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Re: F1® 24 - Patch 1.5 Discussion Thread

Agree that there is no real improvement on the ai drs/ ers trains. Perhaps suggesting it isn't really a ers issue.

I think it is a combination of 3 things.

Drs being slightly too powerful

Dirty air being almost non existent.

The teams being too evenly matched on race pace. The same clumps of teams are in drs trains every race.. mclaren/ merc/ ferrari... alpine / rb.. Williams/ stake / haas... need more variance in race pace.. more strategy.. maybe more tyre wear to stop these races just falling into 3 drs trains and big gaps in between where you have massively boring races.

12 Replies

  • ADunky's avatar
    ADunky
    Seasoned Traveler
    2 years ago

    @hartag88 wrote:

    Agree that there is no real improvement on the ai drs/ ers trains. Perhaps suggesting it isn't really a ers issue.

    I think it is a combination of 3 things.

    Drs being slightly too powerful

    Dirty air being almost non existent.

    The teams being too evenly matched on race pace. The same clumps of teams are in drs trains every race.. mclaren/ merc/ ferrari... alpine / rb.. Williams/ stake / haas... need more variance in race pace.. more strategy.. maybe more tyre wear to stop these races just falling into 3 drs trains and big gaps in between where you have massively boring races.


    I do think the drs Is overpowered. It's too easy to sit behind the AI and rely on DRS alone. It also makes it extremely difficult to break away. 

  • Meza994's avatar
    Meza994
    Seasoned Ace
    2 years ago
    @ADunky I will say it once more, DRS is the most realistic it has ever been, they cant change it!

    However the dirty air and all its downsides are ridiculously low and dont even affect the AI much..

    The dirty air downforce loss ingame is meant to be 6% i guess - can only guess as they added some things i dont quite understand apart from differing the downforce loss for front and rear DF.. However F1 drivers have said this year the dirty air is more similar to 2019-2021 which was about 45%..

    Also the AI DONT have any engine overheating while following another car which is extremely bad for the game. While it shouldnt be extreme, even 2% less engine power while within 1s of another car would make it harder to follow, same goes for tyre temps which are also not working in any meaningful way for the AI..

    Add those 3 together and you have proper realistic following of other cars, even if tuned down a bit to not make casuals annoyed
  • IanM282's avatar
    IanM282
    Seasoned Ace
    2 years ago

    An observation I've also made with the AI and depending on your AI difficulty setting, it is hard to break away from them. This was never the case in F123 which to this day had the best AI of any.

    I can break DRS occasionally early on, but it's like the AI are automatically programmed to send a driver out of the pack to hunt you down and reel you back in. Then the rest of the front pack follow.

    I don't mind this if it's realistic. But if I'm driving in a top team with fast race pace, despite either using up battery or not they always seem to reel you back in. Unless it's set on an easy difficulty.

    I'll say it again, the AI straight line speed on some tracks is so unrealistic and enjoyment sapping. Just as it was in F122.

    I honestly do think there is huge potential in F124, I really do. There are a lot of things I like over F123.

    Unfortunately until the awful AI issues are fixed it's a considerable departure from F123.

    Needs much more work.

  • hartag88's avatar
    hartag88
    New Vanguard
    2 years ago
    @Meza994 I agree drs alone feels balanced but if dirty air is not simulated then drs needs to be reduced to maintain some balance.

    Team performance being a little wider.. like in 23.. would help as would more variety in strategy. A lot of races the ai do the same strategy and all pit within two laps so it gives no chance for the drs train to get broken
  • Meza994's avatar
    Meza994
    Seasoned Ace
    2 years ago
    @hartag88 The thing is we shouldnt make realistic things less realistic because they dont work fine yet with things that are not yet made realistic.. They should go for the more realistic way as long as they make it playable which is possible, just give proper tutorials to the new dirty air levels and dont make it as oversteery as in previous years, casuals can much rather deal with understeery dirty air than with oversteery, they just need to brake earlier

    Regarding the team performances your are mostly right, however the base performances are not even bad in terms of field spread, a tiny bit more but not much. However engine temps being not ideal in race, tyre temps almost ALWAYS above the ideal temp in races IRL and tyre wear cause vastly different race paces team to team and track conditions to track conditions, by modding you can get some things more realistic and even by different tyre wear you get more variety in strategies but with engine temps and tyre temps the pace differences team to team should vary more than half a second depending on track temps, air temps or the tyre compound, like Haas last year, overheating tyres more than others would have a lower deficit on harder tyres due to the overheating being less drastic
  • ADunky's avatar
    ADunky
    Seasoned Traveler
    2 years ago

    @IanM282 wrote:

    An observation I've also made with the AI and depending on your AI difficulty setting, it is hard to break away from them. This was never the case in F123 which to this day had the best AI of any.

    I can break DRS occasionally early on, but it's like the AI are automatically programmed to send a driver out of the pack to hunt you down and reel you back in. Then the rest of the front pack follow.

    I don't mind this if it's realistic. But if I'm driving in a top team with fast race pace, despite either using up battery or not they always seem to reel you back in. Unless it's set on an easy difficulty.

    I'll say it again, the AI straight line speed on some tracks is so unrealistic and enjoyment sapping. Just as it was in F122.

    I honestly do think there is huge potential in F124, I really do. There are a lot of things I like over F123.

    Unfortunately until the awful AI issues are fixed it's a considerable departure from F123.

    Needs much more work.


    The biggest problem for me is that if I can't break away from the AI, and the AI can't break away from me, my strategy is basically to sit in second place in the group and wait until the last lap, then use all my ERS to overtake.

     

    If I do overtake earlier, I just end up having a big group behind me with no way to pull away. The only good news is that the AI is useless at overtaking, but then it makes it boring..

  • IanM282's avatar
    IanM282
    Seasoned Ace
    2 years ago
    @ADunky Spot on! It's disappointing that this wasn't spotted early in development and investigated and resolved much sooner.

    I sound like a broken record, but the AI in F123 was in a different league compared to F124.

    In my opinion significant adjustments are absolutely mandatory in order to make F124 both enjoyable and worth the effort.

    Let's hope they can improve it, I'm sure they can.
  • hartag88's avatar
    hartag88
    New Vanguard
    2 years ago
    @ADunky This is it. The strategy is always undercut to get out of the drs train and jump them all in pits or if it's the last stint wait until the last lap and overtake and empty the buttery out to stay ahead. Same tactic works every race. That's what makes the game boring ATM. I actually really like the handling but the ai is a big step backwards
  • Hansenhaus's avatar
    Hansenhaus
    New Veteran
    2 years ago

    In regards to the AI straight line speed I am curious to what wing settings they are using at tracks like Bahrain, Spain and Miami. Is there a way to see what it is? I'm right there with them or beating them in corners with the difficulty set to 100-105. But I have to run my wings at such low settings to have a chance on the straights. This makes the car feel like it is floating or on ice and not fun to drive. I would like to see this trend even out a bit. ERS management is critical to being able to stick with the top 3. Perhaps that is how it was intended. 

  • wgeo's avatar
    wgeo
    New Rookie
    2 years ago

    "MyTeam - PS5 players potentially getting a "customisation item removed" error after applying sponsor logos to their MyTeam livery"

    I thought the issues were related, but perhaps not, though while I don't have to reapply all of the sponsor logos to my car, I do still have to set my team colors for the UI every time I start the game.

  • ScarDuck14's avatar
    ScarDuck14
    Legend
    2 years ago
    @Hansenhaus Almost irrelevant what wings they use. Their speed is determined by difficulty level. Higher it is faster they go.
  • Hansenhaus's avatar
    Hansenhaus
    New Veteran
    2 years ago
    @ScarDuck14 Thanks for the reply. If this is the case then the cornering speed does not scale in proportion to the straight line speed.

    It feels like the AI cars are able to have more downforce with lower wings than the player giving them that top speed advantage. Once I get my wings between 10 and 20 my straight line speed is comparable but the handling suffers too much. No grip on acceleration and that feeling of driving on ice in certain corners.

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