I love that response because you said exactly what I've been saying for years:
The thing I love about battle royale as a game type, the entire reason I left arena shooters years ago, is because br is so much more complex than Halo slayer or CoD deathmatch. And for me a huge part of that complexity is risk management. I can't get any better at aim than I already am, but I've spent the last seven years in this game learning how to assess risk, avoid risk, and learning to know when taking it offers a reward that's worth the danger. So when someone says "there's an element of luck in the drop ship system," they're absolutely right. To my way of thinking the game shouldn't seek to eliminate the role of luck. Players should seek to learn to manage it. And I'm living proof that it's a skill set and that learning it can make big differences in outcomes. I still can't hit the broad side of a barn with an automatic, but I can pick and choose the time and place and terms of engagement with surgical precision.
Now if what you're really talking about is idiot jump masters who go into ranked matches in order to hot drop and die in 19th place... yeah, those people are legion, and yes, the elimination of the drop ship is one partial solution to that problem. Another would be to encourage players to stack with teammates who are known quantities. I know that isn't easy to do, but any given player's rank is already artificially capped if he's insists on trying to rank up with randoms. No matter which drop system the game uses.
Or so says me.