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Re: Can we have a serious discussion about the nemesis system?

The only good part of the Nemesis system is that it at all present in the game. There is nothing even close in any other racing game now. Though the implementations is eh... far from being perfect.

I am just wondering, how shall you drive to make the whole pack of 20 cars you nemesis? Crash them all like hell?! Or it is me who drive so carefully.

Don't get me wrong. I also get Nemesis opponents. And sudden triggering by just passing by. Maximum 3-5 in a race. But I don't remember that the whole pack was chasing me trying to kill me. 

Somehow they get calm down over time. Though I hove no idea how it actually works.

Even in nemesis state the opponents are very light on you. Yes, they maybe try to ram into you more (that is worse for them). But they will also ram you even without nemesis, just because you are on their way (and become Nemesis after that). In fact the only nemesis feature that I noticed so far is that if nemesis AI is right one position behind you (even relatively far enough in time), it will try to attack and overtake you by pushing you out. But if there is any other normal opponent between you, it, most likely, will never make it.
So, it is not that much of a problem, until you actually made the whole pack of 20 opponents you personal nemesis on purpose.

I would say the DEVs should address two main problems with Nemesis system:

  1. Leaking the nemesis status to other game modes (especially into on-line races)
  2. Make some solution for extreme cases, when too much opponents are on nemesis state

By the way, question. If driving a non contact races (like Drift) or single time attack without opponents can calm nemesis down? How many such events are needed?

5 Replies

  • @T16R0N As the nemesis status never goes away, it's easy to accumulate the full grid of nemesis drivers.

    Only trigger 1 or 2 per race, and after 15-20 races everyone hates you. Forever.

    They do not calm down. Ever. I already descibed the issue in detail, many times.
  • T16R0N's avatar
    T16R0N
    3 years ago
    @painisawarning Well, I have around 60 races already in all modes (story, career, online) and I don't have the whole pack running after me yet.
    That makes me wonder if I am a very careful driver?
  • @T16R0N AI driver roster differs between rookie, semipro and pro divisions.

    I don't really have nemesis in rookie and semipro, but pro... oh boy.

    Also, I finished my career few patches ago, maybe with a fresh save things look better now? I have no idea.
    The fact is, that I can't get rid of my permanent nemesis of pro division AI.
  • T16R0N's avatar
    T16R0N
    3 years ago
    @painisawarning Probably you are right about the rooster. Though I am now playing in semi-pro, I am actually facing Ravenwest, Seneca and other drivers marked as PRO.
    Have just finished 2 more races in semi-pro career - 1 time attacks and 2 circuit races on trucks.
    Time attacks were pretty tough, as you cannot actually see the enemy time before the race finish (as your actual enemies race in another batch). I remember something similar was Dirt Rally 2.0 qualifiers. There I had a couple of red guys, but I actually never faced them on the truck. Finished 2nd.
    In truck races I managed to trigger one red. Though in general, they never made it to me since the 1st truck race was in heavy rain in Yokohama Docks and almost all AI opponents just ended the race in the ditch. 2nd truck race was in San Francisco. Just one hidden red get triggered (the same AI I hit in the previous race) but since it left far behind, by the end of the race they all got back to normal.
    So, most likely, the situation gets out of control when you go extreme - too many reds in one race. And this is what the DEVs need to address.
  • @T16R0N When I played my pro series, it didn't matter if I make 1 or 5 nemesis in a race.

    The one that I created stayed nemesis forever. So it just accumulated race after race. It's very easy to bump into someone, since AI cars tend to crash just in front of you, and if you fail to avoid them - boom, nemesis.

    I didn't pay attention to that, so I never bothered to rewind/restart when creating nemesis, because I though they would forgive me at some point... but they never do, with this broken system.

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