Re: Is 100% Planet Viability Earned to Easily?
@Nykara360 wrote:
Its designed so people don't have to do all of the side tasks. The whole game is pretty much designed around doing the parts you want to do. You don't even really have to do 100% viable to finish rhe story.
It would be designed that way regardless. You don't need to get 100% viability on any planet but if you want 100% viability then it would only make sense that you would have to do 100% of the missions that affect viability.
It's like, what game let's you get credit for 100% completion but you don't need to actually do 100% of the goals in the game to get it? At the same time, in order to beat a game, you don't need to get 100% completion.
-----------
"...If Viability actually meant something tangible, I might say it's too easy - but since it's really nothing to lose sleep over, it doesn't matter..."
Which is why I also suggested that some very tangible awards be given for doing this other than a cut scene that you only get when you get all planets to 100% viability.
But you're right, it is kind of a non-point because it pretty much means nothing, but that's a problem in of itself isn't it? That a game where your only job is to make planets viable has made viability both easy and meaningless at the same time, lol.
And I am staying up all night because of this and you're all staying up with me! We will lose sleep over this together!!!!
Kidding people. Put your Reegars away. Have yourself a Dirty Squirrel instead.