Forum Discussion
@hhnbbfggty66 This is honestly the only sensible response i've seen to the PK issue...and will probably be the last.
Thank you for bringing something constructive to this forum. XD
My approach its a little bit different:
1.Remove one of its 11 pellets, now will have 10 and reduce damage by 2 on every pellet in body and leg shots and 3 in headshot (that will land maximum 126 on low profile characters, 84 on body and 63 on leg with no shield.
2.Increase current bullet dispersion by 30% on hipfire and 15% on ads,
3.Reduce size magazine to 4, and change the choke effect to reduce dispersion by 10% or maybe remove it from pk.
4. 75% damage after 15m
50% damage after 20m
25% damage after 30m
That is from the guy above, its a good idea, its a shotgun, not a sniper.
All of that will increase the risk of using the weapon a lot because you will now need 3 shots to kill someone even in low profiles will reduce its sniper capabilities and will increase risk for using it.
- 6 years ago@audiofilomx naw, its needs to be simple easy to use shotgun.
More spread with less damage.
Something everyone can use.- EA_David6 years ago
Community Admin
That's an interesting way to approach the current PK turmoil, thanks for approaching this from a different angle.
- 6 years ago
@EA_David
I am not to sure whats a good firerate.
Im thinking:
Firerate Base: 115
Firerate Level 1: 135
Firerate Level 2: 155
Firerate Level 3: 175
To make this work the spread have to be large, so no all pellets will hit the target but you will be able to hit close strafing targets easier. You may not deal 75 damage, but maybe 55 or 35, with easy follow up do to the high firerate. Also the large spread would allow you to spam hit multiple targets in quick in and out skirmish situations.