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geniusserum's avatar
6 years ago
Solved

Grand Arena Extreme Damage Reduction

Product: Star Wars: Galaxy of Heroes
Platform:Android Phone
What type of device are you experiencing the issue with? Android
OS Version Newest
Ally Code: (Find it here: http://bit.ly/AllyCode ) 715695157
What type of issue do you have? Gameplay
How often does the bug occur? Rarely (0% - 9%)
Summarize your bug Grand Arena, enemy Kylo Ren started taking extremely reduced damage from my G12 CLS rebels, Han Solo attacks were hitting for 1000, I saw a few hits for around 500 damage. This caused the timer to run out to a draw, and even though there was a minute left in the round, I could not initiate a new battle. I was about to clear that territory and win the round. This is rediculous, if I cant initiate combat, the round should now show 1 minjte remaining. If I had known I had a minute less, I wpuld have started a minute sooner. Please cirrect my GA Loss to a Win, as it should be.
Steps: How can we find the bug ourselves? Not sure.
Connection Type Wifi
Please select your region North America
Country United States

This is rediculous.

  • @geniusserum Hello there,

    This is working as intended. Kylo Ren's Unique ability "Unstoppable" reads:
    "Whenever Kylo takes damage he gains 50% Defense (stacking) and 15% Offense (stacking) for 1 turn, and has a 50% chance to reset his cooldowns. Kylo takes reduced damage from Percent Health damage effects and gains 10 Speed for each debuff on him. Whenever Kylo uses a Special ability he gains Damage Over Time for 2 turns."

    Because you are not letting him take a turn due to the turn meter removal from CLS, Han and C3P0, his defence keeps stacking until your attacks deal minimal damage. Everytime you hit him you decrease the amount of damage your next attack does. He takes greatly reduced damage from the "expose" debuff too due to the unique above (0.4% max health instead of the usual 20% it does to most characters).

    If you allow him to take a turn, he loses all that stacked defence and can be hit hard until the defence ramps up again. 

    Regarding the extra minute you think you had, I believe when a round ends, there is a minute or two finalisation period, where the results are tallied. This also has a countdown timer, but no battles can be initiated during this period. 

    Hope this helps.

2 Replies

  • @geniusserum Hello there,

    This is working as intended. Kylo Ren's Unique ability "Unstoppable" reads:
    "Whenever Kylo takes damage he gains 50% Defense (stacking) and 15% Offense (stacking) for 1 turn, and has a 50% chance to reset his cooldowns. Kylo takes reduced damage from Percent Health damage effects and gains 10 Speed for each debuff on him. Whenever Kylo uses a Special ability he gains Damage Over Time for 2 turns."

    Because you are not letting him take a turn due to the turn meter removal from CLS, Han and C3P0, his defence keeps stacking until your attacks deal minimal damage. Everytime you hit him you decrease the amount of damage your next attack does. He takes greatly reduced damage from the "expose" debuff too due to the unique above (0.4% max health instead of the usual 20% it does to most characters).

    If you allow him to take a turn, he loses all that stacked defence and can be hit hard until the defence ramps up again. 

    Regarding the extra minute you think you had, I believe when a round ends, there is a minute or two finalisation period, where the results are tallied. This also has a countdown timer, but no battles can be initiated during this period. 

    Hope this helps.

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