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Re: [Feedback] F1® 24 - Share your thoughts

For the future. Separate simulation from arcade consistently, you can have both. But separate them into lists and leagues. Bringing everything under one hat only creates frustration on both sides.

Players with FFB steering wheels usually have different preferences than players with gamepads. Separate the two and only let them compete against each other if they are aware of these differences. I think this general crossover is the first big mistake. I certainly don't want to accept compromises with a steering wheel because an opponent is using a pad. In that case, let us simply decide for ourselves who we want to play with. And then make that visible beforehand, including the racing line. I use it for braking points, for example.

Finally add a rain mode for TT or at least a test track where you can try out your car, with clutch and pit lane. It's all been done before.

Even earlier there was telemetry in the pits. ALT+TAB makes the game unsafe and it takes a really long time to get through even with a GB line and a fast PC, extremely uncomfortable.

I can only say one thing, it's no fun.


F1 World is superfluous, if I wanted to give someone shirts I'd play Sims, simulation is completely lacking, weather is extremely bad uLazy answer for an unpleasant topic.

That's my impression for other topics too.

Somehow there doesn't seem to be any motivation left to tackle commutity issues. Let the next team take care of it, we got the beta rolling for a totally overfull price. Sorry, that's my impression. Or why are we being asked such a stupid question almost six months after release? Do you really want to change something about 24 or milk the now dead cow again?

Sorry, you messed up with 23, but this time you really hit the wall with 24. You can't get out of this number. and so on ...

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