Forum Discussion

Re: Actually rotate mixtape maps

@Specifiic Habitat 4 is the best of the maps for tdm. The frag map is awful since they fixed streamer building.

But yeah I'd like to see them rotate the maps once a week.

4 Replies

  • @hayhor Imo since habitat 4 was designed for arenas, it  feels like 6v6 doesn’t work that well. Yeah 3v3 worked well but 6v6 makes it one of the lower tier maps. Though I wish for Drop Off to be in rotation, i could see the same issue with it. Honestly they really just need to use the arenas maps and constantly rotate between them every week or 2.

  • As long as they aren’t the Broken Moon maps and The Wall. The Core map for broken moon just didnt have proper spawns tbh. I would quite literally spawn at the edge of the map in front of a wall confused. The Wall just wasnt great. 

  • hayhor's avatar
    hayhor
    Hero
    2 years ago
    @Specifiic I believe the map is perfect size for 6v6. 3v3 becomes nothing but a long range fest on that map.
  • I feel like out of all the re-purposed Arena maps, Habitat is by far the best one.  Overflow was pretty good, but perhaps favored the long sightlines a bit too much.  Party Crasher and Phase Runner, crap IMO.  Habitat has lots of cover for rotation and allows for a wide variety of viable playstyles and opportunities for play-making.

    I'm not sure that I've been super enthused about any of the BR POI maps are were repurposed for mixtape.  I guess Skulltown is pretty good, as was Fragment until the entire player base decided to only play inside the train station.

    Arena saw quite a few maps introduced throughout its life, despite questions about its popularity.  Mixtape (particularly Gun Run and TDM) deserves maps that are made for it.