Re: Now it's When PVZ Battle For Neighborville Needs U
Had the upgrade system not been full of filler and 'must have' upgrades, the idea that they have different weights is a good one, and could really allow us to vary our builds. The GW1 upgrade system was automatic; every character had 3 upgrades and you got them from packs, meaning you had all 3 and were at max power for that variant, or you had 2 or less and were not. In GW2 you unlocked better upgrades (mostly) as you leveled up so until you got to upgrades like more ammo, faster reload, and other better ones, you were stuck with stuff like faster regen and the like. I feel that had BfN's upgrade system had better choices and gave all the upgrades proper, balanced weight, it could have been an improved extension of GW2's system.
I could handle legendary upgrades if they toned down the crazy ones (I'm looking at you Brainium Basher especially). I actually like the idea of varying gameplay like that, but if they brought back variants, we wouldn't need it as much. In fact, if variants were more exciting and original than just adding elemental effects, which they experimented with in GW2 with some of that game's variants, it could really spice up a new shooter. How about a future soldier with that bouncing projectile idea we saw datamined, or other weird and fun new ways to create new twists on old characters? That would be good stuff.
I avoided Colonial Marines as I love FPS games, but not a big AvP player (I do love that older one the one from 2000 where you could play a campaign as the marine, predator, or xenomorph though) and you're right @stukapooka , the reception of this new fireteam game isn't warm exactly and a large part of that is from how bad colonial marines was but also that it's under Daybreak games and they aren't exactly a fan favorite either.
I'm hanging around and playing all 3 PvZ shooters and want a new one. I don't have the same dislike of BfN that some other veterans do, it is my least favorite of the 3 games but still have some fun with it, but I don't blame anyone that is leery of a new game after how badly BfN went. They'll have to promote and support it better than BfN, and I too want more of a return to GW2 (and like a lot of folks, want a return of the GW1 and GW2 maps to a new game, barring Time Park anyway), but I don't want them to ignore some of the things I really like in BfN (helping revive teammates, better cooldown and ammo remaining visibility on the HUD, the new characters, saving multiple builds/costumes for starters), when they make a new game. If they keep the new characters from BfN and give them variants, they need to look at some of the balancing for them as well as certain other variants from GW1 and 2.