Re: Can we have a serious discussion about the nemesis system?
The only good part of the Nemesis system is that it at all present in the game. There is nothing even close in any other racing game now. Though the implementations is eh... far from being perfect.
I am just wondering, how shall you drive to make the whole pack of 20 cars you nemesis? Crash them all like hell?! Or it is me who drive so carefully.
Don't get me wrong. I also get Nemesis opponents. And sudden triggering by just passing by. Maximum 3-5 in a race. But I don't remember that the whole pack was chasing me trying to kill me.
Somehow they get calm down over time. Though I hove no idea how it actually works.
Even in nemesis state the opponents are very light on you. Yes, they maybe try to ram into you more (that is worse for them). But they will also ram you even without nemesis, just because you are on their way (and become Nemesis after that). In fact the only nemesis feature that I noticed so far is that if nemesis AI is right one position behind you (even relatively far enough in time), it will try to attack and overtake you by pushing you out. But if there is any other normal opponent between you, it, most likely, will never make it.
So, it is not that much of a problem, until you actually made the whole pack of 20 opponents you personal nemesis on purpose.
I would say the DEVs should address two main problems with Nemesis system:
- Leaking the nemesis status to other game modes (especially into on-line races)
- Make some solution for extreme cases, when too much opponents are on nemesis state
By the way, question. If driving a non contact races (like Drift) or single time attack without opponents can calm nemesis down? How many such events are needed?