Re: SBMM complainers...So how would your SBMM work then?
As one of the many complainers, I will give you some possible options. Keep in mind that every option has flaws just like the current system, but hopefully would deliver an improved gaming experience for all.
1: Introduce an improved “score” that each player gets based on ALL their games, both ranked and pubs. Yes, I know this concept already exists but the current score is all over the place, resulting in the bottom 1% fighting against the top 1%. This new score could be based on the current RP in ranked but with some adjustments such as adding amount of knockdowns, gun accuracy, owned badges, etc.
For the sake of simplicity, I will use a scale of 1 to 10 and link them to current ranks so you have an idea of what kind of sbmm lobbies I am trying to create:
Bronze: 1
Silver: 2
Lower gold: 3
Upper gold: 4
Lower plat: 5
Upper plat: 6
Lower diamond: 7
Upper diamond: 8
Masters: 9
Predator: 10
The following list shows which skill-pools you can get in your lobbies:
1 fights between 1 and 3
2 fights between 1 and 4
3 fights between 1 and 5
4 fights between 2 and 7
5 fights between 3 and 10
6 fights between 4 and 10
7 fights between 5 and 10
8 fights between 5 and 10
9 fights between 5 and 10
10 fights between 5 and 10
This system protects the less skilled players, gives the above average players a healthy mix of lobbies and gives the top tier players a skill pool which is wide enough to ensure low matchmaking times and delivers a mix of easier and harder fights.
2: A hybrid between an improved SBMM system and no SBMM at all, where you get a defined percentage of SBMM games and a defined percentage of normal matchmaking games. This is not my favorite option and I feel like this would only work IF they finally step up against smurfing. Also, penalties should probably be implemented to minimize abuse of the system, such as leaving immediately or jumping in the water/lava off spawn.
3: The most simple system could be kill death ratio based. You could add account level and total amount of kills to the equation, but maybe you don’t even need to. Let the people fight against others in the same k/d range, and the higher your k/d is, the wider that range gets (to combat long matchmaking times). This automatically eliminates the smurfing problem because those accounts have the highest k/d’s out there. The main issue with this system is that it’s essentially another ranked experience, but I guess something skill-based will always have a ranked feel to it.
Apologies for the long post. Give yourself a cookie.