@MasterPadwan77 Wow ok ..
1) that patch was exactly as the notes stated: a PATCH. That update was a client release; not just a server side adjustment. All players had to download that update to patch the client. That’s because some of what was covered in that update was client based code. You didn’t help your argument with that one; you proved my point.
2) Yes, Obi Wan getting stuck in AOP would easily be a server issue, however, that’s not a character “balancing” problem.
again, if you go back and read what I wrote; YES, server issues DO cause gameplay issues and anomalies, however, server issues aren’t the cause of IMBALANCES. Character balance issues are in the game compilation itself; not in server resolution.
I think we need to clarify what falls under “balancing” .. having Obi stuck in AOP or Annikan stuck in HM are not balance issues .. having a character not land a strike isn’t a balancing issue … balance issues would be Hans dodge recharge rate or AOE of Detonate Charge or DPS, or blaster dodge immunity, Those are examples of balance issues; they’re game attributes that are part of the client build and aren’t referenced off the server.
For Dookus swings; I can’t say I’ve noticed that at all, Dooku has a high rate of strike and the hit detection in the game usually favors recognition against other saber heroes. It’s possible that your strikes with Dooku are getting caught in the stack which has server impacts but from what I see in regular gameplay his strikes register their target.
again, many issues with game mechanics ARE worse due to the server state but the server isn’t causing the imbalance is causing mechanical problems. Fixing the servers wouldn’t result in a balanced and “good gameplay” state; it would resolve the mechanical interaction bugs but you would still have to contend with all of the imbalances that are written into the game.