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In that example you gave, it kind of shows how inconsistent it can be. It did 112, but then only 11.
In my other thread, I made a picture where I increased the hip fire box and that is really all the PK needs imo. It doesn't need a million different nerfs. I don't know why they are so afraid to increase the hip fire box. Ranges like 10m and less you should be
- 6 years ago@SolitaryMassacre It can get a nerf, I guess, it just feels very inconsistent and the great damage it deals may not be enough in a fight if you get a lot of low damage.
There also doesn't seem to be as many complaints about the PK in recent times, but whether that's because it's the end of the season and people are bored, or because it is a bit more balanced, who knows.
You obviously feel strongly that the PK needs more of a nerf. I'm somewhat okay with that, so I'm going to stop arguing this. I concede. - 6 years ago@Sir_Named To touch on why you don't see complaints - you do. They are just OLD threads. Nobody kept up with it. They would just give up because EA/Devs don't care. I just keep being annoying :D
But back to your ideas, yes, it should be doing high damage. But NOT simply by hip firing. Your shots will be more sporadic when hip firing and more accurate when you ADS, just like all the other guns in this game. There is no penalty for hip firing nor reward for ADS (unless choke is installed). If someone one taps me with a choke - that makes sense. Cause now the gun is like a hard hitting slug shotgun. I get that.
The only complaint I have is when people hip fire from across a room and land insane damage on me. While me, with an AR/SMG am FORCED to ADS to get my shots to count. When you ADS the entire fight changes. ADS as slowdowns, view obstructions, aim speed penalties, etc. It makes it harder. So a gun that is outputting huge damage, shouldn't be doing so when hip firing. - 6 years ago
The solution is easy, Respawn needs a different balance between console and PC, PK is a big problem on PC, people have better and faster aim on pc, most high level players have good PCs and run the game between 144 and 240fps and that helps A LOT with consistency on any weapon, that's why PK are super strong on PC, combined with Wingman or r-99 is just unstoppable, probably on console is not that strong because between the low fps and the 20hz servers, people are shooting enemies that are not even there and they're getting low damage shots when they probably are aiming correctly because of that.
- 6 years ago@audiofilomx Next gen for console is 120hz.
Frames on pc is capped at 144, so 240 ain't really an issue yet unless changes happen in the future. - 6 years ago
@Leo_the_Lion25Xbox S and X have 120hz option, but apex don't reach 120fps, barely touch de 59-60fps so that feature is useless, hope the next gen will use that feature properly, and apex on pc is not capped, I'm getting 190-200fps with rtx 2080super at 1440p, you only need to change vsync to 1/2adaptative, and that's how you unlock your framerate, on 1080p apex reach 240fps easy.
- 6 years ago
- 6 years ago@Leo_the_Lion25 EA-Respawn are super greedy, for sure they're going to put their game on next gen to sell more skins, and give 0 F about their player base like at the beginning of the game and now.
-20hz servers
-Bad weapons and characters balancing
-Cheaters on PC ANYWHERE
-So many bugs at least on PC
-Bad interactions, i already made a thread listing at least 10 bad interactions in game and no one gives a F. - 6 years ago@audiofilomx There are a ton if bugs on ps4. Even some newer ones like the shield swapping glitch, instant rezzes but unable to heal, banner glitches, shield/heal inputs being laggy or not registering. Anytime they release an update it is always full of bugs, as they use the player base to playtest for them rather than ironing anything out before going live.
- 6 years ago@SpaceHamster1991 i don't play on console anymore, so thank you for let me know that apex on those platforms is the same spot than pc in the bugs department.
They probably never test their game before an update.
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