@hulamrutThe problems with sbmm are well known and well documented and not much needs to be said except to note that they seem to get worse over time despite the stated intentions of the developer. The much promised sbmm update which was finally delivered two seasons ago... worked very well for a few weeks until Respawn threw a whole slew of new variables at it and strained it beyond its ability to cope. Now we're right back where we started. Or worse.
I'm not as cynical about eomm as
@Midnight9746 is. I'm not convinced it works the way people think it does, or that it necessarily even exists in Apex, but the effects he describes are real and easily attributable to other issues, most notably the way sbmm treats the solo queue player in a team-based game. In a word: poorly.
Finally, the thing we all have to remember is that this game is four years old. As others have noted, collective skill rises over time. And one of the effects of that is to drive out "average" or "casual" players, the players who find it easy to move on because they typically don't invest heavily in any one particular title. Those fair-wind players leave and guess what's left? Obsessive hard core sweats. The bar keeps getting higher and normal players with an actual skill ceiling find themselves swimming with sharks. There are ways to deal with the problem, but it's so much easier to just move on to a new game. Where you'll have at least a year, maybe even two, before it gets overrun with sweats and smurfs. Rinse, repeat.