@Fires004Her tail is what shoots portals and allows her to steal items from deathboxes.
You can already grab infinite supplies with her passive by being within deathbox looting range. Basically her passive removes all walls and stuff that would invade line of sight for looting, allowing her to loot infinite items through the wall or floor if she's within normal looting range. Outside that range but within 75m uses the usage and removes the highlight because she can't use the ranged charge anymore.
I would like that perk to see deathboxes through walls regardless of ranged loot charge used. Maybe even continue to preview the loot it contains, like a Loba Ult with how it still shows you items but prevents looting if you've used up your charges.
Would also probably reallow the through walls looting in close range since the deathboxes are visible even after ranged looting is used. That would be fun. Secondary Loba of sorts.
Infinite ranged looting might still be OP. Even Loba Ult has limits.
Plus its a passive ability, not an Ult, so it should have less power than an Ult.
I agree with your thoughts on the tactical. Casting a portal on a portal should cancel as if they shot out of range or something.
Ultimate:
My thoughts
- Infinite number of Ults would be cool. She'd become the Teletrouter Legend. Hope someone gets that reference.
-- especially when combined with the radius linking thing.
- Teleport Infinitely: Would have to be on a cooldown, like the user was Alter casting a portal. Otherwise could become OP. I'd also say in the Teletrouter Scenario, going to the pylon and then interacting would allow for teleport outside of cooldown without proccing cooldown. Escape would be on cooldown and send to the nearest one.
- Consoles & Beacons: That would be very fun. But, as above you'd probably have to interact with the pylon itself to teleport to the consoles. They'd probably not allow the loot bins part though. I'd say also allow teleporting to replicators and respawn beacons.
- If they do allow Teletroutering, they'd probably allow enemies to use it too as a counter, which would be saddening.
- Allow the escape portion to sort of work like a Death Totem feature: When Escape is ready, when downed within a Ult radius immediately teleport to the nearest Ult totem.
-- I loved Death Totem, but now it's gone and we have nothing similar. Hers is close but it lacks the save feature. Also the escape timer is difficult to use, it take 5 times as long to channel it than it does for them to smash your blue knockdown shield and erase you. If it either had no timer, granted a full coverage shield while channeling, or automatically teleported, it would be a little better. Still not quite as useful as Death Totem, but useful enough.