Forum Discussion

Re: Dodgy servers

@apostolateofDOOM Let's say that, in an area, there is 1 low-ping high end server available for each 100 players. if 60 of them would keep staying connected, then the other 40 would not have the chance of playing on that server for hours. Even worse, there could be a category of players that would use ways to keep the game connected 24/7, so that they never lose the connection. This would be very unfair, especially to the more casual players .

An increased waiting time also reduces grinding by a lot, at least 2-3x slower. This translates to a much less rewarding experience, harder battle passes that would barely sell, less interest in events because they would be difficult to master. This would ruin the retention, killing the game in little time. That's why a lot of game developers strive for low waiting times, automating as many steps as possible to keep their players in the action phase as much as possible.

Anyway, the servers Apex uses are not just from the public cloud. There are dedicated game servers in the mix as well. I don't know what their capacity is, but the list definitely grows, it has more data centers than during the Titanfall days for sure.

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