A simple answer to Classes Problem/hitbox on Defensive characters
As it stands we have 4 styles of characters
I'm not going say what most people say to letting "defensive" character to have more hitpoints to waste.
What I offer is a Simple answer to most classes and our big tanky guys, I've already stated i'm a Caustic main, and I don't see anything wrong with the slightly larger hitbox.
What could be Done is as Following.
Offensive Characters
Gain 10% chance to hit vital/increase damage on a Target
Defensive Characters
20% chance to Nullify damage
Support characters
10% more effective using Supplys (health/shield recharging)
Tracker characters
Following Target Trail for 5-10 seconds grants 50% chance to critical your next shot (doesn't work while in combat)
This would avoid hitbox/remake of character model and hitboxes making it fair and more reasonable for a Class to play their role, if you're playing Defensive as of right now, most times people just throw arcstars/ therm.
Tracking only show you where to go and some people use it to avoid fighting
Most people play aggressive with Support/Offensive and it make sense in their role they'll be more effective on the tools/vital parts
Tracker are suppose to track people, but most do it to locate where people are and if fighting they wanna wait till the fight is over, and I don't think it'll be hard to code "Ambush" buff on a X player track you follow and it can tell when you in or out of combat by shooting/taking damage
No rework on anything just a minor passive traits for their role and add it on the character, a Simple copy/paste for future character also.