Forum Discussion

Re: Sub Folders

@candiecoatediv If you look in the root of the MODS folder, you'll see a file called "Resource.cfg". Delete this file and try the game again. (With folders)

7 Replies

  • Psychotps's avatar
    Psychotps
    Seasoned Ace
    6 years ago
    @candiecoatediv You had a corrupted resource file. This tells where your mods are in folders. Deleting the file caused Sims to recreate it properly. As long as the resource file stays as it is now, your mods will work fine.
  • candiecoatediv's avatar
    candiecoatediv
    Seasoned Ace
    6 years ago

    @Psychotps  Could that happen if I just kept copying and pasting the resource file each time I downloaded mods? I never let the game generate one. 

  • Psychotps's avatar
    Psychotps
    Seasoned Ace
    6 years ago
    @candiecoatediv Possibly, if it was done incorrectly.

    There's extremely few reasons to modify that file. 99.9% of the players will never need to change it. You should just leave it there as it is and never change it. If a mod has one of those files in there, or claims you need to change it, ignore it and leave yours as it is.

    If someone here says you need to remove your mods, you can safely leave the Resource.cfg file there. That's not a mod.

    It's not a big deal to fix as you've seen. If it gets messed up again, just delete it and the game will create you a new one.
  • @Psychotpsthank you so much! I've been going crazy here! I'd always known for a fact that as long as I kept 1) all CC in ONE level of sub-folders; and 2) all script files directly in Mods folder (no sub-folders) that it was supposed to work! Deleted Resource.cfg, lo and behold, all CC is loaded in the game! This really has been a thorn in my side for the past few days, thank you for the taking the time to share this valuable info!

  • Psychotps's avatar
    Psychotps
    Seasoned Ace
    4 years ago

    @NitzanHavoc

    Well, if you follow those rules you set up, you won't have a problem when it comes to location. But you have a little more leeway than that.

    Any files with ".ts4script" at the end can go into folders ONE folder deep.
    Any files with ".package" can go into folders 6 folders deep.

    There IS something to be said for organization. Especially since every time the game updates you will need to go through ALL your mods and check for updates. It seriously helps if you keep them well organized.

    Put CC in a single (nested) folder since those rarely break with updates.

    Put Like CC together: decor, clothing, hair, etc. Makes it easier if something like "tubs" breaks, you don't have to go through 10,000 cc files to find your tubs. 🙂

    Keep mods from the same creator together so when you check them for updates, they're all together. (Note the script mod limitation)

        * One tip, if the mod has a version number, put a text file in the mods directory next to it with the version number in the file name, that makes it simple to verify what version you have compared to the one on the mod author's website.  If the mod doesn't HAVE a version number, then use the date it was released/updated!

    Organization is imperative, especially when you have a LOT of mods/cc. I have close to 14 gigs of CC/Mods in 4,000 files and patching/updating is a snap for me.

  • EA_Mako's avatar
    EA_Mako
    Icon for Community Manager rankCommunity Manager
    4 years ago

    Thanks for the further clarification and info folks!

    Since this thread is quite old however, I will be locking it here to avoid additional necroposting.

    Please feel free to create a new topic if you're running into any other issues, thanks!

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