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Add Russian Language In UFC 5 | Добавьте русский язык в UFC 5
Hello. I am from Russia. I represent the largest Russian-speaking EA UFC community (Dominator MMA) in the world and have been involved in the gaming community for a while. Our community is multinational, and everyone exchanges experiences, trains, competes, and strives to improve. There is no language barrier among us, and there shouldn't be in the games either. Games are an essential part of modern life, a new form of sport. However, it may go unnoticed by Russian speakers. Your project will be incomprehensible to Russian speakers, which will complicate the development of the game as an esports discipline. We don't want this; we are eager to grow alongside your project. Therefore, we ask you, on behalf of the entire Russian-speaking community, to add the Russian language to UFC 5. The Russian language is just like any other language, with its own history, culture, values, and challenges, and its great representatives. It, like any other language, whether it's English, French, or Spanish, deserves a place in your game and should not be excluded. On Saturday, October 21st, 9 Russian-speaking fighters participated in the UFC 294 tournament card - nearly half of the entire card. Almost all of them won and made the tournament unforgettable. Please take this into account; we must move forward together without language barriers. Add the Russian language to UFC 5. Thank you. Здравствуйте. я из России. Я представляю крупнейшее русскоязычное сообщество EA UFC (Dominator MMA) в мире, участвую в жизни и развитии игр с давнего времени. Наше сообщество многонациональное, каждый обменивается друг с другом опытом, тренируется, состязается и становится лучше. У каждого из нас между собой нет языкового барьера. И в играх его не должно быть. Игры - это важная часть жизни современного человека, новый вид спорта. Но он может остаться незамеченным носителеми русского языка. Ваш проект будет непонят носителями русского языка, что усложнит становление игры как киберспортивной дисциплиной. Мы этого не хотим, мы горим желанием развиваться в ногу с вашим проектом, потому просим вас, всем русскоязычным сообществом - добавьте русский язык в UFC 5. Русский язык - такой же язык как и все остальные, со своей историей и культурой, со своими ценностями и сложностями, со своими великими представителями. Он, как и любой другой язык, будь то это английский, французский, испанский - заслуживает место в вашей игре. И не заслуживает того, чтобы его отменяли. В субботу, 21го октября в карде турнира UFC 294 приняли участие 9 русскоязычных бойцов - это почти половина всего карда. Почти все победили и сделали турнир незабываемым. Просим вас учесть это, мы должны идти вперёд все вместе без языковых барьеров, добавьте Русский язык в UFC 5. Спасибо.27KViews188likes80CommentsUFC 5 Peak Fitness
It is nearly impossible to reach peak fitness without having 6 weeks to train. And you need the full 100 points so you cant take any sponsors or hype the match or invite fighters. This is really annoying and it needs to be FIXED. Are you going to do an update to fix it or as usual in ALL EA games just leave it? And i assure you that im not the only one pissed off paying 70€ for a game that is clearly in a beta stage. Do something please!16KViews6likes5CommentsOffline Career Longevity
As a new player, at first I liked the idea of the longevity feature because it's realistic. However, it doesn't work properly at all! Sometimes I lose way too much longevity although I barely get a bruise in a fight. It's extremely punishing for no reason. What's even more annoying is that I grinded with all the trainings, marketing, leveling up my fighter, etc... but I had to retire in prime during my early 30s with low-medium damage received per match while fighters like The Korean Zombie and Max Holloway were still active in their 50s in my career mode. This is ridiculous and not "as real as it gets". I see two logical solutions. 1- Let the players turn it on or off. 2- In any case, players shouldn't have to retire as soon as their longevity hits zero. Instead, the fighter's attributes and skills, especially cardio and power attributes, should go down over time after longevity hits zero. Just like in real life. I mean, how did nobody think about it when you were developing the game?? This is so obvious. I hope changes will be made because I genuinely don't want to play the game anymore after what happened.SolvedYoru34Kenshi3 years agoNew Rookie10KViews6likes20CommentsUFC 6 WISHLIST 🔥😱📈
UFC 6 WISHLIST ‼️ 1. Visual Part + Add other judges + Ragdoll knockouts, as in UFC 1,2 + Mouth guard departure, at knockdown + Ability to control the camera in Replay + TV camera, with different angles and 90's camera style + Add a REAL Staredown in Octagon, with the Referee and Bruce Buffer, as it was in UFC 1-4. (Screenshot) + Add Russian and Spanish language 🇷🇺🇪🇸 + Exit of a fighter with the Flag of the country + Bring back normal colorway in the fight 🌈 + Pride mode with Boxing Ring 🥊 + Add Bloods on Pants + Ultimate Team, as in UFC 2 2. Control Button + L3 for random Taunts, as it was in UFC 2 + ⬆️⬇️➡️⬅️ For modifications Punch and Kicks or Fake Punch and Kicks. + Give an option to pick what control set up you'd like to use 3. CAF + New Body (like Kevin Randleman) + New Tattoos + New Mouth guard + New Face 4. Career Mode + Career mode, throw back to Fight Night round 3. + Bring back those hard training sessions like UFC 3. + Possibility to choose a line of conduct at a press conference. 5. Store + Open all clothing in Store, like it was in UFC 4 Mask: Dragon, T-Rex, Bat, Shark, Gorilla, Bigfoot, Bee, Rat, Spider, Mascot, Rabbit Outfit: Businnes Suit, Farmer Suit, Diver Suit, Biker Suit, Deep-sea diver, Jeans Pants, Denim Overalls, Classic Costume, Headband (Like Adesanya Original) Gentelmen Hats, Pirate Hat, Orange Prisoner Suit Also: Sunglasses, Caps, Bandana’s, Diving Mask, 6. Other + Bruce Buffer's jacket change, (randomly or tied to the arena) + Bring back Joe Rogan Commentary + Possibility to hit a Referee + Power Slap Mode + BMF Belt ☠️ + Game face + PC Version 🖥️ * This is not the final version, write your wishes in the comments10KViews8likes30CommentsCannot learn Triangle in UFC5
I've been playing the new UFC5 gam and enjoying it so far, but annoyingly the game has some bugs, including but not limited to a very frustrating bug with training. I've experienced some issues learning new moves, for some of them it takes about 10 tries before the game recognises the input because you haven't learned the move yet. But you need to complete the move to learn it. 🤔 This makes it difficult to learn certain moves like the body side kick for example. But it is IMPOSSIBLE to learn the triangle from full guard top or bottom as it doesn't actually provide the option in the transitions mini menu. This means that no matter how many times we input the correct buttons, we can never learn the move. Pretty disappointing when we spent so much for the game. UFC3 was the greatest UFC game and always will be. #BRINGBACKGAMEFACE9.4KViews2likes6CommentsFighter Suggestion Thread
Hey UFC fans! Keeping an eye on any up-and-coming contenders? We've noticed a handful of requests to include various fighters and while we can't guarantee any particular roster additions, we did want to have a place to gather that type of feedback. Get a peek at upcoming fighters being added to the game over the next few months on our blog post here. Check out the UFC 5 Fighter Roster here and let us know if you have any other favorite fighters you're hoping to see!EA_Mako3 years agoCommunity Manager8.2KViews2likes196CommentsUfc 5 career text glitch
Went to simulate week on carrer and was hit with this glitch where it came up with a message from Dana white but I wasn't able to see the text or awnser so now I'm stuck there for my career fighter the game did close due to my internet dropping so that could be a reasonSolved8KViews2likes13CommentsRanked System in UFC 5
I absolutely hate the ranked system: The problem with ranked isn't the gameplay itself, it isn't the overall connection issues either. It is the point system that the game utilizes. The amount of time per game ranges from 15 to 25 minutes depending on how far you make it. Considering the fact that most games don't go to decision and is done either by tko or sub we can trim these values to 10-20 minutes per game on average. Obviously the higher your division, the longer these go and the more technical they become. For background i am a div 17 player whose peaked at 19 then fell back down to 17. And the climbing doesn't seem fun anymore, the reason being that the amount of points you earn per win and the amount you lose isn't even close to equal. I, per win get around 7-15 points per game (mostly 7). And lose around 17-30 depending on how bad my opponents division is, without going into the smurfing problem. Grinding ranked just feels so inefficient and such a waste of time. In other games like league, sf6, tekken etc. The grind is first of all rewarding because you get special rewards, but it isn't painful because you gain 30 and lose 30. The reason why i am writing this after 350 hours of game time is that, i want EA to really fix this. I sincerely believe that this is the best MMA game we have out here and want to make it better. Also i am mad that i won +0 points in my last win, and lost 24 in last loss. For reference that would mean i would have to beat 3 guys (that is if i get +7, and not 0), and lose none of my games. Which doesn't make sense, not everything in the game has to be realistic especially a point system. As of today, i just don't feel like playing ranked anymore because its so goddamn inefficient and when i see the progression showing +0 points it just drains my whole enthusiasm to boot the game up and continue playing the game. Please EA if you read this fix this or come up with a better system, its sincerely so easy to have a better ranked system than what you guys have right now. For the people who are wondering why i am specifically talking about ranked and not things like grappling and clinch spamming in higher ranks, The reason is i am a highly competitive player over the board i like to play games with ranked in them to prove to myself that i can keep up with the best the game has to offer and challenge myself to be one of them. I've done it in league, SF6, tekken, csgo etc. I just like competitive gaming a lot. And i want UFC 5 to improve and provide a better feeling to people who actually play the mode. Clinch spamming is absolutely dreadful fix that in the next game if you can 🙂 Thanks for reading and please comment on this so we can grow this thread enough for EA to look into this, Thanks again 🙂)7.7KViews2likes0CommentsUFC 5Career mode can't learn spinning cage kick
Landing the kick does not attribute the points required to learn the kick. If Hall blocks Ur attempt U get 10 points each kick attempt but that is impossible to rank up to the 350 point hit total. Everytime I try to learn this kick I knock him out and no points register. Plz fix7.6KViews0likes2CommentsUFC 5 CAF customization options
Can we some more customization options for CAFS. Seems like everything was just recycled from ufc 4 and we went backwards. And I don't mean more outfits and those cosmetics nobody cares about. More custom options for creating fighters appearance, style and moves. Maybe have a spot where you put their record. Even little changes will add to CAF [CM - Edited title for clarity]ca34ad92d1f5d3623 years agoSeasoned Novice7.5KViews11likes74CommentsOnline career moves dont level up
Product: UFC 5 Platform:Xbox Series S What area of the service are you experiencing an issue with? Game Issue How often does the bug occur? Every time (100%) Summarize your bug When you level up any move its not actually leveling up i know this because the animation does not change like level 2 jab looks different then level 1 but its not changing im pretty sure its doing this for every move Kinda ruins the game mode Leveled up jab 1 to level 2 but the animation stays same as level one jab Im not sure if kicks are working but im like 75% sure punching doesn't level up and im seeing people say grappling moves aren't leveling up to This kinda ruins the game mode?Solved6.6KViews2likes129CommentsLive Content Update - November
Hey UFC fans! We have a number of gameplay updates arriving for UFC 5 today and wanted to give you a heads up for what to expect next time you're in the Octagon. Increased the long term stamina cost of strikes in the stand-up. Fixed an issue that applied too much vulnerability on the return from side sways. There will now be a lot less vulnerability, even significantly less than in UFC 4, which was our intent along with the sway buffs at launch. Fixed an inconsistency between the different types of jabs and straights. The regular version/skin had received some nerfs at launch, but these hadn’t been applied to the alternate versions. All versions now have the proper nerfs. Removed the stamina drain applied to the submissive fighter in the headlock (standing guillotine) clinch position. The dominant fighter still has their stamina drained. This is likely to encourage the strategy of starting the guillotine submission right away, unless you’re close enough to the cage to quickly walk up to it, as starting the submission by reaching the cage results in a slightly stronger entry. Decreased how frequently the AI spins and uses spinning strikes. Fixed an issue that caused the lead hook to rear leg kick combo to be too slow. The combo should now have a reasonable speed. Reduced the range of Major Lunging Punches. All four of these major lunging punches now have less range: jab, straight, lead hook, and rear hook. These used to have the same range as when you perform them sprinting. But from a major lunge, such range looked exaggerated and made the moves look way too fast. They should now behave in a much more authentic manner. The sprinting version of these strikes was not nerfed. Prevented the flying knee from the submissive fighter in kick catches to be used when the attacker is throwing certain strikes. It was possible to throw the flying knee in situations that didn’t make sense, which led to some janky and unfair interactions. The submissive fighter can no longer throw a flying knee when it doesn’t make sense, most notably when the dominant fighter is kicking and already letting go of the submissive’s leg. Thanks for your continued passion for UFC 5 and let us know how these changes feel once you get a chance to check them out in-game!EA_Mako3 years agoCommunity Manager5.7KViews1like0CommentsPs5 ufc 5 online career not loading
Product: UFC 5 Platform:PlayStation 5 What area of the service are you experiencing an issue with? Game Issue How often does the bug occur? Every time (100%) Summarize your bug whenever i try to load into online career mode it just freezes and all you can do is restart the game it happened after i created a fighter Product: UFC 5 Platform:PlayStation 5 What area of the service are you experiencing an issue with? Game Issue How often does the bug occur? Every time (100%) Summarize your bug When I click on online career mode its just freezes on volkanaski and doesn't give you the option to go back or do anything all you can do is quit the game Solvedgarycody3 years agoRising Novice5.6KViews3likes13CommentsUFC 6 – Additional Thoughts (Highly detailed) from a hardcore fan
While this post is a bit long and detailed, I hope this (as well as some of my previous posts and feedback) can make it to the hard working team behind the next installment of EA Sports UFC for us fans. Thank you Devs. Firstly, Full set of deep meaningful tutorials: Please don’t make the whole game overly simplified only to cater to new players. Instead, give us dedicated, in-depth tutorials for striking, grappling, clinch, transitions, denials, submissions, etc., and a robust practice mode. Please don’t lock tutorials behind Career Mode. That makes no sense. Bring back the skill challenges from UFC 3. Timed drills, challenges, etc., and “pro tips.” That’s how people really learn the game. Not watching a cutscene and doing one forced combo. Make it engaging and rewarding to train outside of career, and for new and experienced players to sharpen their skills. Teach basics of MMA. Fighter Perks Need to Matter And We Need More of Them: UFC 3 had perks that actually changed your playstyle depending on who you picked or how you created your CAF. Some examples: Negative Reinforcement (Levels 1–5): Delayed the opponent’s stamina regen by 12% after defending a takedown. Game Changer (Level 3): Dropped the opponent’s chin rating by -3 after a clean knockdown. Wrestle Clinic, Fluidity, El Guapo, Heavy Hands, Ground and Pound, Crushing Presence & more. These perks meant something and had an impact on the opponent when used accordingly. They made you fight a certain way. They weren’t just background numbers, they were part of your strategy. We also had perk levels that indicated how proficient a fighter was in a skill. Another small detail that’s now missing. In the current game, perks feel like filler. And they are. They don’t change anything noticeably (except for maybe a couple perks) and don’t really encourage adapting your gameplay. Bring back the old system or evolve it in a way that builds off what UFC 3 had. That game nailed it. Organic Strike Animations: Every punch or kick should have slight variation. In real life, no two jabs are ever 100% the same. Let fatigue, angle, and rhythm affect how strikes look. Not asking for a full physics engine, but just enough variation to stop combos from looking predictable and identical every single time. Rework Head Movement Mechanics: The most used counter in the game is still the same unrealistic lean back uppercut or hook. It’s been the go-to for years and it feels stale. Revamp the sway system to feel more dynamic and natural. Movement should have momentum and rhythm, not just a snapback with a perfectly timed nuke. Add dynamic sway that’s perhaps momentum-based. Let head movement be contextual and punish predictable use. Remap Controls + Simplify Inputs: Some of the advanced strike inputs right now are too much. Pressing two buttons and a third input to throw a spinning strike? Room for error and not technical. A gamble to some degree that can cost you. Like spinning back fists and spinning elbows are basically useless right now, they almost always miss. Meanwhile, spinning head kicks and body kicks land like they’re homing missiles. Clean that up and make it more balanced and intuitive. I also feel like the holding mechanic is a bit weird but not entirely bad. Example: holding for overhand punch or power takedown/slam. Fix the Lead Collar Tie Mechanic: You guys should just remove this altogether. No one should be able to repeatedly grab a lead collar whenever they want just to automatically get thrown out of it. That’s not realistic and it’s one of the biggest issues in the game. People use it to spam and get out of bad situations. Make clinch entries more timing and range based. In real UFC fights, you don’t see guys constantly slipping into collar ties every five seconds mid exchange. Clinch should be as dominant as the ground game with potential to do big damage. Think Kamaru Usman vs Tyron Woodley or more recently, Bo Nickal vs RDR. The option should be there if that’s someone’s strategy. Let Us Fully Control HUD Settings: We should be able to turn off or edit any part of the HUD in any game mode. Ranked, quick fight, or offline. Also, in ranked, the opponent should NOT be able to see your stamina bar or the grapple advantage meter. That’s private info. It gives away too much and takes away from the realism and skill required to read your opponent. Stronger Haptics + Camera Feedback: Ground and pound, clinch strikes, body shots, etc. we should feel them. Haptics need to be more intense and satisfying like they were in UFC 3. A clean overhand or a flush body kick should feel heavy, not just look good. And while PS5’s DualSense gets all the love, Xbox players should have just as immersive of an experience. Please make sure the vibrations and feedback are tuned properly for Xbox controllers too. A bit of camera shake and vibration goes a long way. Every strike should have weight and power that varies based on accuracy, stamina, and damage. Alter Ego Fighters (Love that you guys introduced this) However It Needs More Substance: The idea is great, no doubt but the implementation is a bit mid. Right now it’s just a new skin with slightly boosted stats and a different stance if any. Each alter ego should have a genuine identity: movement patterns, signature combos, AI behavior, unique intros, taunts, etc. Prime Anderson and Late-Career Anderson shouldn’t just have different speeds… they should FEEL like different fighters. Even if subtly to reflect their actual “ego” at the time. Clean Up the Quick Fight Menu and In General: There’s “Main Event,” “Championship,” “Main Card,” etc., and a bunch of tabs and things you can flip through but they all basically feel like the same thing. Don’t just rebrand the same match format under different titles as if there’s a huge difference between them. Championship fights should have in-ring face-offs. Shorts Need to Feel and Look Like Shorts: I know a lot of players have talked about this. Here’s my input: The shorts are the least of my worries but they are stiff and almost look glued onto the fighter models. You can see the waist thickness just sitting awkwardly on top. Add movement to them, let them ripple, stretch, and respond to movement. Also please add Muay Thai-cut shorts like Jon Jones wears/open side slits, more real life variation. Little detail, but huge for immersion. And of course, blood on shorts like many players have requested. It brings to mind that the hue or vibrancy of the game right now is quite high. Lighting should be different for different venues and the like. Shorts and overall color should be only slightly muted or heightened depending on venue, etc… hope you get it. Honestly… UFC 3 Should Be a Case Study I get that a lot changed behind the scenes—new team, new director, new engine maybe. But it shows. UFC 3 just made sense across the board: Balanced striking Technical grappling Perk system that actually mattered Skill gap that rewarded learning Clean UI Tons of small features that added up This isn’t hate it’s just honest feedback. UFC 4 and 5 felt like they took steps away from what made UFC 3 great. If you’ve made it this far, I sincerely thank you for taking the time to read this. Please check my earlier posts too. Some key details may have been left out here. I appreciate everyone working hard on UFC 6 and genuinely hope these ideas help push the game forward. Thanks again.4.5KViews3likes4CommentsCareer mode Thompson Straight
Product: UFC 5 Platform:PlayStation 5 Summarize your bug The during a training minigame the challenge states that my normal straight has been replaced by a “Thompson Straight” and then tasks me to throw it 5 times. But when I throw my straight it is the normal punch and I do not gain any progress on completion. Even if I switch my stance or perform any other moves to try and throw the “Thompson Straight”, it doesn’t modify the punch into the “Thompson Straight”. This may be because I replaced the default straight with the “Celtic Cross” move but I truly have no clue. I restarted both the challenge and the game and neither proved any solution. How often does the bug occur? Every time (100%) Steps: How can we find the bug ourselves? In career mode, select a boxing training with the challenge of “Throw a Thompson Straight”. May have something to do with replacing the default straight option but, again, I have no idea if that is true What happens when the bug occurs? Instead of the “Thompson Straight”, the fighter throws whatever straight is equipped and the challenge progress does not progress What do you expect to see? The straight move is replaced by the “Thompson Straight”. When thrown, the progress on the challenge increases. 4.3KViews1like1Comment
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