Bloom v Recoil, the Design Decision and its Repurcussions
I come from a Halo background and I have never had the recoil issues I find with Apex. Bungie and 343 Industries chose bloom to simulate the impact of recoil, and many simply hated that they did this.
But now I am here enjoying Apex (Apex is not a CoD/CS/FarCry drop on shot style game, it comes with some shielding). What is new to me is the recoil. And with it, the disadvantage I have when I hear that others have scripts to help them manage recoil for them. If this is considered a cheat, then the design of having recoil is what opened the door for this cheating.
Halo's bloom, for all the hate it received, proved to be a superior design that eliminates any opportunity for cheating, as the server would adjudicate the spread of rounds in flight. (Or at least so goes the theory, and it's a very good theory for game designers to consider.)
Do you all think that recoil should be replaced with bloom so that playing field inches closer to level for everyone? Asking, because I am interested in learning why recoil is such a thing at all in shooters? What advantages does it have over bloom in the first place? Why do people prefer it over bloom? Or do they prefer bloom?