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Anonymous's avatar
Anonymous
8 years ago

Re: Plants vs zombies unbalances and idea fixes

Why are you explaining the mechanics to me? lol obviously i know im not making a case of when zombies should play trick but rather environments because they arent considered tricks. And maybe i did nerf to many zombie cards check out my new list and lmk what you think.

Ps - i have used a zombie deck and i have won with just a mashed up zombie deck as much as a good strategized plant deck. I didntt make these ideas as a way to get the upper hand but rather of the situations i have played and seen
Pps - i bet you use that superbrainz deck smh i hate that * guy he's overused asf

8 Replies

  • BlazinsZ's avatar
    BlazinsZ
    8 years ago

    I really don't agree with nothing, sorry...

    I will give my opinion to  support me:

    About the environment and phases: Is clear (at least I believe), that the environments of the plants are too much better, I regret that even many were on the side of plants, have something like '' Pair Paradise '' on the side of the Zombies It would have been great... force field, the red plant it gives an excessive improvement compared to Meteor Z... Most environments of zombies are really cheap, and I think they are so to counteract the powerful environments of plants. To be honest, the only environment i can see that everyone likes is the nebula. Total eclipse It's boring and others well... fine but, is not like the env. of plants. 

    About the rest:

    -Brain Vendor: is only a 2/1 zombie free... I have placed many on my deck, and they often annoy, are useful with nebulla, but I've actually seen better things.

    -Rolling Stone: Is the way to fight ''Black Eyed Pea'' card of plants, because the others tricks increase the BEP strength... if you modify this, you'll put the zombies in a big trouble.

    -Weed Spray:: ._.' This trick is risky, cost 3, And whenever I see in the turn 3 the zombies don't play zombies, It's obvious what's going to happen, you should not play plants, I always manage to avoid this trick, It's not powerful for me.

    -Laser Base Alpha:  When I first saw this, i get scared, but them... It's not the big thing actually, i insist, the plants env. are better.

    -Camel Crossing: A normal hearty trick, Is the special of this class... i mean, you have to see how you defeat this, come on, this trick is old not  the end of the world, and can't conjure any card...

    Escape through time: Oh man this trick makes me play as a zombie, is really good, why do you want to change everything in this game? -.- Can cost 2 but under protest!

    -Cone Zone: I don't get it, you want to change all tricks and env of hearty class? o.O! It is as if I were suggesting to eradicate most of the'beans ability of the smarty class... I think you can improve your strategy to fight against this particular class ''Hearty''.

    -Final Mission: A strategy card, you loose a zombie, We don't always have useless zombies, back-up dancers is the most better option. I really don't see how terrible is.

    -Loose Cannon: Mmmm , @Azombioso  I have always been very in agreement with your participations, but in this case, i don't get it. A zombie 3/1 with 1 cost... are 4 points with 1 cost... well we have Dog walker 2/2 with 1 cost (4 points too) and have hunt. Cheese Cutter have 2/2 and can conjure a card! and that card cost 1 less... Cat lady... have great ability and only cost 1.  Disco naut...  Planetary Gladiator practically blocks all attacks in the early rounds. Ducky tube zombie , how annoying is... is better than Swashbuckler Zombie (cost 2!), and even can put on the water that ducky zombie (really annoying with the plants class without any amphibious) , Loose cannon Only secures 2 damage.  Tennis Champ is worst i think, do 4 damage if you don't block. And a lot of zombies... xD 

    -Zombie King: This is a legendary, they are usually so out of control.

    ''There is only one plant that reveals whats in a gravestone and another that destroys them but alot more zombies have the gravestone effect and not to mention these zombies have a secondary effect.''

    OK Spyris is the only plant who can do that, but i think that creators don't want this ability, because it is the ideal of gravestones, if you have a lot of plants who can see the gravestone, all the zombies gravestone will start to be something stupid under that gravestone... 

  • Anonymous's avatar
    Anonymous
    8 years ago
    I agree with the fact plant environment are better but they have much fatier costs then zombie environments. They are also easily countered with these low costing environments that they are never guaranteed to be used. If brain vendor is so annoying why use the lot of them? Lol theyre annoying for plants thats a fact. Especially when used with final mission to further their cause or even as plain free spawn. Weed spray risky? How? Avoidable? How? They should nerf this to the point that it only affects ground lanes or actually make it risky and affect both plants and zombies alike lets see how many decks take this card after that. Camel crossing is okay not a big deal in my part its just that plants dont have cards that affect all plants with one cost. Escape through time i know it makes you wanna play as a zombie how can you not with such powerful tricks (thanks for making my point). I have since changed my mind about rolling stone, alpha station, cone zone and zombie king. In general plants dont have tricks like these to get to use before the fight begins; give plants more team up like there are gravestones, more low costing tricks that give bonus attack Or more counters for tricks that dont just involve plant effects and then i'll consider it a fair fight
  • Anonymous's avatar
    Anonymous
    8 years ago
    The 4 cost ,3/5 strikethrough zombie that moves right is really OP
  • BlazinsZ's avatar
    BlazinsZ
    8 years ago

    ''If brain vendor is so annoying why use the lot of them? Lol theyre annoying for plants thats a fact.''  

    What i meant was i used it a lot in the past, But then I took it off, I don't know if I did not use it well, which is quite probable.

    With the Weed Spray: I meant when I watched the zombies pass the turn, you avoid planting, looks a lot like chickening (that trick: do 2 damage to every plant) cost 4 damage, if you put 4 or 3 cards on your zombie deck, you may have an excess of unnecessary cards, because Weed Spray cost 3 and Chikening 4, and in the first turn you get this cards they don't help you much, for that reason, most only place 2 cards in their deck or 1. So i notice that, and when i see the zombie Hero have 3 brains or 4 ands pass the turn, i don't play plants because i know they go to play weed or chikening, and yes they do and they loose that card. 

    I understand that this card is powerful, I agree, but believe me, you suggest the weed spray don't effect the plants with 0 attacks, the problem is @jcalzadilla0 that just this card was made to fight againts to ''Nut decks'' and ''Beans deck'' because the nuts have 6 health!!, and Mirror Nut and others Nut are a very big problem without this trick, because they have a lot of hearts (strength i mean). The Mirror Nut is very agressive card, equal the Admiral Bean, attacks a lot with every bean played, many players still complain about this deck, and says that Admiral and Mirror Nut are ridiculous cards, once in awhile they return to this forum to complain again, and pray for more tricks to defeat them. So your suggestion will come to be dismiss a little, because the game really needs to be fair to everyone...


  • @BlazinsZ wrote:

    -Loose Cannon: Mmmm , @Azombioso  I have always been very in agreement with your participations, but in this case, i don't get it. A zombie 3/1 with 1 cost... are 4 points with 1 cost... well we have Dog walker 2/2 with 1 cost (4 points too) and have hunt. Cheese Cutter have 2/2 and can conjure a card! and that card cost 1 less... Cat lady... have great ability and only cost 1.  Disco naut...  Planetary Gladiator practically blocks all attacks in the early rounds. Ducky tube zombie , how annoying is... is better than Swashbuckler Zombie (cost 2!), and even can put on the water that ducky zombie (really annoying with the plants class without any amphibious) , Loose cannon Only secures 2 damage.  Tennis Champ is worst i think, do 4 damage if you don't block. And a lot of zombies... xD 


    I agree with your facts, I know that the stats are practically the same across all zombies at the same cost, the fact here is that the card is technically a "guarantee 2 damage face" on a 1/1 zombie for 1 cost.

    See it this way:

    You can (almost) compare the card with Fume-Shroom, since it also guarantees 2 damage face with its strikethrough ability.

    But this card costs 2 suns, while Loose Cannon does the same or even more damage (if there is no plant in front of it to block its natural 1 damage attack) at a lower cost.

    That's like the main issue. The other fact is that if this card loses its attack, it will still do the 2 guarantee damage face, while Fume-Shroom becomes useless if it gets its attack removed.

    Another thing is that I liked what @jcalzadilla0 said.

    *enviroments should be played during zombie spawn phase and give em a trick card like "wasteland" destroy environment in this lane or neglect plant environment effects for this turn.*

    It is is a pitty that you can only kill an environment with another environment. This means that one side will always have an advantage on the board no matter what.

    I think that not only zombies, but plants should also have a card that prevents/destroys environments as well.

  • Anonymous's avatar
    Anonymous
    8 years ago
    @BlazinsZ yes i see your point in weed spray being a counter to nut decks which is why instead of maybe it destroying all plants it destroys all nuts with the 2 atk or less or maybe narrow its range to ground lanes lmk if this would be better since there are counters like strikers and deadly already implemented but the mirror nut deck strategy could get overbearing especially if you dont got much in healers
  • BlazinsZ's avatar
    BlazinsZ
    8 years ago

    I like the debates, It's nice to be able to change opinions.

    Just wanted to clarify about the word ‘’Risky’’. I'm sorry if it sounds like anything else or negative. The truth is i speak spanish, but the forum in the spanish it is a desolate  (there is nobody there), so i participate here with some difficulty.

     When a zombie plays on turn 3, he can use their brains playing zombies that faces the combat, but he pass hoping you play cards and waste your cards because he want to destroy them with a Spray… but is a ‘’risk’’ because you see that intention and you use only tricks (draw card, or played a plant who have more than 2 attacks), and the Zombie Hero has literally lost his 3 brains in that turn (In case he don’t have another trick to use) … that's what I tried to say

  • Anonymous's avatar
    Anonymous
    8 years ago
    To end my time in this thread i have to say this...
    I don't mind debating but when it stands to make aense from both sides. What was frustrating and/or baffling to me was when I was trying to explain something and then was told i need to backup what I said.
    To thats like i say peanuts are in peanut butter and you tell me that it is a blank statement because I didnt backup what I said...

    What got all this started was the first couple posts, and I know I ramble on so I take a chunk of the blame for the miscommunications, but I can't believe that you were reading my posts entirely because I reread the entire thread t last night and I did make my point a few times

    Anyways the first time I tried explaining not how the turns work but how they coincide WITH the balance of and in the game.
    I'm not a dev so this is alleged to be the reason...zombies have more tricks probably because like I said in my mind its a four turn round like this

    1 zombie summons
    2 plant summons/tricks/enviro
    3 plant summons/tricks/enviro
    4 zombie tricks/enviro

    Obviously 2&3 are mashed as one big turn but thats how it goes, right?
    So to balance out some of the things, zombie tricks are well some kick some serious arsenals
    If the turns were swapped the plants would have lotta good tricks to make up for that.
    Reason why I said you need to play more was not meant as an insult although I can see how it could be taken as such, but it was more to your selection of cards to call unbalanced and also the whole asking for zombie enviro to be 5 cost. As i can attest to, some of the plant enviros are pretty sexy too... In fact pretty well all supereare ones from p or z are worth having a set of in my opinion. But again back to balanced it seemed like a rant more than anything because I don't think that I have seen zombie king more than half dozen times(granted i play zombies mostly) and there are way nastier legends or even superrares i think.
    Pair in pearadise and then buddy drops a soul patch on there(which just so happens to have strike through from the cosmic flower) but you have to deal...
    The reason I believe it is pretty good for balance is that no deck should win every time and won't due to random drawing and balance except cheaters who should be strung up by their forget-me-nuts

    Otherwise if anything I said you want me to clarify then lemme know and I'll be happy to break it down. If not then happy gaming and keep your eyes peeled for the zombie apocalypse!!!

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