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Hrmm unless something random like they getting hit my one tick of circle dmg that knocks them I never experienced this, at least not 1-2 seconds after I shot the last bullet. But when you mentioned it, I have experienced some occasions when I spray and the knock comes as a pleasant surprise literally from the last bullet of my spray when I am fairly sure that I need to switch weapon or reload to finish the fight. But then we are talking about like 0.2 seconds into the reload animation and not full seconds.
Haha I cant even tell if you are being serious or sarcastic.
It was explained that this is done deliberately for the players with super high ping.
Much like the MM, which they call SBMM (skill based) which it is anything but. I agree they do assign you a skill rating but then use that skill rating to set you up to win and lose in patterns. Patterns shown through research paid for by hard earned EA money which statistically showed to keep people playing longer.
So at this point, I wouldn't discard these types of accusations quickly and without strategic assessment and an open mind for profit building. : )
I personally believe Apex is more rigged in many different ways than not. But thats just my opinion. Created from thousands of hours of playing Apex and really paying close attention to when specifics happen seeing consistent patterns in game. Some of us would do things specifically to watch how the system reacts and documented lots. It was the only way to see patterns of how players in the gaming industry are at the mercy of the game developers and the companies that control them.
Money moves the world my friend. Then again, I just noticed a small hole in my tinfoil hat. So maybe take with a grain of salt lol.
- Balladalidila3 years agoSeasoned Ace
I also believe that the game is "rigged" if rigged means there are variables that affect things so its NOT totally random. But how I differ from many on this forum is that I dont think those algorithms are specifically targeting me in a malicious way. I believe that everyone is playing under the same algorithms and rules and a proof of this is that people have drastically different KD, winrate and average dmg dealt. How can I for instance have 2.4 average KD when my Pred IRL friend has 5-6 and my hardstuck platinum friend not even 1 KD if the system is rigged in an unfair way? Our different KD just show that we play in the same matchmaking system and our individual skill is the variable that makes us get different KD.
When it comes to the matchmaking in pubs for instance, I do believe that the matchmaking tries to spread out all the players who performed well their last matches into different teams and then "fill up" with average-to-badly performing players. That is why "good" players often feel like they are matched with bad teammates. But I dont agree with those people who also claim that they always get bad teammates vs entire lobbies of predator sweats. What these people are saying is that the matchmaking is specifically targeting them to set them up for fail and I call that tin-foil hat theories.
- Midnight97463 years agoHero+
@Balladalidila My concept of time might just be a bit off, it could very easily have been only 0.2-0.5s after I was trying to reload that the knock had occurred. I remembered being taken by surprise when they were knocked after a spray.
While I also believe that the game is rigged to some degree, like you've said, not in a malicious way, but more in a way like what @NickBeam27 had said. You get set up with wins and losses. The games you win, your teammates have an actual clue on how to play the game, where the ones you lose, your teammates are usually lower leveled, and/or have no clue how to play the game. They also might be the ones who run off trying to TTV solo everyone they come across or they steal every loot in existence regardless if their main is Octane.
In other words, the game feels like its intentionally giving you teammates it thinks you cannot properly work with or ones who would end up getting the team killed when trying to set up a loss, and then give you ones that would be more supportive or even better than you when trying to set up a win. Its still "random" in that way, yet when set up for a loss or win, your choices can change a lot.
Whenever I get teammates who push fights solo or does something else that is basically throwing the match, I would just disengage from the fight and maybe get their banner later if I could. There's no point in getting myself killed to either grab the banner or to try and win a fight that's usually getting 3rd, 4th, and 5th partied. Wraith isn't wrong when she says "every decision counts". The problem with some bad teammates is that they would block doors or get in your way, and you're unable to counter that to make a better choice, its a thing that happens sometimes. - 3 years ago@Balladalidila Yes, I agree with that. "I also believe that the game is "rigged" if rigged means there are variables that affect things so its NOT totally random."
See I truly believe, now anyway, after seeing the paten and research from the Psychologists on the studies done with EA's involvement along with some other factors that the system or algorithm does try to retain you at all costs. We all know if I win every match in Apex during a session, I will definitely get bored and will end the session and probably not play for awhile, as I may feel I am not being challenged enough to keep me engaged in the game.
We also all know, that if we lose every game, game after game, getting destroyed within seconds of the first engagement.... we quit and don't tend to come back for awhile, if ever.
We also know that based on the two above that neither is going to attract as many sales on products....hence the research done at the University in human behavior. Remember EA will never spend oodles of money to understand how to manipulate human beings in the gaming industry out of money without exploiting their findings.
So from doing the research over the last 4 years and paying close attention and even going as far as to document sessions to notice a possible pattern I myself along with a few good friends have found the following... There comes a time when your own skill level will not be enough to win in your own Skill rating lobby, when the algorithm has decided based in your last few matches, how long they were, the KD after them, the damage and kills and placement that either you have had a few good matches to be retained that you are now able to safely take some loses at the expense of much higher rated players without losing you as a player. Vice versa, it seems to sense when you've been decimated 5 to 10 straight matches and based on their research you have a boiling limit that is where you quit and may not come back (certainty won't spend money) - this is where you end up in matches where your teammates are decent and your opponents are your skill rating and/or lower. Ensuring that this particular match is not necessarily a win, but a fun time... again to "retain" you. In the hopes that you will spend money at some point.
Now anyone that hates the conspiracy theory - this is your time to opt out lol.
As I believe that the above is accurate based on my findings. No one will ever convince me otherwise. However, with that being said... I ponder at times to what else is happening behind the scenes to ensure that we lose or win/have a fun match. As I believe that who you get as teammates or opponents alone can never be enough to ensure the outcomes they want. I worry that other factors aid in assisting the proper outcomes the algorithm is searching for when doing its thing to retain you - manipulation of things such as lag/ hit registration / recoil / movement.
We have all at times and have seen many posts on here where ppl have questioned, mentioned, complained about. Like, I use gun "A" every day and have mastered the recoil for years, yet there are matches every often where the gun you have mastered is completely incontrollable. Why? Was that just an off day? No I don't buy it. Having an off day means, you'll miss the odd shot here and there. There are times ppl have reported not being able to hit the broad side of a barn with their best weapon. Yet other times ppl use a gun they have never really mastered and yet report aim snapping like a pro and killing everyone they come across with ease.
Most just chalk up all these little things as server issues and maybe that is exactly what is happening. But I've seen enough consistent patterns that I personally don't believe every time I feel like my 0.6 aim assist on PS4 console for a particular match just felt like it went up to 0.8. yet the very next match I feel and can see that I have almost 0 aim assist and feel like the aiming is linear. Some matches after I have lost 10 in a row, Every single bullet hits its mark and I one clip ppl in milliseconds like the pros do. And after a win, my very next match I can literally see around 30% of my hits not registering. Coincidence? Maybe.... But you can't argue these things would ensure specific outcomes like losing or winning/ having a fun match.
I get it if this was once in a while things happening. But I see constant and consistent patterns that these above things only happen when I've lost too many or just won a match or had a high damage, high kill match with a good placement.
Just sharing my opinion. I'm sure this will stick me right into the conspiracy bubble lol.
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