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cso7777's avatar
cso7777
Seasoned Ace
4 years ago

Re: Frost bite 4???

@NoodlesocksI think the problem with Frostbite, is that development is very complicated (Dice has said so several times).

When BFV launched Dice couldn't really do anything else than bug-fixing for a long time, which indicates that creating new content (maps/weapons/etc) requires way too many development-resources.

And the awful limitations (assignment systems in BF1/BFV, no double XP-events etc etc) has hopefully improved a lot in BF2042.

A battlepass system requires lots of new content and unless Dice has streamlined this process internally, BF2042 could be a fail. They have to create new maps continuously (unlike BR-games), as this is expected by the community.

18 Replies


  • @cso7777 wrote:

    @NoodlesocksI think the problem with Frostbite, is that development is very complicated (Dice has said so several times).

    When BFV launched Dice couldn't really do anything else than bug-fixing for a long time, which indicates that creating new content (maps/weapons/etc) requires way too many development-resources.

    And the awful limitations (assignment systems in BF1/BFV, no double XP-events etc etc) has hopefully improved a lot in BF2042.

    A battlepass system requires lots of new content and unless Dice has streamlined this process internally, BF2042 could be a fail. They have to create new maps continuously (unlike BR-games), as this is expected by the community.


    Agreed @cso7777 ,

    Maybe also why that EA this time around will be leaning heavily on remastering old successful BF maps and putting them into the BF2042 Portal.

    Based on the mainly very positive reactions from the gamer community on this, then think EA will be well off to great success if they pull further old classic maps from their treasure trove into BF2042! 

  • @IOsy13I I expressed myself poorly. I mean: the old maps like remastereds ( only in New generation ) will have 128 X 128 normal Conquest even inside the portal???
  • ChugKendall's avatar
    ChugKendall
    4 years ago

    According to their website, it looks to be an upgraded Frostbite 3 engine, with "hair rendering and simulation technology" and "quad mesh simplification" improvements.

    Official news & updates site: Frostbite News 

  • CyberDyme's avatar
    CyberDyme
    4 years ago

    @yurirafael_128 wrote:
    @CyberDymeDo u think those old maps will have 128 X 128 normal Conquest even inside the portal???

    Correction made, to avoid spreading misinformation.

    @Jesse165  got the answer to this one right (see a bit further ahead)

    For what we have been told so far, then the remastered maps from previous BF games will support the full 128 players when on PC and new gen consoles.  Only the old gen consoles will stay with the 64 players limit.

  • One of the new improvements in the Frostbite 3 engine is hair rendering and simulation. Check out this screenshot of an example from a video on their news site (link is above, in my pervious post).

  • @CyberDymemap size is something rather interesting, because it is subject to how fast everything is on the map that determines its felt size.

    Map size is big when it takes long to reach the other side. You might make physically maps bigger than old ones, but when infantry runs so fast, they dont even need jeeps to go anywhere, in practice the map becomes smaller. Bf 42 on for example, El Alamein would take a LOT of time to go from one base to the other. (like 10 minutes even) If infantry and vehicles are fast and on top have afterburner like in bf 4, maps become small. Bf 4 tank with speed increase would most likely be on the closest flag in 1 minute. I would estimate bf 42 tank would take 2-3 minutes. Map felt big because movement speeds were quite realistic, rather slow, when compared to the arcade generation like say bf 4. It also meant that you won or lost some engagement, there was time that you could use to move up, not having a constant stream of fast enemies running back to you within a minute. (and say a tank had 30 main gun rounds + 400 of coax MG, 900 on the roof I think)

    Alamein in 42 felt very big. you could stuff up 127 bots there without a slightest problem.

    size can be as if increased when objects are made smaller on the map. Including player model, vehicles etc.

  • CyberDyme's avatar
    CyberDyme
    4 years ago

    I understand the principle of your ideas there @TomaSkTemplar , but hope not this is how we all will experience the stairs when we are 128 players on the next Metro map!  :o)

  • @carsono311 Ha! I want the game to look great, of course, but I will sacrifice a bit of that if the gameplay is magnificent and needs that extra disc space.
  • Jesse165's avatar
    Jesse165
    Seasoned Ace
    4 years ago

    @CyberDyme wrote:

    @yurirafael_128 wrote:
    @CyberDymeDo u think those old maps will have 128 X 128 normal Conquest even inside the portal???

    No unfortunately @yurirafael_128 ,

    For what we have been told so far, then the remastered maps from previous BF games will only have the original number of max player slots available.  Thinking about it, then that does however also make a lot of sense, as many maps would end up loosing all their drive and exciting gameflow, if you suddenly doubled the number of players onto the same tight space.  So for that, I think EA have made the right decision on those. 

    Aka think if we got like a BF3 Metro but you put like 128 players onto it.  Already at 64 it was most often too much clusterfxck.  While if you reduced the total player count down to like 32 or 40 max, then suddenly the whole gameplay flow and strategy changed dramatically to the better.  I also still think that we will be able to have a lot of good fun on these old remastered maps even with just aka 64 players on them!  :o)


    Actually you are wrong about that. All of the old maps in Portal have been upgraded to support 128 players as well. The maps even have other tweaks to support it such as a low tide version of Valperiso and stuff like that.


  • @Jesse165 wrote:


    Actually you are wrong about that. All of the old maps in Portal have been upgraded to support 128 players as well. The maps even have other tweaks to support it such as a low tide version of Valperiso and stuff like that.


    Uh, I am even great to hear that @Jesse165  !!   ;o)

    Makes also much more sense then, as we can then also create our own servers with multiple mixed maps from both old BF world and new BF world in the same map-rotation scheme, where all can support the full 128 players experience.  I might have gotten this wrong from the initial limited info shared and think the 64 player cap is of course only valid then for the old gen consoles when using the Portal.  Thanks again for sharing Jesse!

  • Jesse165's avatar
    Jesse165
    Seasoned Ace
    4 years ago

    @CyberDymeYea the 64 limit is only for Xbox One and PS4 consoles.

    As for the maps:

    "These maps have all been rebuilt in the latest Frostbite engine, and in several cases feature new events and details. Bad Company 2’s Valparaiso now has a ‘low tide’ version that will allow the map to accommodate many more players than the original did."

    Some maps will see slight alterations. Valparaiso from Bad Company 2 (pictured above) has a low tide version with extra muddy room to manoeuvre. There are also some "arena-sized" maps to accommodate smaller team battles, which sound like they'll be fenced-off chunks taken from full maps.

    "There's absolutely nothing preventing a player from taking one of those small arena maps, cranking it up to 128 players, and even doing something crazy like giving everybody RPGs, for example, and seeing what that could play like,"

    https://www.pcgamesn.com/battlefield-2042/battlefield-portal-maps

    https://www.rockpapershotgun.com/battlefield-2042-portal-classic-map-mode

  • With all the money and resources DICE has, I think they would benefit by developing their own engine, which they could license.  Yes it's a big endeavor, but they have a LOT of money.

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