@r1ggedgameI have an idea. Run the anti cheat like Riot does, and delay cheat attacking action, watching it, monitoring it, and after a random number of matches (10-50) then ban the user.
As with Riot, the cheat makers won't be able to truly figure out when they were detected and will be flying blind, letting EA watch the hackers hack, and potentially giving bonuses to players affected by users they ban, or rollbacks of losses, kind of like Riot does.
Riot maintains under 10% hackers, I'm pretty sure it's even less than that.
If EA adopts a similar system, sure hackers they detect will take longer to ban, but it's so they don't have to track undetectables as much as it makes it take longer for hackers to figure out how they were detected. Thus more detection on hacks, and thus overall fewer cheaters over time.