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I agree that the RP system needs to change but in my opinion you can't get rid of some kind of RP reward for placement. Like others have said it's a battle royale game but more importantly you have to stop the hotdrop get 4 kills and die, rinse and repeat kinda games. Now although it makes for a slower game rewarding RP for placement counters this.
I'm sure some will disagree and that if someone wants to engage opponents more often they should be given the opportunity but there should be a significant risk in doing so early on, hence the reward for placement. What I do agree with though is after/if you get 5 kills there is then no incentive to engage opponents and this is when players may 'hide'.
IMO I don't see why, especially in higher ranked leagues, a kill cap is needed. Good players will know when and when not to engage and kills are harder to come by anyway.
Somewhat related and on topic why not remove the squads left counter from the HUD? Then instead include (or increase) legend vocals that identify how many squads are left at certain levels like 10, 5 and final 2. It would then make the killfeed a vital source of info and players would have to be more aware rather than simply glancing top right. You could argue it would make it (hiding) worse than it already is but personally I think without players knowing their current placement and only X squads away from X place it would reduce it somewhat. Of course this is still on top of an a redesign of the RP system.
I'm absolutely in favour of rewarding placement - but I don't think placement PURELY for hiding deserves a big reward because it's just too easy to do and if you don't encourage fighting enough : a lot of players basically never want to be the one to engage first in ANY situation because of the fear of being ambushed. There's a reward for placement in my suggested system - but if you're consistently hiding to get placement and not winning any fights : the reward is that you'll stay where you are, not that you'll climb higher in the rankings : because you didn't actually BEAT anyone.
@mastiffslinger I get you man, and I didn't mean that playing sneakily was totally invalid. Like the title said : it was just about rewarding hiding LESS. At the minute the reward is stacked disproportionately to favour hiding, and whilst a minority of people hiding for placement has and always will happen in a last man standing situation - if you make it THE go-to strategy for the majority, the game grinds to a standstill for most of the time with a clusterF at the end in which individual skill often can't influence the result.
To be honest - I love your idea about removing the squadcounter, but I'd also remove the killfeed : or at least FORCE everyone to see a streamermode version of it.
It might be because I'm in a lower population region : but we all know who everyone is. Where they like to drop, how they play in a lot of situations, which characters they main. If someone wants to make it their mission to take you out of the game, even if it costs them their game - they can easily do it with the current kill feed. I've got friends who target me specifically just for the laugh -but I also know who I have to most concentrate on if there's a 4 way fight because I notice a lifeline using a specific skin and I've seen his name in the killfeed : I know that's who I don't want to fight in a small ring at the end (Hey Keen!).
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