anyone feel like vantage ult sniper is very weak?
to me it felt like a wannabe sentinel, its got very similar performance to the sentinel, yet it only does 50 dmg on the first shot, and for an ultimate, that really doesn't cut it, especially if it only comes with 5 shots
the 15% damage increase is practically pointless, as targets hit are either too far off to take damage from other sources or often so low, it won't matter anyway
it's rather confusing that the devs made an entire legend with a custom scan like effect, only for it to have barely any noteworthy effect (15% dmg amp).
I think if vantage's sniper is to be more meta, it needs to have more impact than a standard ground loot sniper, in this case, that of buffing damage taken, say it does fixed 75 or 100 damage a shot, and amplifies damage by 25% (no more 50/100 scaling, simply 25% more damage on every damage source, even the snipers very own followup shots 100>125).
Or basically make the targets hit be scanned instead of damage amplified, I mean why make a recon legend that doesn't scan, or have a passive debuf that does practically nothing, especially for snipers, snipers greatly benefit from scans.
If we look at rampart's minigun, there's a lot better stats on that compared to normal guns, so why is vantage's sniper so incredibly lackluster?
Perhaps because they only playtested it as a kraber and this was a last second soup of small little effects that ultimately amount to nothing (15% bonus damage, 50/100 damage scaling, 5 shots as if the thing is as powerful as a kraber etc.)
Did I mention for some reason it has a super bright laser on it, which automatically gives away the player location and alerts everyone that they're being aimed at?
It all feels like this ultimate was MUCH more powerful in playtesting and was nerfed into the ground before release.
I like vantage's design, but she provides barely any noteworthy effects to snipers and her ultimate feels like a downgrade sentinel.
its okay to release legends in a rather overpowered state, as long as they feel unique and stay true to a certain design philosophy, like valk being about going airborne and flying around and seer being able to see/detect everything or horizon being about mobility and enemy mobility manipulation (black hole), new stuff should feel fun and exciting to play, it being overpowered simply makes sure they are sure to have a strong fun factor.
releasing legends in an overpowered state is fine, as long as balance patches come quickly, the thing I fear is that vantage is going to go on the useless bench until next season where she'll get a SLIGHT buff like changing the damage amp from 15% to 25% and that's everything she gets for the season, ultimately changing nothing, while she seems like a really cool legend, which only makes it more frustrating that she feels so lackluster, its like crypto back in season 3, very cool design, extremely low powerlevel.