Forum Discussion

Re: The bow is a rifle which makes no sound

@Vdstrk I get the silent one, but like I said, for me not much of an issue for now. But the reload isn’t a persuasive comment. Yes no reload, lets say you have 300 arrows and no reload. With that Deadeye’s tempo you can fire faster... let’s say 2 arrows in 1 second (even tho from trailer and memory it was slower) that means 20 arrows in 10 seconds. 1 arrow does 30 dmg when not drawn to full retention. 5-7 shots to hunt someone down... 2.5 secs to down somebody if aim is good.

Well if you play against a normal player, in those 2.5 secs you’d likely be dead already if it was a straight 1v1 if they’d have a gun. No more use for those other 290+ arrows. Even if it would be a drawn out battle, that person can just switch to another gun while you are still on a precision weapon aiming and firing and he can spray again.

So having no reload is really not an issue unless you play against someone who’s aim is always on point. But I can kind of understand your issue, but it’s just not for me.

7 Replies

  • Vdstrk's avatar
    Vdstrk
    Seasoned Ace
    5 years ago
    @Koochi-Q

    Not really trying to persuade anyone. I simply said that the bow is a rifle that makes no sound, and has no reload.
    I do not really like it so far, maybe in the future i will appreciate it more.
  • @Vdstrk With Deadeye's Tempo, it fires roughly as fast as a longbow, with 6 more damage per shot. You can fire just a tiny bit faster with full pull if you time it correctly, but you run into the risk of releasing too early and break your 'combo'. Without Deadeye's Tempo, it fires slower than Longbow, so the DPS of both weapons is roughly the same. Given that you land all your shots, you'll yield same results with both weapons. If you don't land all your shots, you're screwed either way.

    I'm currently more worried about the 30-30 repeater because shatter caps makes it deal pretty solid damage and makes it very easy to hit with it in general.
  • Tried it a few games. Besides being biased because I love bows in shooters and have been requesting this for Apex since the early days, I can say that it feels good, but it's not an easy weapon to use due to the precision & patience it needs and slow firing rate. Arrow trails are definitely visible, got hit by a few and was able to detect the shooter pretty quickly each time. Also, I was able to hear / distinguish it each time. Devs also added auto pickup for arrows if running over them while having a bow / arrows in inventory, which helps and might become a thing for all weapons / ammo in the form of auto fill inventory ammo slot when running over ammo packs.

  • Koochi-Q's avatar
    Koochi-Q
    5 years ago
    @DoYaSeeMe nahhh I think that’s only for the bow due to it (now) being in a class of it’s own and not having ammo readily available.

    But who knows... they might actually do that but it’d be more a hinder if lets say you’re in a building with that ammo but you want to pick up something but you run over ammo and your inventory is filled up xD
  • @DoYaSeeMe It would be possible and useful that - if we get that option - we could set how much stacks ammo we want to pick up until our ammo *. Like setting 3 stacks as auto collect limit and when you run over a batch of light ammo, it will only fill up 3 stacks before stopping automatically.