- ZIPCOY9 days agoNewcomer30Views0likes0Comments
Skate. Expansion
I think as the go-to of the Skate. Franchise and Skateboarding games, the new skate should include everything from the previous games. It should have all the things like: All Maps from all Games All Merchandise from all Games All Activities from all Games all UI’s from all Games + colors fonts Skate 4 mixed with 1,2,3 etc along with Neon Grafitti etc Safehouse with Collection, Walls, ETC Everything bought and an indoor and outdoor skatepark make Skate. (4) more immersive and open world of the entire Skate Franchise Private Islands, Private Skateparks, etc and build your own skate area or whatever like Skate 3 Bikes, Scooters, Roller-Skates, Boards Crew Update and a decal uploader Customization update, color codes, royal blue, aqua, red, dark red, yellow, etc. along with secondary hair colors. Clothing and skates and board grip tape colors and wheels and parts of the trucks etc. instead of 4x for tricks and stuff make it where it’s as it goes higher all the way up to 20x i think it would be cool to see all the stuff from the previous games including the psychics, glitches, realism, etc. would also be cool to see all the game maps and locations and everything revamped and evolved a bit but without that outdated graphics but in a more polished way. i think the ability for more music like 70’s, 80’s, 90’s, 2000’s, 2010’s would be cool to hear, along with more playlists I think these are all amazing ideas and should be a very good expansion update. Including as the “Skate” is the go to of Skating compared to Riders Republic. everything you got would be best as this games goes into the future for the fun. and mobile controls would be fire too like a joystick flick it system. Nintendo Switch as well and Steam Deck, along with mouse click it controls. (Never really thought of it that way lol)12Views0likes0CommentsSkate Suggestions/ IDEAS
FISHING WHEN FISHING Golf Swimming Mini Gold Races- player made- disable speed glitches hide and seek events spray painting - territories pricings being able to gamble on spot battles with rip chips - again hopefully glitches are taken out by then or a mechanic if a glitch is used to win all rip chips are refunded or you auto loose due to point glitching Hoodies with hoods up - being able to take off or put on hood BOATS- JETSKIS again races WE NEED MORE ACTIVITIES TO DO IN SAN VAN MORE FREE EVENTS LIKE X GAMES Community made parks - using some sort parks builder working a job in san van to earn rip chips as well apartments and homes - furnishing homes and apartments - fingerboard in homeThe_Listerfiend22 days agoSeasoned Novice13Views0likes0CommentsWhy is there only one throwdown?
Just wondering why there's only 1 game mode for the throwdowns which is the Skate Jam.... No leaderboards, no extra points for winning, nothing except sweet sweet victory, but even pwning noobs is only so much fun when it's for no reason other than to just win again.... We need more game modes such as SKATE death race, own the spot, Hall of meat... STOP FOCUSING SO MUCH ON THE NIKE AIR JORDANS AND THE TIME OF DAY AND FOCUS ON THINGS THAT MATTER SUCH AS ONLINE COMMUNITY AND A COMPETITIVE ONLINE CULTURE!!!CleanTheTeeth2 months agoNew Rookie34Views0likes0CommentsSVB Taken Twice
I Purchased The Skate. Pass However It Did The Animation Twice And Took The SVB Twice, Totaling 2K Instead Of 1K ( I Bought The Normal Version And Did Not Receive The Bonus Tix For The 2K Version Of The Pass So I Know It Was A Bug Rather Than User Error ) Unsure If This Is The Correct Place To Post This So If There's A Better Place I Would Appreciate Being Directed There, Or A Refund Of The SVBToastedMoth5 months agoRising Novice76Views1like0CommentsNo amount of cheese could feed Ratty Patty apparently…
There is currently no scale other than Seasonal Currency for my efforts or my accomplishments at this point and now this morning I learn via the DEV UPDATE that you have decided to scrap even that. So my 33K+ efforts are trash? I provide the following information freely and openly to supply some background perspective… Let’s Talk Achievements; Most of mine began like many of you around 09/16-17/2025 when Early Access was opened up to me via the Xbox Network. I rocked my 5 inch orange nut huggers swim trunks, those crappy black vans slip-on knock offs, and busted white T-shirt and through roughly a month of dedication. I’d worked my way through to endgame when I unlocked ‘Empire Skate and Grind” aka Lvl10 Market Mile. I achieved this milestone on 10/16/2025 when only 0.03% had previously done. Fast Forward 6 months to today; that numbers only 0.82%. In accordance to my Xbox network profile/achievements/skate tab. The other major milestone was via RIP Score right… I was ‘Fully Localized’ 10/24/2025… about 0.03% had done so at this point. Once again as of today Sunday 22Feb2026 the numbers only 0.34%. As of right now today… I’ve got 25 days played. My RIP SCORE is 23k+. And I’m 19/21 Achievements completed. This latest slap in the face is so disappointing yet what’s even more so is the entire teams inability to listen to those of US who ACTUALLY CARE. The SPORT OF SKATEBOARDING isn’t all pre-teens or teenagers playing COD and FORTNITE. I also GET that many of US Dinosaurs need to relax on the more controversial issues; The whole flying/gliding off the top of buildings etc Body Flips, etc I get the whole NEXT LVL concept now. I honestly did not at first as I was truly a purest. If you are… go help Session! I’ve actually spent many many hours trying to land on the Blue Wave Sculpture at the O.R.B. Leaping from ImpervaTec’s Roof Nearby. Only landed it once with what truly felt like an “unseen hand assist”. I’ve suggestions on how this could be better developed but why bother? You guys don’t listen…You don’t feedback… You certainly seem to watch and intervene during gameplay in my direct experience. You want to make the game more challenging. You want to have this sandbox environment. Engage us players more and more. You spoke of different competitive suggestions. I’ve got an idea for you. Let us make our own Lines. Stop forcing me to play some lame **bleep** that even feels bad, Almost immediately gives me anger and frustration. Perhaps start paying attention to what very few of us are actually laying down. If your on the dev team and you never rode a skateboard in real life or even in game. Shame on you. Never watched an XGames or Street League comp? Never spent time looking at the latest footie? Start by removing yourself from the problem and start trying to become part of the solution. Listen to US old heads. This is so much more than a JOB for US. We LIVED THIS. I’ve read the forums. There are a few of us out here…some with pro titles… some only local legends… some just posers who hung out, but One thing was always certain. WE LOVE THE SPORT PERIOD. How can you call yourself a creator if you’ve no idea what you’re creating? If you’ve no understanding of the Culture? Never felt what it was like to flow on a board? Ollie the biggest scariest obstacles? Blindly send it at times? GIMMIE THE LOOT RATTY! Roll over the seasonal bucks!92Views0likes0CommentsFirst Draft of Formal Consumer/Community Feedback Report
(may I please have a direct feedback line on where to send this once the final draft is complete?) Have a read, add anything you think I have misssed. Just be aware that I have not written this for the community, I have written this for the corporate business aspect, so I've used their language and terms, which is the only way to even be glimpsed at, let alone stand a chance of being taken seriously. And once again, for the final time, I am fully aware this will likely not amount to anything and I am wasting my time, but that has not stopped me trying. Sincerely, thank you for your feedback so far. --------------------------------------------------------- Formal Submission of Community Sentiment Report To: Leadership and Management Teams, Electronic Arts (EA) & Full Circle Date: February 21, 2026 Subject: Urgent Community Feedback and Strategic Risk Assessment – SKATE. Dear Leadership/Management Team Attached to this correspondence is a comprehensive report detailing the current state of consumer sentiment, product performance and monetization-related grievances regarding the SKATE. live-service product. This report is the result of an analysis of community data, session logs and public discourse spanning the history of the “Early Access” lifecycle of the SKATE. live-service product and specifically covering the most recent seasonal update. While the technical foundations of the product – specifically the skating physics and server stability – remain high-performing, there is a critical and growing disconnect between the development roadmap and the expectations of the core consumer base. The data indicates that current monetization strategies, specifically the implementation of access restrictions on map areas (e.g., Grom Island), have triggered a significant erosion of brand trust. This is being characterized by the community as a breach of previous transparency commitments. The resulting impact on player retention – highlighted by the 96.8% decline in concurrent players on Steam since peak – suggests that the current “Live Service” trajectory is at a critical juncture. The following report provides: An objective analysis of what is successfully engaging the audience. A breakdown of the friction points causing the greatest market discourse. Data-driven visualizations of player churn and retention trends. Attainable strategic adjustments to mitigate reputational damage and stabilize the long-term player base The intention of this document is to provide actionable insights that align the product’s revenue goals with sustainable consumer satisfaction. We believe that by addressing these core grievances, SKATE. can still achieve the longevity and cultural impact originally envisioned for the franchise. We look forward to your review of these findings and are available to discuss the implementation of the recommended corrective measures. Sincerely David Catford (deepcovergeko) Community Stakeholder Representative Strategic Review: Community Sentiment and Product Viability – SKATE. Early Access Executive Summary This report synthesizes extensive community feedback, telemetry-based observations and consumer grievances regarding the current state of SKATE. (Early Access). Data indicates a significant erosion of consumer trust, primarily driven by a perceived misalignment between initial development promises and current monetization strategies. The following sections outline the product’s operational strengths, critical deficiencies and the primary drivers of community discourse. Current Product Performance: Positive Attributes The community recognizes several core technical and mechanical success that serve as a foundation for the product: Mechanical Fluidity: Skating mechanics, grind physics and character animations are described as “buttery smooth” and naturally responsive. Audio-Visual Fidelity: Sound design is noted for its high quality and the aesthetic of “San Vansterdam” is generally well-received by new users. Accessibility and Social Infrastructre: There server capacity supports high-density player interaction with relative stability, “low-entry” skill barrier allows for broad user acquisition. Frequent Content Iteration: Regular additions of licensed music and cosmetic drops demonstrate an active live-service pipeline. Strategic Underperformance Areas The following features are currently failing to meet consumer expectations for a modern “Skate” experience: Map Geometry and Verticality: Consumers report that the current map layout lacks the “bombable” hills and elevation changes characteristic of previous franchise entries. Lack of Competitive Systems: There is a critical absence of legacy multiplayer modes such as S.K.A.T.E., 1-Up or structured trick-line competitions. Creativity Constraint: The item editor is restricted to a 5-object limit and the product does not feature a “Create-A-Park” feature at all, this hinders the “sandbox” creativity central to the franchise’s identity Lighting and Visual Clarity: Lighting in areas without direct sunlight are reported as insufficient, complicating gameplay and video capturing in specific zones. Primary Drivers of Community Discourse The following factors have caused the most significant reputational damage and consumer dissatisfaction: Monetization Transparency (The “Grom Island” Incident): - Contradictory Marketing: In 2022, developers stated: “No maps areas locked behind paywalls”. - Current Reality: Season 3 will introduce a restricted access model for the Isle of Grom (an expanded tutorial area). Access is permanent for Premium Pass holders but requires “renting” via a 500 Rip Chip/24-hour pass for non-paying users. Predatory Perception: The conversion of seasonal “Tix” (preventing rollover) and the requirement to scroll past a high volume of micro-transactions to access progression menus have been labelled “predatory” by the core user base. Corporate Communication Failures: Official responses suggesting that “plans have to change” are perceived by the community as a lack of accountability rather than a by-product of “building in public” or “early access”. Strategic Recommendations for Faith Restoration To stabilize the player base and mitigate further brand devaluation, the following steps are recommended: Abolish Geographic Renting: Remove the “Water Taxi” ticket system for Grom Island and revert to the “All Maps Free for All Players” commitment. Increase Sandbox Utility: Raise the item editor limit and implement a mission/line creator to foster user-generated content Refine Monetization Flow: Relink progression systems to gameplay achievements rather than forcing users through the cosmetic store-front to view status. Prioritize Legacy Content: Expedite the release of “Create-A-Park”, “S.K.A.T.E.” and/or “Hall of Meat” features to satisfy the core target demographic Strategic Addendum: Cultural Context and Brand Alignment The Socio-Cultural Dynamics of Skateboarding and Product Authenticity Historical Context and Cultural Foundations The skateboarding movement originated as a definitive counter-culture, defined by its resistance to traditional athletic structures and centralized authority. Historically, the community has been composed of individuals often marginalized by mainstream society, outcasts, free-thinkers and rebels who utilized the urban landscapes as a canvas for freedom of movement and radical self-expression. In this ecosystem, status is not inherited or assigned, rather earned through meritocracy. The culture is inherently inclusive and diverse, having established a global network of acceptance based solely on a participant’s dedication to the craft and their contribution to the collective progression of the sport. The Intersection of Skate Culture and Interactive Media Video games have historically served as the primary digital conduit for skate culture, providing a sanctuary for expression that transcends physical limitations. However, a perennial friction exists between the organic, rebellious nature of skateboarding and the structured, bottom-line objectives of corporate entities. Skateboarding, by its very nature, is skeptical of institutional oversight. Participants are historically adverse to corporate sentiment, viewing top-down mandates as antithetical to the “street-level” authenticity that defines the sport. The Risk of Political and Corporate Over-reach In the current development of SKATE., there is a visible disconnect regarding the implementation of social and political agendas. Because skateboarding culture is already fundamentally inclusive through its merit-based roots, the introduction of forced DEI frameworks or overt political messaging is often perceived by the core demographic as performative and redundant. For a community that identifies as counter-authority, these initiatives are frequently interpreted as “corporate sanitization.” When a product prioritizes institutional agendas over the fundamental values of freedom and rebellion, it risks alienating the very outcasts who have sustained the franchise for decades. The Strategic Opportunity for EA and Full Circle This product has a unique opportunity to act as a bridge – not by imposing corporate values onto the culture, but by highlighting and celebrating the culture as it already exists. To capture the “spirit” of the franchise and ensure log-term viability, the product must: Prioritize Expression over Mandates: Allow the inherent diversity of the community to flourish organically through robust customization and merit-based progression. Embrace the Counter-Culture: Acknowledge the grit, rebellion and “outcast” identity that makes skateboarding a unique global phenomenon. Remove Ideological Friction: Focus on the “Freedom of the Session” rather than the corporate-led social engineering, which serves no functional purpose in a simulation dedicated to creative autonomy. By aligning this product with the authentic and raw fundamentals of skateboarding culture, EA and Full Circle can transition from being perceived as “the authority” to be the facilitator of the world’s most resilient counter-culture.bronsonbronson5 months agoNew Traveler102Views0likes0CommentsFun ideas
Hey. Here to say I’m enjoying the game. I appreciate the work put in so far and most of the vision I believe you all are shooting for. A few things I’d like added to the game might be unorthodox to the franchise but, place able boost pads might be fun to make smaller jumps bigger deals (with veried speeds). I also wanted to pick someone’s brain about combo tricks and lines. I was thinking a system where a party member can start one via high five animation. Then the lead takes over around 60-80% of the teams directionality. Allowing for assured team tricks and combos. Like hand planting your friends board. Or dropping in off a ramp from your friends hand plant. Or switching boards mid flip. Lastly sprays and a way back to starter island or more maps.62Views0likes0CommentsAvatars should have more accessories
I feel like avatars should have more accessories so we can put like earrings, bracelets, chains/necklaces, dresses should be easy to get and on that topic dresses. There should be more choices for customisation for the characters face and eyelashes should be optional. You could also add highlights in the hair or just dyed hair (maybe a shop for dyed hair?) and add hoodies/jackets. Last bot not least (I know this is a bit dumb because it's a skating game) add high heals. Thanks.RedKing1596 months agoTraveler53Views0likes0CommentsI’ve submitted some music recommendations for the new Skate. game
Will there be any way to tell if the music has been uploaded to the game other than hearing it in game? I think it would feel really nice to receive an email saying that a song you submitted has been added. One that I really like is called “Stream” by Last Dinosaurs give it a listen and lmk what you thinkJustTheSoap6 months agoRising Newcomer73Views0likes0CommentsNetwork instability report on EA servers
After launching SKATE, the message “Error Code 852146987: Unable to connect to EA Services” appears. After dismissing it and pressing Start again, “Error Code 3308673633: An internal error has occurred” follows. Only on the third attempt does the game finally connect, and this sequence has become the norm. In roughly nine out of ten attempts, the game connects to an almost empty session of around thirty players, or in the worst case, about five. It is effectively no different from offline play. At first, I assumed this was normal due to time of day or low popularity, but that assumption was entirely wrong. If I repeat this pointless connection cycle more than ten times, I am occasionally placed into a session with around one hundred players, proving that I am being connected to low-population sessions far too frequently. Even when I do connect to a crowded session multiple times in a row, the map often displays zero players, or only player names moving without bodies. My list of around twenty friends also reads zero, making communication impossible. Even when connected, the game is effectively broken. Even after forming a party, players begin disappearing at unnatural timings, and I am also disconnected without warning. We vanish from each other’s view with no explanation, unable to understand what happened. It is extremely unpleasant and creates unnecessary tension. There must be a feature allowing players to inform friends afterward that they were disconnected due to connection issues or a bug. Many players likely have no idea this behavior is abnormal. They probably assume being placed in an offline-like empty session is normal, or they simply quit because it is too empty to enjoy. An online sandbox game without people is meaningless and not entertaining. Will this persistent issue truly never be resolved. Is it considered acceptable in its current state. Is there any intention to improve it. Naturally, no other online game on Xbox One suffers from connection failures of this kind.g1qcnfvfua668 months agoSeasoned Adventurer73Views0likes0Commentsrequests
Japanese creator’s opinion. Day 7 since my first play. I started SKATE just to kill some time, but the mix of real skating physics and Saints-Row-style goofy stunts hooked me fast. Still, once you clear the missions, there’s suddenly not much left to do. No new clothes show up, the loop dries out, and boredom hits faster than it should. One big reason: interacting with friends barely matters. Over ninety percent of players are always “party unavailable”, and the whole experience feels almost offline. Forming a party just feels like extra work with almost no benefit, and everyone clearly senses it. Even though the game offers a ton of clothes, accessories, and gestures, none of that really gets used. Everyone moves so fast and silently that no one actually looks at anyone else’s style. People are just skating and flying around. Showing off your look barely matters, which feels like such a waste. Fashion isn’t only for yourself. It includes the joy of being seen. For example, I clear missions seriously, but I also dance like an idiot at hotspots. Other bored players join, more people gather, and we end up having spontaneous dance parties. But most players just skate quietly and ignore each other. Here are my requests and suggestions: Party play is basically four people doing solo tasks at the same time. Rewards are tiny, and there’s almost no reason to play as a team. It would be better if all four players cleared a single mission together, with points combined and rewards distributed so everyone benefits equally, from beginners to veterans. Right now, even if you become friends, there’s nothing meaningful to do together, so everyone ends up splitting up immediately. There should be missions that clearly benefit party play, or that simply cannot be cleared without a party. Since the dance gestures are hilarious, I actually tried doing synchronized dancing with a party. The game absolutely needs goofy gesture-based missions. For example, all players timing gestures together, or everyone slamming into one spot in the dumbest way possible. That shared chaos would feel great. Players who are done with solo missions would keep coming back just to mess around with friends. As mentioned earlier, fashion is barely seen by anyone. No matter how stylish you look, it ends as pure self-satisfaction. Adding just one Like button would change everything. It would also help if viewing someone’s profile showed their full outfit. Since I often stay in one place dancing, people compliment my clothes and send friend requests, but nearly no one else plays this way. Most players don’t look at anyone. If you want the fashion system to shine, SKATE needs a way for players to show off styles and Like each other. New players could discover role models, and creators of great styles would feel motivated. I spent about 2000 yen for clothes, but since no one actually sees them, I don’t feel like buying more. With the system above, I definitely would. As a professional creator, I managed to make a beautiful female character, but customization options are unbalanced. Faces can’t be fine-tuned, so most players struggle to make good-looking women. Eyes especially turn out unappealing for nine out of ten characters. Since bodies seem based on male models, thin builds become wiry and unfeminine. If SKATE includes female clothing and gestures, it should also offer templates for cute faces that match those styles. SKATE is fundamentally a fun game. It only feels wasted in its current form. This is the first time I’ve ever submitted feedback to a game studio. I hope for better development in the future.g1qcnfvfua668 months agoSeasoned Adventurer60Views0likes0CommentsSkateboards and other cosmetics
I think they should add other and more differences in both the skateboards and overall clothes of the person. the shirts are few and far inbetween great but I can admit there is a few okay ones and we appreciate the game for that, but we'd love the game if there was more options. Another example is the shoes, there really isn't many actual options that look like classic skater shoes. On the same hand tho there is a few, but we NEED MORE. Another thing I'd really like to be added more of is helmets, my favorite skater is Andy Anderson and he lives by his helmet. As a skater myself I do as well because I care about my head. I know it's a game but I'd like to be able to at least resemble me in real like if I'd so please. With the boards I wish there was more actual skateboards on it or actual brands. I know it's hard to ask because the fact it's brand name but if you can modify them or get rights I'm sure more people would play. I also believe that different cuts of boards would be cool to have too. Maybe unlockables where you have to use the board a certain amount of time, or do a certain amount of challenges with it equipped? I'm not really for sure how'd they do that but I think it's a good start. I'm also not sure all of these or of any will be met but I have high hopes for the different kinds of boards though, as in cruisers and stuff like that.Importedkid18 months agoRising Newcomer58Views1like0Comments
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