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26 Replies
- Iron_Guard86 years agoLegend
This is something that goes back many years, as I'm sure you have experienced yourself, @spIash_damage . If you'be played TF2, nothing is more annoying than being taken out by a bunny hoping sniper. It is amusing when Oaks do this though. It's not like they're much more difficult to hit and it it's super annoying when you're a treetop Acorn and trying to hit zombies when you're ride is erratic.
I'd love for some kind of limit on this in BfN. Bunny hopping as certain characters, like Peashooters that can also use Pea Suped and have a splash damage(!) weapon can be extremely annoying. Bunny hopping Acorns can be tedious to deal with as well since they're already tiny. It's less useful for characters that require more precise aiming over AoE weapons, but it's a common issue for many characters.
@Iron_Guard8 Over the last month, I’ve tested a variety of custom controllers and until everyone has extra jump buttons, it only fuels my fire regarding bunny hopping; it’s just super unfair. People with a standard/factory controller CANNOT jump and aim in the same manner and all we end up seeing are rich, spoiled little try-hard boys with heavy aim assist playing with a ping of 1-2 dominating little kids with less buttons on their controllers. 99.9% of these try-hards are the same who toxic taunt.
I believe the game would be MUCH busier/populated without this in the game.
- Iron_Guard86 years agoLegend
It's always a bit different between console and PC so this is harder for me to judge as I use my space bar to jump. It's still a thing on PC for sure, trapping a Peashooter as almost any zombie can be extremely annoying at best as they jump like loons and spam peas at you but like some other issues, it sounds significantly worse on console.
- Positronic-Rift6 years agoSeasoned HotshotMost BFN players have adopted bunny hopping to the way that they play. It's truly terrible, especially for console players who use standard controllers. Some possible solutions:
1) Increase size of hitbox for jumping characters.
2) Decrease running speed for characters who repeatedly jump (for me, > 2 times).
3) Increase walking speed enough to enable effective strafing. If I’m being honest, I haven’t had that much of an issue with bunnyhopping recently. Since I don’t bunnyhop unless I’m trying to strafe a sniper’s shot, I find it easier to just aim and shoot where they’re going since I’m stable on the ground. I also haven’t come across many bunnyhoppers recently, but that could just be me. Some hitboxes, like Imp and Acorn, could stand a bit of a size increase, and thin characters such as Rose and Foot Soldier could use a little more width. I think sometimes it comes down to the capability of the player to handle the situation.
As well as the fact that hit registration still is an issue. Get that out of the way, continue to increase gameplay stability, get a few more adjustments to aiming, and possibly increase base movement speed. If all those issues are covered I think bunnyhopping would fix itself for the most part before long.
It is definitely aggravating, don’t get me wrong, but I feel like sometimes the heat of the moment definitely gets me more riled up than the situation necessitates. If the game fixes its core mechanics better it shouldn’t be too much of an issue.
Sprinting while bunnyhopping? Don’t even get me started. The sprint hitboxes are ridiculous and the poor hitreg and aiming issues don’t help that at all. That could definitely stand some changes.
- @spIash_damage maybe if you jump 5 time's you cant jump anymore and by the 3rd jump you wil have a lower height and the 4th even lower
and sprint jumping should have the exact same speed as normal sprinting.
other than that i got nothing else
@Positronic-Rift wrote:
Most BFN players have adopted bunny hopping to the way that they play. It's truly terrible, especially for console players who use standard controllers. Some possible solutions:
1) Increase size of hitbox for jumping characters.
2) Decrease running speed for characters who repeatedly jump (for me, > 2 times).
3) Increase walking speed enough to enable effective strafing.I’ve literally thought of all those remedies, too. Thanks for the input!
Same to you, @AngryFreak2 , great suggestion.
I should add: I was being facetious and exaggerating about the bunny hoppers but it is true the majority are toxic try-hards.
What these people don’t understand (ones who abuse hopping) is that they’re not better at aiming than others, if they have a killer connection. Rather, they have a half second to full second advantage on their opponent and when that’s the same duration as the upward or downward motion of the bunny hop, those of us with standard internet connections have NO CHANCE or hitting them. By the time we try to adjust to their position with our crosshairs, they aren’t even “there” anymore as they appear on our screen.
Hope that makes sense.... it’s throwing off your hit box and might as well be seen as cheating.
@spIash_damageI would love to see more work done to bunny hopping, but I feel like putting a limit on consecutive jumps would be a little annoying if it just stops people from jumping momentarily.
I know the nerfs they made to movement back in Founders isn't good enough, ( and quite frankly, losing height from taking damage is very annoying).
I suggest that repeated jumps are reduced in height drastically. If you ever played the GW games, Bunny hopping was nowhere near as good as it is in BFN. So I think if repeated jumps would mean a reduction in height to GW jump height, I wouldn't complain.To add to your sprint jumping idea, I also think jumps should not make you faster while sprinting. I think it should be slower than Sprint speed and you should lose Sprint speed anytime you jump.
- @SockReverie If most of the lobby were jumping tryhards, that game would probably die out. Bunny Hopping is especially annoying with smaller characters. Even Nightcap can be difficult to hit when she's bunny hopping. The fact that she relies so much more on Bunny hopping than strafing... she feels poorly designed in movement and it's no wonder she is still getting nerfed.
Maybe Acorn and Imp should get a hitbox increase so that they're more on par with Nightcap's hitbox? Nightcap is definitely easier to hit out of the 3.
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