@XGCSith wrote:
We had a good think with 2015 meaning pure, underground racing. We had customization (a lot of cars lacked a lot of parts) and the performance customization was great. It was kind of on par with UG2. It was essentially a reintroduction to the UG series.
Two things wrong with Need For Speed 2015 (Need For Speed Reboot) that the NFS Underground games didn't have.
1. Always-Online DRM
If EA were to permanently shut down the servers for a game that you paid for, your money has gone down the drain. The game becomes unplayable.
If that were to happen (EA has a long track record for killing off games), you can't play the game 10 or 20 years later like you can with NFS Underground games.
2. Horrible driving physics
Driving physics in Need For Speed 2015 (Need For Speed Reboot) feel nothing like the driving physics in the NFS Underground games.
NFS 2015 (NFS Reboot) features drift physics that it's a necessity to drift to win races while NFS Underground games feature grip physics that it's not mandatory to drift.
CLP122214 wrote:
Dont get me wrong, Payback was fine but there were major issues. One was lack of cops and the other was the really bad performance customization. The map was super small. We live in generation where maps are fairly large though, I loved the setting.
NFS Payback is far from fine. Very far from it.
1. Always-online DRM
Despite the devs saying the game can be played offline, NFS Payback is secretly an online-only game.
The game has Denuvo Anti-Tamper DRM inside it that requires players to periodically connect to the internet to authenticate their game to Denuvo servers before playing. If Denuvo servers get shut down temporarily or permanently, then the game is unplayable.
2. Shipments (Loot boxes)
Players spend currency for a chance of getting things they want.
They shouldn't have to do that. Players should be able to purchase whatever they want just like in previous NFS games. Like NFS 2015 (NFS Reboot) for example.
3. Horrible driving physics (Same as NFS 2015 or NFS Reboot)
CLP122214 wrote:
What we need (which people have been asking for years) is another game like how UG or MW (05) was. They need to go back and see what were some of the best selling of all time. UG2 and MW (05) were two of the best selling games they put out. They need to go back to the model they used for those games. That was pure, awesome gameplay. UG2 had some of the best customization ever out out while MW (05) had the best story. Both of those games had huge replayability. They need something such as those games to put them back on the map. Forget politics and forget profit margins for a change and make a game that will beat all other racing games out there.
I like how you don't ever mention about driving physics. lmao 😃
Both the NFS Underground games and NFS Most Wanted 2005 had grip physics which added to the games' successes with NFS Underground's customization and NFS Most Wanted 2005's pursuits.
Unforunately, it's been confirmed by a Ghost Games community manager on NFS subreddit that the upcoming NFS game will feature drift physics. Not the grip driving physics from NFS Underground games and NFS Most Wanted 2005.
Link: A note on Grip vs Drift and other Handling topics
So I'm already not looking forward to the next NFS game.
Hopefully the next NFS game isn't online-only and doesn't have Denuvo Anti-Tamper because that will just make things worse if the game does have them.