4 years ago
Ash Buffs/Improvements
Ash needs improvements to her ult and tactical. Here's an idea dump for her
Tactical
- Increase travel speed of the tactical (It's unnaturally slow and makes it hard to hit players unless they are unaware of the floating warning sign and loud static noise coming towards them)
- Increase Activation of tactical when it lands (idk if this was intentional but there's a delay in close range battles before the tactical snares someone)
- Have the tactical snare more than one person (revenants tactical can silence any opponent that walks through it, why not Ash's tactical? it gets annoying when the tactical snares the wrong person i.e. the downed person crawling on the ground instead of the person shooting at you)
Ult
- The ult's cursor is not good; it still gets stuck on random objects
- Let Ash's ult work through all windows; sometimes you can use it to get through windows, sometimes you can't, it's inconsistent and can cost you a game.
- Let Ash's ult reach better angles; If a platform is too vertical for Ash, Ash's ult won't activate because it is based on what Ash can see. For example in a battle at grow towers where you want to get height advantage, Ash can only use it get up to the 1 st level, and not to the second level if she's at the base of the towers; she should be able to climb up to the second tower at least with ultimate since it's within range of activation.
- Have a range meter like Loba's tactical that lets you know if you are gaining maximum distance with you ultimate.
- Have Ash's ult by default reach maximum range so it doesn't get stuck on every little thing, and the player can reduce it afterwards
- Increase Ash's cursor contrast, it's still too faint to make out from the rest of the environment