Format:
The ALCS could be a total of 5 rounds for each session and servers.
The ALCS could consist of 120 premade squads for each server.
The Top 10 squads advance to the next round/match.
The Top 10 ranked squads advance to the Tournament Championship/Finals and would have to wait until the fourth round (Last Chance Match) is finished before playing the fifth match.
First Round Elimination Matches: 120 squads
Second Round Elimination Matches: 60 squads
Third Round Winners Match / Last Chance Squads: 30 squads (Bottom 10 squads have to wait until Last Chance Match)
Fourth Round Last Chance Match: 20 squads (Top 10 Winner squads automatically advance to Finals match)
Fifth Round Finals match: 20 squads (Winners squads vs Last Chance squads)
Every squad must have an auto-generated "team name" for identity, matchmaking, and formality purposes, similar to RL.
If a squad exits an ALCS server after the tournament has started they can not rejoin, similar to RL.
ALCS tournaments must be played out with the remaining teams on the server, similar to RL.
*For more details on how squad population works in online tournaments review RL, and maybe Fortnite.
Rewards can vary. The top rewards should be reserved for the top 3 squads in the tournament. Tournament Credits, similar to RL, can be utilized also.
Each ALCS session would last approximately 110 minutes and maybe 3 tournaments a day (or more).
The Apex Legends Community Discord can be a recruitment tool for players to find a squad.
The ALCS would need its own competitive tab on the main menu UI.
Rocket League Tournaments/Cups:
https://rocketleague.fandom.com/wiki/Tournament_Cup
Personally, I'm familiar with RL tournaments and have participated. RL tournaments allow solo queuing, but this option would not work for Apex.
Fortnite Tournaments/Cups:
https://fortnite.fandom.com/wiki/Tournament
I'm not familiar with Fortnite tournaments since I don't play much and they don't allow solo queuing, premade squads only.
Edited - Revised, 10/19, 4:25 pm EST