Forum Discussion
8 Replies
- RevMainPls4 years agoNot applicable@Ryuta47 its a missconception, all ammotypes slow you down
- sixcloud4 years agoNot applicable
Agree with the other guy. All ammo types slow except charge rifle. You just announced how little you understand/know about the game. Nice one.
- kha984 years agoNot applicable
Im not sure about slow effect but only heavy slows/stuns as you can visibly see it interrupt sprints; but i think this thread is useless and pointless as well since the flatline is good but not the best and the “best” is subjective to game styles; I prefer hemlock and rampage. Flatline is definitely more than reliable but doesnt need to be fixed or changed
- Eshshshss4 years agoSeasoned Ace
If not mistaken the intention was that heavy should slow you down the most while having the slowest ADS speed to balance that.
I clearly am feeling the effect of being shot by Rampage - it is more insane than spitfire, not even talking about its power when it is charged up.
Flatline... I guess I got used to it and being shot by it, no complaints there.
Wingman - still annoying as F especially when people magically hit 3 shot knocks on me, not so much slow down effect and difference in ASD speed aka almost non-existing.
Hemlock, 30-30 - least annoying.
CAR - not sure if it actually slows you down if heavy ammo is used.
I would actually suggest keeping CAR as is or significantly reduce DPS in combination with slowdown if heavy is used. Wingman should not have a slow-down effect whatsoever, it is already max annoying, Rampage actually might need a nerf damage-wise, rest can remain as is.
- E9ine_AC4 years agoHero+
Heavy ammo reduces speed just a tad more than say light ammo or energy. All guns ammo types have slow down effect heavy is just little more.
- Eshshshss4 years agoSeasoned Ace@E9ine_AC except charged Rampage that just buries your feet first and then remaining bits and pieces after you are shot dead :D
- LordloshBang4 years agoNot applicable
This should be removed completely. Maybe allow slowing only on a W/sprinting target, so if he try to run and you hit him, to have a chance to catch on him.
But make it equal for heavy/light/energy ammo.
Snipers and shotgun got no business in here.
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