5 seconds Lv4: seed packets recharge 1% faster Lv5: +3gold/hour and +1 seed packet/dayScreend00rzombie2 days agoSeasoned Vanguard15Views1like0CommentsPvZ 3 Zombie idea Garg Edition #2
Stats are compared to a normal gargantuar Pirate gargantuar: uses an anchor to pull a plant forward form up to 4 tiles away every 8 seconds and launches 3 imps when at half health Health: 10% less speed: 25% faster Attack speed: 30% faster Cannon gargantuar: launches a cannonball at a random tile every 10 seconds dealing medium damage to plants and zombies and launches 3-5 cannonball imps when at half health Health: 80% more Speed: 60% slower Attack speed: normal Dark Gargantuar Lord: creates an undying tile on in a 5x5 area around him every 10-15 seconds and all other zombies in a 5x5 area around him turn into gravestones and when he dies he summons a buckethead zombie with undying (doesn’t throw imps) Health: normal Speed: 10% slower: Attack speed normal Medic Gargantuar: Heals other zombies in a 5x5 area around him gains health when he attacks or a medic imp deals damage when he dies he drops a Giga heal station Health: 25-30% slower speed: 25-30% slower attack speed: 20% faster gravedigger gargantuar: creates a gravestone in a random lane every 10 seconds and spawns zombies from those graves every 12 seconds when he is below 30% health Health: 15% less Speed: 20% slower Attack speed: normal Football gargantuar: when his helmet breaks he becomes enraged gaining x2 move and attack speed Health: 20% more Speed: 30% Slower Attack speed: 30% slowerScreend00rzombie3 days agoSeasoned Vanguard7Views1like0CommentsPvz 3 Idea (Special Tiles)
Special tiles an idea That I think would be good to add to pvz 3 would be special tiles that give an effect that can help or harm the plants and/or the zombies and they can either be there at the start of the level be created by plants and/or zombies or spawned during the level Tiles that Benefit plants (Marked with a green colour) Health tile: gives the plant extra health (25%) Evolution tile: plants here automatically evolve into a random tier 2 form Overdrive tile: plants here gain 1% faster attack speed every 12 seconds Frost Wind Tile: push a zombie back 1 tile and chill it for 3 seconds every 30 seconds Sun tile: gain 25 sun every 12 seconds Rewind tile: all zombies here teleport back 1 tile every minute Power tile: plants here deal more damage and deal small damage when attacked Heal tile: plants here slowly heal over time (heal for 10 seconds every 25-30 seconds) Wave tile: push all zombies here back by 1 tile every 45 seconds Plasma tile: plants here deal splash damage (if a plant here does splash damage the splash range is increased. Seed packet tile: a random seed packet recharges faster Melon tile: launch a melon at 2 random zombies every 30 seconds Butter tile: butter a random zombie every 20 seconds Shock tile: Stun the closest zombie in this lane for 1 second every 20 seconds Hook tile: move a plant in this lane back 1 tile every 45 seconds Snow tile: launches a snow pea at every zombie every 1 minute Shield tile: plants here gain a root shield Poison tile: plants next five attacks deal poison damage every 45 seconds Hypno tile: when a zombie steps here they are hypnotized (One time use) Tornado tile: pushes all zombies here and next door by three tiles and stun them for 10 seconds (One Time use) Tiles That benefit Zombies (Purple colour) these activate when a zombie steps on it Undying tile: when a zombie steps here it gains the undying curse (when a zombie dies it respawns but is stunned for 5 seconds) (One time use) deadly tile: zombies deal x3 damage (Cool down 30 seconds) heal tile: zombies here heal over time (and can repair damaged armor like cones and buckets) (Cool down 25 seconds) Health tile: zombies here gain 50% more health (Cool down 30 seconds) Shield tile: zombies here gain a metal shield (Cool down 30 seconds) Frost tile: chill all plants in this lane for 5 seconds (Cool down 30 seconds) Speed tile: zombies here move and attack faster by 50% (Cool down 25 seconds) Anchor tile: pulls the closest plant by 1 tile (Cool down 20 seconds) Clone tile: create a copy of this zombie (Cool down 45 seconds) Bucket tile: turns the zombie into a buckethead zombie Screendoor tile: turns the zombie into a screendoor zombie Grave tile: create a gravestone in a random lane (20 second cool down) Skeleton tile: creates a pile of bones that turn into a skeleton tile (20 second cool down) Cursed banner tile: gives a banner to a zombie that gives all other zombies 20% more health and all other zombies gain 30% movement speed but lowers this zombies speed and health by 50% (1 minute cool down) Invisible tile: zombies here turn invisible until they reach a plant (30 second cool down) Teleport tile: teleport the zombie two tiles forward (25 second cool down) Swap tile: makes a zombie switch lanes (15 second cool down) Portal tile: when activated create a portal here and in a random spot (similar to portal combat in pvz 1) wind tile: push all zombies 1 tile forward (30 second cool down) Glitch tile: screen freezes for 10 seconds (30 second cool down) Other tiles (Black colour) Bomb tile: explodes when activated damaging plants and zombies in a 3x3 area (30 second cool down) Flame tile: burns all plants and zombies in that lane dealing heavy damage (45 second cool down) Flash bomb tile: stuns all plants and zombies for 3 seconds (30 second cool down) Supernova tile: all plants and zombies get pushed back by two tiles (45 second cool down) meteor tile: launches 4 meteors dealing heavy damage wherever they land (30 second cool down) Mystery tile: turns into a random tile Vase tile: creates three random vases in a 3x3 area that break after 20 seconds (30 second cool down) Time tile the game moves at x6 speed for 8 seconds (30 second cool down) doom tile: a random plant and a random non-boss zombie immediately die (one time use)Screend00rzombie3 days agoSeasoned Vanguard7Views1like0CommentsPvz 3 Ideas
VS MODE an idea I had would be to add is vs mode: this mode can be played both in casual and competitive formats and even custom formats like double production etc the map layouts the weather and it being day or night would be chosen randomly but each player can switch the layout once you can only use the plants and zombie you have unlocked and encountered so far to balance it out plants can use tier 2 fusions after 1 minute and tier 3's after 2 minutes and the zombie either have their cooldowns and/or cost reduced or they unlock stronger forms in those stages powerups are disbaled and buffs from you upgrading your town are either disabled or the zombies can get buffs from upgrading their town (for example if the zombie player had a plants produce sun 1% faster that would be switched to zombie produce brains 1% faster. as I mentioned in my other post about plant and zombie mechanics each player can choose 2-3 abilities to use during that level each player has 7-8 slots (one is locked for a sun/brain producer) as a another idea you could do a 2v2 vs mode same rules as above but thee lawn is bigger (Instead of 5x12 it would be 8x14) TOWN RAIDS an idea I had is a way for other player to be able to raid your town for rewards like seed packets, coins etc if you were online and someone wanted to raid your town you could either accept it and battle them or decline it but if you are offline they attack regardless it would work very similar to pvz 1 versus mode with the exceptional of the map (depending on which area of town you are raiding) which zombies are available to use (only zombies you have encountered) also attacking stronger area gives more rewards but is a lot harder while the zombies start with 50 extra brains the stronger bases may have bonuses like more sun more health even starting the battle with plants already there depending which buffs that player has chosen and smaller or easier bases may have plant nerfs or zombie buffs like plants attack 5% slower SPLIT MAP LEVELS in some levels you are required to defend both your front yard and your backyard you can do this by clicing an arrow on your screen to switch from your frontyard to your backyard and vice versa some times the zombies in the front yard are different than the ones in your backyard so you will need to decide which plants to bring accordingly but on the plus side you will start with 50-100 extra sunScreend00rzombie3 days agoSeasoned Vanguard9Views0likes0CommentsPvZ 3 mechanic idea
As I partly mentioned in the PvZ 3 idea instead of plant leveling I thought you could unlock abilities that you could bring in a level to give you a slight edge (max of 2-3) with a restriction rain cloud: creates a puddle in a tile of your choice first one is free after that it costs 50 sun and has a 20 second cooldown Coffee bean: gives a plant double attack speed for 8-10 seconds 75 sun and a 25 second cooldown tile turnip: create a random tile to benefit the plants first one is free after that costs 25 additional sun and gets an additional 5 second cooldown. frost cannon: launches a massive ice block at the closest zombie and 2 other random zombie targets freezing them for 5 seconds than chilling them for 7 seconds costs 100 sun and has a 45 second cooldown windstorm: pushes all zombies by 2 tiles and stunning them for 3-5 seconds cost 25 sun and 40 second cooldown hammer: deal medium damage to a zombie of your choice has a 45 second cooldown solar jackpot: gain 100 sun first one has a 20 second cooldown others have a minute cooldown tacobility: give a plant a permanent boost based on its role attacker: 15% faster attack speed defender: 15% additional health Support: 15% bonus effect. First one is free second one costs 50 sun otherwise costs 75 sun and has a 30 second cooldown Than to balance it out (and I love unpredictable moments) the zombies gain a random benefit during the level so plants are not too strong but cannot trigger until after the first flag so players have time to prepare (also before the level players are aware of the ones that are in play (up to 5 at random))and can only happen either 2-3 times in between each flag. (2 if there is a natural effect 3 if there isn’t) these are different than affects like meteor rain or water surge because this only benefits the zombies flashbang: 4 random plants are stunned for 5 second’s Acid rain: plants in the area of the rain deal half damage have 30% lower damage and take double damage for up to 30 seconds Heal bomb: health bombs drop down on random tiles healing zombies or repairing damaged armor parts heavy wind: zombies in the first three tiles are boosted forward cursed armor: a random zombie gains x3 health but moves 75% slower smoke screen: the entire screen is filled with fog for 12 seconds Grave ambush: graves spawn and if graves are already on the field zombies spawn from some of those graves Screendoor wall: a screen door zombie spawns in all lanes Flood: random tile(s) become flooded animal swarm: a swarm of zombie animals spawn Brain moon: all zombie move and eat faster for 6 seconds darkness moon: all zombies in the first 5-6 Columns transform into random non-boss zombies (can only occur after the second flag: Skeleton ambush: 3-5 random skeleton zombies types spawn from out of the ground Frosty winds: chills all plants in that lane for 8 seconds and cursed banner: summon a cursed banner zombie in 3 random lanes Rocket barrage: 3 rockets deal heavy damage to 3 random plants solar drain: the player loses 50-100 sun tidal wave: all plants are pushed 1 tile back and all zombies are pushed 1 tile forward Time rush: the game moves at x5 speed for 10 secondsScreend00rzombie4 days agoSeasoned Vanguard7Views1like0CommentsWind Synergy
So... I wanted to see the wind element so badly in this game that I forgot to focus on the fact that Blover doesn't really have to be the base for it; there were other options that were just as good, and as you probably know, I never stop getting suggestions... Hehe ((I really love the concept of fusions, as there are so many possibilities to be explored and mechanics to be developed.)) New base plant: 🍃🌱 Pushywillow 🌱🍃 ☀️ Cost: 25 Suns ☀️ "Pushes back all zombies in her lane when a zombie reaches her. Spunky!" A simple plant from the previous version of this game, it might seem like an odd choice, but with just a little more attention it can be a great ingredient to create this synergy of plants that use the wind to their advantage (literally) 🍃 🍃☁️🍀☘️ Blover☘️🍀☁️🍃 Recipe:🍃🌱 Pushywillow + Umbrella Leaf 🌱🍃 🌿📌 Rework: She protects this line and the adjacent area from flying zombies, pushing them as far away as possible, but each time she does this, her leaves are damaged. 🌿📌 Strong winds, while not eliminating zombies on the ground, can push them back a few blocks. 🌿📌 Charges: 3. Some mergers: ☁️🪴🌼 Dandelion 🌼🪴☁️🍃 🌿📌 Recipe: 🍃🌱 Cattail + Pushywillow 🌱 🍃 🌿🫛🌱🦖 Primal Peashooter 🦖🌱🫛🌿 🌿📌 Recipe: 🍃🌱 Veloci-Radish Hatchling + Peashooter + Pushywillow 🌱 🍃 🧻🪴🍃 Ragweed 🍃🪴🧻 🌿📌 Recipe: 🍃🌱 Pushywillow + Buttercup 🌱🍃 🍃🌿🪴☁️ Re-peat Moss ☁️🪴🌿🍃 🌿📌 Recipe: 🍃🌱 Pushywillow + Squash 🌱🍃 🍃🌿🦁 Dandy King Lion 🦁🌿🍃 🌿📌 Recipe: 🌱 Dandelion + Cattail (#2) 🌱🍃 🌿🫛🌀🤿 Skyshooter 🤿🌀🫛🌿 🌿📌 Recipe: 🍃🌱 Blover + Repeat 🌱🍃 ✨☄️🌱🍀 Plucky Clover 🍀🌱☄️✨ 🌿📌 Recipe: 🍃🌱 Blover + Seedling (#2) 🌱🍃 🍃☘️🌿🧊 Hurrikale 🧊🌿☘️🍃 🌿📌 Recipe: 🍃🌱 Blover + Winter Greens 🌱🍃 🍃🍁🔥🪴 Inferno 🪴🔥🍁🍃 🌿📌 Recipe: 🍃🌱 Blover + Torchwood 🌱🍃starfoxy014 days agoRising Adventurer43Views1like3CommentsPvZ 3 zombie ideas part 6
Gadget scientist: transforms a random grass tile into a special tiles every 15 seconds that boost eithers zombies health,speed or damage and can create a portal that spawns a random non-boss zombie every 20-30 seconds Health: medium Speed: slow Eating speed: normal Log thrower zombie: rolls logs (max of 3) until it either breaks or collides with a plant (and stunning it for 2 seconds) and splits in two releasing log imps next door. Health: high Speed: slow: eating speed normal Sorcerer zombie: wields a powerful dark orb that instantly destroys any plant it touches and steals 25 sun every 20 seconds and gives all zombies for the rest of the level 5% additional health for the rest of the level health: medium Speed slow: Damage: incredibly high Iron hammer zombie: every 20 seconds switches into a random lane next door and slams on the ground stunning the first plant in the way and any plant up to three tiles behind it for 10 seconds Health: high speed: very slow Damage: high archer zombie: shoots an arrow at a random plant here or next door every 10-12 seconds health: low speed: normal damage: normalScreend00rzombie5 days agoSeasoned Vanguard10Views1like0CommentsPvZ 3 unique zombie ideas part 5
Trampoline zombie: places trampolines in a 3x3 area around him that bounce zombies that step on them either 2 tiles forward or makes them bounce into other lanes Health: medium :speed normal eating speed normal trampoline health: high rocket booster zombie: moves at very fast speed unless in front of a plant when his rocket booster takes enough damage it flies away and lands on a random tile 15 seconds later stunning all plants in a 3x3 area around it for 7 seconds rocket booster health: high zombie health: low speed: fast on booster normal otherwise eating speed: normal freezer zombie: immune to chill and frozen effects: when he damages a plant that plant becomes chilled and when his freezer is destroyed freeze all plants in a 3x3 area for 10 seconds freezer health: very high zombie health: speed normal: eating speed: normal smoke machine zombie: every few seconds releases fog in a 3x3 area around him and when he dies he drops his fog machine that keeps spawning fog: Smoke machine health: low zombie health: high speed: normal eating speed: high Cursed amulet zombie: carrying a heavy amulet that puts a curse on a different zombie every few seconds causing them to become enraged increasing their movement and eating speed and slightly increasing their health. Health: high speed: very slow eating speed: normal Satellite zombie: pushes a satellite drone to the third tile and when activated it resets all plant seed packets cooldown by up to 10 seconds than all packets recharge 30% slower satellite health: high zombie health: medium speed: slow eating speed: normalScreend00rzombie6 days agoSeasoned Vanguard18Views1like0CommentsPvZ 3 idea instead of plant leveling
while I don’t mind having to gain packets to unlock plants I absolutely hate plant leveling so an idea I had is instead of leveling up plants you can upgrade a part of the town when you reclaim it for benefits and this can also play into the customization theme by some decoration giving players a choice of which buff to gain but upgrading the area itself would give better benefits but the obstacles would give smaller benefits. Also you can you fragment or shards or whatever to upgrade the main area and to give players more freedom make shards that can be used for any location. etc example of minor benefits small amounts of seed packets and fragments per day sun produces 3% faster first zombie that enters is chilled start the battle with a puddle near your house zombies take 2 seconds longer to spawn major benefits additional seed packets start the battle with additional sun start the level with additional sun gain extra lawnmowers with a cooldown gain abilities that either cost sun with a medium cooldown and/or just have a long cooldown all plants gain 20% attack speed for the first minute of the level etcScreend00rzombie9 days agoSeasoned Vanguard23Views1like0CommentsPvz 3 Unique Zombie idea (Part 4)
Furnace zombie: zombies in a 3x3 area around him are immune to chilling effects and can occasionally throw hot coal or coal imps at plants (in a 3x5 area around him) Health: medium Speed: slow eating speed: normal banner zombie: waves a banner that gives all other zombies in that lane 25% increased speed while alive Health: Medium: Speed: slow eating speed:fast Medic zombie: can heal zombies in a 3x3 area around him and can remove poison from zombie in a 3x3 area around him, health: normal: speed: normal eating speed: slow Gadget scientist: can create special tiles to benefit zombies and throw forcefield onto other zombies protecting them from non piercing attacks until the forcefield is destroyed Health: Hardened Speed: normal Eating speed: fast overlord zombie: every 20 seconds summons 3 zombies between screendoor and buckethead zombies while at less than half health the cooldown is reduced by 8 seconds Health: hardened Speed: slow Eating speed: Assassin zombie: has a poisonous dagger to attack plants and when a plant dies this zombie releases a smoke granade (in a 3x5 area) and switches lanes. Health: Medium Speed: quick Attack speed: normal Explosive expert zombie: throws tnt at the most expensive plant when he reaches the third column and when he dies releases a exploding imp Health: Hardened: Speed: normal Eating speed: highScreend00rzombie9 days agoSeasoned Vanguard30Views1like0CommentsPvz 3 unique zombie idea (Part 3) Gargs edition #1
These are ideas to make gargs be actuallly different and possibly more fun to be up against. also these stats are compared to regular gargantuars Chef Gargantuar: throws bowls of zoup at either plants or zombies (in a 5x5 area) it boosts other zombies move speed by 50-75% and health by 15-20% (until death) and it lowers plants attack speed by 50% and their health by 20% (until death) Health: 10-15% more Speed: 50% slower Attack speed: normal Solar gargantuar: whenever he attacks he steals 25 sun from the player if he does he also gains 2% more health: when at half health he steals 50 sun for each attack but gives back half the sun he stole when he dies. Health: 15-20% less Speed: 10% faster Attack speed: -5-10% slower Baseball gargantuar: every 10-15 seconds hits a baseball at a random tile dealing medium damage also can throw his imp 1 tile farther. Health: 15% more Speed: 35% less Attack speed: 10% faster Knight Gargantuar Holds a Shield (that can absorb straight projectiles until it breaks) and wears heavy armour to reduce incoming damage and weilds a mace to stun plants when he attacks. (Plants in a 3x3 area area stunned for 8 seconds and plants in a 5x 5x5 area are stunned for 3 seconds Health: 150% more Speed: 80% slower Attack speed: 20% slowerScreend00rzombie9 days agoSeasoned Vanguard27Views1like0CommentsShadow plants
What if shadow plants returned in PvZ 3? Maybe not in the same way.... I think it was cool that PvZ2's introduced them with an innovative mechanic, but the execution left a little to be desired, as it's very unbalanced that a plant like the Moonflower is a conductor of this unlimited energy and also affects the plants around it, giving it a huge advantage to the point of being almost unbeatable for zombies. However, there is an idea on how to solve this! such as: Base plant: 🌿🍃 Grimrose 🍃 🌿 🍃🌺 "Grimroses are shadow plants that behave like landbound Tangle Kelps, dragging up to 3 zombies into the dirt." 🌺🍃 🍃🌱🌺🔮 Orbs 🔮🌺🌱🍃 One of my redesign ideas was to reuse the grape "meter" to store energy orbs and drag them to the plants, similar to using fertilizer. It would remain active for a limited time, which in itself would be a fairer way to use this mechanic. You can obtain an orb after a zombie is sucked into the ground following Grimrose's attack, as a sort of forgotten shadow remnant. 🍃🔮Radiation 🔮🍃 Moonflower no longer emits light; that function is now performed by other plants, but only for a limited time. Something that, when its abilities are activated, would react like a type of radiation that loses intensity after some time until it disappears. Some examples: 🌿🌱🍄📌 Doom-shroom 📌🍄🌱🌿 Recipe: 🍃🌱 Potatomine + Puffshroom + Grimrose (#2) 🌱🍃 ☀️ Cost: 250 suns ☀️ 🌿🪻🍊📌 Noctarine 📌🍊🪻🌿 Recipe: 🍃🌱 Stallia + Lime-Bomb + Grimrose (#2) 🌱🍃 ☀️ Cost: ??? ☀️starfoxy0110 days agoRising Adventurer31Views1like0CommentsPvZ 3 unique zombie idea (part 2)
Angel/demon zombie this zombie appears on the second tile and stands there for 15-20 seconds and then leaves if it takes no damage plants gain a 25% attack speed boost for 30sec - 1 min if it takes damage it transforms into a demon zombie and gives other zombies x2 move speed for as long as he is alive and for 10-20 seconds after it dies angel zombie: health: low speed: none eating speed: none demon zombie: health: hardened speed: none eating speed: none Vase thrower zombie: throws vases every 20 seconds and drops 1 when he dies (in a 5x5 area around him) that contain sun plant seed packets coins or non- boss zombies (these vases can be broken either when you tap it or break automatically after 30-45 seconds) health: normal speed: normal eating speed: low dark wizard zombie: zombies in a 3x5 area around him take 20% less damage and turn into gravestones when defeated also plants in a 3x3 area gain a permanent curse where they cannot damage gravestones and can’t gain sun in any way until that plant is defeated or removed Health: normal speed: normal eating speed: high blacksmith zombie: walks into the third tile and than stops to create a random metal objects to give to a random zombie every 15 seconds (Buckets, screendoors, pogos etc) also any metal item in a 5x5 area around him slowly repairs over time. health: high speed: slow eating speed: normalScreend00rzombie10 days agoSeasoned Vanguard21Views1like0CommentsPvZ 3 unique zombie ideas (Part 1)
My favourite thing in PvZ 3 is fighting new and unique/crazy zombies (and playing vs mode) This is a list of zombies I think would be cool if they were added into PvZ 3 and I will explain their abilities and the stats that zombies has (Also please remove both plant and zombie leveling and bring back the shovel) inter dimensional zombie: every 20 seconds transforms into a random non-boss zombie (it keeps this ability even while transformed) speed: slow health: normal eating speed: normal fireworks zombie: when this zombie dies launches up to 6 fireworks (in a 5x5 area) at the closest plants and zombies dealing medium damage speed: fast Health: Low Eating speed: very fast Time wizard zombie: when this zombie is on the second tile (from the beginning) he holds up a clock and puts the game at x4 speed until he is defeated speed: normal health: medium eating speed normal iron robot zombie: has very high health but moves very slow but gains speed when his armor starts breaking apart; speed: slow until his armor starts breaking (speed when armor is broken fast) health:normal eating speed: normal tech zombie: can create portals and switch their location (similar to portal combat in PvZ 1) and can summon robot spider zombies to attack plants health: medium speed normal eating speed normal robot spider has three versions laser spider: shoots a beam at plants from 2 tiles away dealing small continuous damage health low speed normal damage: low bomb spider: explodes when it reaches a plant dealing heavy damage health: very low speed very fast damage: very high reinforced spider: has more health health: normal speed normal: damage lowScreend00rzombie11 days agoSeasoned Vanguard32Views1like0Comments
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